Kog'maw pbe rework idea/ game play feed back
I'd understand that
5x attack speed was taking away because of it being a bit too overpowered. The idea if it was cool and all, now after the revert, its back to what it was before the marksman update. Right now
is the only lvl6 I own XD. On the forms nowadays, people talked about
being good only ap strong or goes bot and do ad only.
I only ask that if they could take this idea and see if it could work on him.
first thing, change the passive or add stored attack speed scaling(for Lvls 1-18 5 to 25 attack speed) with his current passive (I'll explain).
His q is fine with extra attack speed, but for his w. For every level it goes up the cap of attack speed goes up, but doesn't double it. You reach the 5x cap but you need attack speed items to do so
and for every Lvl his w goes up, if the ad aspect pls magic dmg gets to op, the ad dmg you start out with decreases every time you upgrade the ability. So it ends with more ap then ad of not, nerf the dmg a little bit to be balanced early middle and late game.
For right now for what state
is right now,
I run full ad red runes. All yellow armor.
All scaling M.R runes. And quintessence runes are ap.
Build pattern, Starting
or
a and
First back around1200 to 1600 gold, 3 choices to start, an
and get
, second choice
mix with
first back
if you have enough
, the last choice is
similar items pattern build with 
The First build should be like this in order
(choice of boots for that particular game)(
)
this
or 
The second build in order is
(choice of boots for that particular game)(
)
this
or 
The last build is similar as the first
(choice of boots for that particular game)(
)
this
or 
I do usually normal with this building pattern, but the feeling of
suffering from the revert is there. And yes you could play hybrid and still get rewarded high. Hopefully, people will see the idea and pick it up or use this as a small guide or stepping stone.
Thank you for your time
GG
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