(Champion Concept) Bor'Sig, The Brute of Beyond

Troutking·2/17/2015, 8:29:31 AM·1 votes·851 views

Bor’Sig, The Brute of Beyond Gender: Male Race: Voidborn Birthplace: The Void Occupation: Wanderer Faction: Independant

Lore:

Evolution, consumption, and reproduction are the basic components for a species to continue to exist. Often a creature will adapt to the changes in it’s region through various cycles of reproduction. There has never been an environment suitably hostile enough to force a species to cease this cycle of life. However, deep within the Void a who was born with the unique ability of never evolving. Whether Bor’Sig was simply born at his species’ perfection or is just a mutant is unknown. However the fact remains, that Bor’Sig is unable to continue the cycle of life normally. This beast with no desire to consume or evolve, he merely wanders, looking for the alternative to the cycle. Bor’Sig, the Brute of Beyond, wanders Valoran seeking immortality, so that he may escape the cycle and live a life free of evolution, consumption and reproduction. 

A diary of former First Captain Tim Borones and his first encounter with Bor’Sig:

*February 2nd, 20 CLE*

Honestly, I think that the central command has been bored recently. The fact that they’ve decided to deploy my team and I to Fairfalls only shows this. The Tiny Tim Squad which was once known for taking an entire Noxian Fort in a single night has been reduced to pest control. Sure, Barry, Kiln, and Jeffer were moved into other squads and our original captain was killed from alcohol poisoning but that doesn’t mean anything. We’re still on the top of our game. 

The only reason they sent us instead of some newbie team was because they’ve had it out for us since the whole Fireside incident.

I plan to get some drinks with the guys before we have to head out. Hopefully, the booze will hold up until we get to the town. 

*February 5th, 20 CLE*

By Jarvan’s non-existent beard, it has been a ridiculous few days. A band of thieves managed to steal most of our gear. We only managed to reach the town because the anger was sustaining us. Honestly, this is the last time I ever let Harry keep the night watch. Idiot got drunk and passed out. He is lucky we didn’t have rope to leave him tied up on the side of the road. 

We reached Fairfalls only thanks to Jan and Micel’s hunting skills. They managed to jury rig a rabbit snare out of the little supplies we had left. Luckily, the townspeople were so thankful for our arrival that they set us up with some local supplies. Harry will be in charge of latrine duty for the rest of this trip. Jan managed to set up a few bear traps to catch the thing that’s been ransacking the town for the past while. 

*February 6th, 20 CLE*

So apparently the traps that Jan had set up had been stolen. The entire field lacked any evidence that they were even there. To top that off, the monster or whatever also took two apple trees. Just to clarify, in case I ever read this diary when I am an old man recounting the tales of my past, it took the actual trees and not just two trees worth. There was a giant hole and everything. How the hell we didn’t hear it is a mystery. Jan assumes the monster might actually be a gang of thieves which explains why the traps and trees are gone. 

Joshep had a rather insane idea to deal with this problem. Despite my lack of trust in the man, he had at least had an idea. He set up a few dynamite traps. In his words “Even the things mother will feel it.”

While I worry that we’ve decided to take such a drastic step, the townspeople seem to be all gung ho about it. Obviously this thing has been attacking them for far too long to care about a bit of explosives. 

*February 7th, 20 CLE*

Well, I think that this town is basically screwed. Despite how Joshep left the explosives out in the open for basically anyone to see, the thing still went straight through them. The beast walked straight through the explosion as if just a light breeze. Even after it set the first one off, it kept walking through the path of traps. 29 individual explosive traps did absolutely nothing. I watched the thing shrug it off and take a cow with it. A whole god damn cow.

*February 12th, 20 CLE*

The reinforcements we had requested finally arrived. A bunch of rooks with a load of weapons. The beast which has been inofficially called “The Walker” due to how it just walks through anything we throw at it. I’ve decided that we need to kill it as soon as possible. The town is running out of livestock and trees, eventually it’ll either leave and attack another town, or move up the food chain. 

I’ve had Micel and Davis find where the thing lives and Jan has set up some rather scary traps all around the area. Joshep also contributed by creating an explosive trap to stop the thing from taking it’s usual paths. The rest of the night filled with enough merriment to make those fancy balls in the command look like a hobo’s birthday. I couldn’t shake the feeling that this was going to be our last supper though. 

*February 13th, 20 CLE*

Dead. All of the men and women under my command are either dead or near to it. We attacked early in the morning when we knew it would be asleep. Joshep made us some explosive arrows for the occasion. When we found the Walker it was surrounded by half eaten cows and apple trees. It snored louder than Harry after a night of drinking.

We launched all the arrows at once and attacked soon after. When we were all in distance to strike we noticed it hadn’t even woken up. The thing wasn’t even awoken when we started to strike at it. Our swords couldn’t even break the skin. It was covered in a sort of shell that wouldn’t budge.

Spent a good 10 minutes whacking away at it before we stopped. Then Jan had the bright idea of shoving some explosives under the shell. Under the shell was soft tissue. While a sword wouldn’t slip in there, an explosive could easily do some damage. We wedged the explosive in there as much as we could. And the idea actually worked. When the dust cloud blew away we saw the damage we did. Blood was pouring out from under the shell.

It was standing up looking at us. It’s eyes lazily examined us. Then it spoke. The damn thing spoke 3 words and went to work.

			“Such a bother.”

Those three words signalled the start of it’s assault. In 5 minutes half of the men had been smeared across the trees. It moved so slow at first but gradually sped up. Anyone that got too close only ended up getting smashed. I broke down for the first time in my career as a soldier. I was in multiple battles and witnessed countless deaths. But this wasn’t a battle, it was a slaughter. When it was my turn to be flattened, I begged it to stop. I begged the monster to spare my life. And it did.

