Pantheon interactive kit rework
Summary: Pantheon is currently a repetitive champion, the all-in combo is always W>Q>E, which is boring. I tried to make a more interactive gameplay.
P - Same base stats as of now With Spear: + 50 Range (maybe 75?) + 10% AS Without Spear: + 8 Armor + 8 Magic Resist + 10 AD
Q - (now a skill-shot) The spear is left lying on the floor and can be picked up(kind of like Olaf's Q). [This changes the gameplay mechanics] To recover the spear without picking it up you have to move 1300 units away from it. After picking up the spear, pantheon gains a short boost of movement speed.
W - 3 types all with the same range TYPE 1: [Without Spear] Pantheon jumps on an enemy - (same as current w) TYPE 2: [Without Spear] Pantheon jumps to spear - does no damage - reduces w cooldown by 50% or x seconds - pantheon spins or shouts and slows enemies near him. (350 range) TYPE 3: [With Spear]Pantheon jumps to a location - damages enemies in a cone in front of him https://imgur.com/gCdZ7uZ
_If pantheon jumps to an enemy that happens to be on top of the spear,
it stuns the target and slows enemies near pantheon, however, it does not reduce the CD_
E - Previous passive moved (attack block passive) here, replaced last hit passive. With Spear: Pantheon summons 4 spartan warriors / clones / ghosts, they all together thrust their spears in a V-like shape damaging enemies Without Spear: https://imgur.com/MNDrZMV Pantheon kneels putting his shield on top of him, summoning an arrow shower around him that damages and slow enemies. (550 range)
R - Divided into 3 waves Obvious: pantheon recovers the spear if he moves more than 1300 units away from it. Pantheon composes himself then leaps into the air to a target location, instead of charging again to strike, the first wave starts.
**FIRST WAVE:**
Pantheon's Spear strikes the grounds dealing low physical damage in a tiny area of effect. (radius: 300)
**SECOND WAVE:**
Pantheon's Shield strikes the ground dealing low physical and magic damage. (radius: 450)
**LAST WAVE:**
(almost the same as current ultimate)
Pantheon strikes the ground a does the same magic damage to every champ inside the ult's radius. (radius: 750-800?)