It let me go just like that. After killing almost everyone it just stopped because I asked. It went back to it’s makeshift bed and went to sleep. I stood there looking at it for far too long.

                     *February 20th, 20 CLE*

I was promoted for my valor in battle. Apparently the rookies that managed to survive claimed I had thrown down my pride and stopped the monster from killing. The delusions of the desperate I guess. The funeral for the fallen was held 2 days ago. Unfortunately, the hospital didn’t feel safe with me being let out until they knew my mental health was ok.

I filed the report of what happened to the central command. Hopefully, they will have a better answer to the issue than I did.

Appearance:

Bor’Sig looks like a large turtle combined with a sloth. He has long arms which he drags on the ground as he walks. His entire body is covered in a shell (minus the underside so he can bend his arms and legs.) He walks on his forelegs (except when his speed is high then he will run with arms and legs.) He has the usual void theming on his. He is usually hunched over as he walks. On the end of his arms are 4 long claws.

Abilities:

Entropic Metabolism:

Each time that Bor’Sig casts an ability he gains a stack of Sloth, which gives him a 5%/7.5%/10% slow and 2.5%/5.0%/7.5% bonus attack damage for 5 seconds. This may stack up to 5 times.

In addition Bor’Sig Movespeed cannot be increased by items (however abilities still apply).

Q - Shell Slide

Bor’Sig launches himself forward by sliding on his shell. Bor’Sig passes through all enemies in the path of the slide dealing 50/80/110/140/170 (+50% AD). If Bor’Sig would be stopped by a wall he will bounce off of it for the remaining distance (only applies to the first wall hit.) If the bounce results in Bor’Sig hitting a champion twice the second hit will deal 20% damage.

Range - 650 Cooldown - 12/11/10/9/8

W - Boom Clap

Bor’Sig channels for .5 seconds before unleashing a massive clap. Enemies around Bor’Sig will take 60/100/140/180/220 (+60% AD). If an enemy is in the marked area where Bor’Sig’s hands meet then they will take 65/100/135/170/205 (+85%AD).

Radius (Blast Wave) 300 (Around the center of the clap) Radius (Clap) 150 Total Radius (both circles) 450 Cooldown 14/13/12/11/10

E - Heavy Swing

Bor’Sig swings both of his arms upwards dealing 50/70/90/110/130 (+50%AD) while also knocking up enemies for 1.25 seconds.

Range 200 Cooldown 16/15/14/13/12

R - Speed Trick

Bor’Sig finally becomes upset and uses a portion of his true strength. In an area around Bor’Sig all enemies will be given all of the slows which are currently on Bor’Sig (this functions as a limited cleanse) while Bor’Sig instead gains stacks of Sloth’s Wrath (stacks 5) which gives him 2.5%/5%/7.5% bonus attack damage for as long as he remains within Speed Trick or 3 seconds after leaving it.

In addition Bor’Sig will gain stacks of Sloth’s Wrath instead of Sloth with each ability he uses while in Speed Trick. The area of Speed Trick will remain for 3/5/7 seconds after initial cast.

Radius 350 Cooldown 160/140/120

Stats:

HP 580 (+80/LvL) AD 60 (+3/LvL) AS 0.67 (+2.9%/LvL) Health Regen 8.5 (+0.8/LvL) Magic res. 30 (+1.25/LvL) Armor 23.4 (+3.4/LvL) Mov. Speed 345 Attack Range 125 (melee)

Quotes:

Champion Select: “If I must…”

Attack: “Please die.” “So tiresome…” “Don’t move.” “I prefer to sleep.” “I forgot where I am…” “Is this real life? Or just a dream.” “I hate being hungry.” “The bodies will make a nice bed…” “It’s so warm.” “Hmmmm…”

Moving: “Maybe I can sleep after this.” “If only I could fly.” “Can’t I just sit behind the tower?” “I almost forgot how to walk.” “Sigh” “Can’t they just escape already?” “Movement… My worst enemy.” “Almost there.” “At least there is shade here.” “Food is slower here… that’s good.”

Abilities: Q - “This always makes me sick…” Q - “Finally, I get to lay down.” Q - “Slide to the left…” Q - “Wheeeee…” W - “Be quiet…” W - “A big round of applause.” W - “I dislike hearing.” W - “Too warm…” E - “Sleepy Grunt” E - “Stay there…” E - “Annoyed Grunt” E - “Huh…” R - “They annoy me…” R - “Yawn” R - “Slow down…” R - “Sleep evermore.”

Laugh: “HahahaaaaaaYawnheh….”

Joke: Falls face forward onto the ground “Life is something that happens when you aren’t asleep…” “If I hadn’t been woken up, I’d still be asleep.” “A teacher is someone who talks while you sleep…”

Taunt: Yawns really loudly and does that hand covering thing. “I think a cow will give a better fight...” “Honestly, I can’t think something to say…” “These are enemies? It’s like counting sheep to me…”

Dance: *Begins to do shimmy thing you usually see most people doing at parties.”

9 Comments

Troutking2/17/2015, 8:30:04 AM1 votes

This is my first attempt at doing a different story telling method like Rek'Sai's letter thing.

Troutking2/18/2015, 3:39:34 AM1 votes

Bump

Troutking2/27/2015, 10:41:59 PM1 votes

Bump

Troutking2/28/2015, 11:04:03 PM1 votes

Bump

Troutking3/2/2015, 7:56:32 PM1 votes

Bump

Troutking3/3/2015, 4:16:07 PM1 votes

Bump

Troutking3/4/2015, 5:29:00 AM1 votes

Bump