Tryndamere Rework Concept

Stacona·6/13/2018, 3:16:52 AM·1 votes·1,057 views

Point Form:

  1. I want Tryndamere to feel like he wields a mighty and very large greatsword. So big powerful hits, but very few hits, this goes well as a melee carry type, in other words the more damage version of a juggernaut with more mobility for less tankiness. This means move Tryndamere away from a basic attacker and make him feel super unique and special, because right now (outside of mains) he feels like something you pick if you are a Master Yi main, but Yi is banned (Master Yi needs a full on rework as well).

  2. I want chickens! I love Mocking Shout because it is meant to feel like a joke ability and by implementing chickens creates two things which are doubling down on the fun, cartoonie aspect about League of Legends which edge-lord new designers don't think about anymore because they want to be edgy like Sanic and offers more counterplay to add more power to his utility spell (because of the clear counter play added). Plus summoning your own chicken army will be absolutely AWESOME and increases player satisfaction immensely because League of Legends is a game and player satisfaction should be important, as long as something is satisfying for the player to use means it could be weaker than before, but feels stronger because the visuals and audio makes it feel better to use.


Attack Range: 250 units Movement: 350 units per second Attack Speed: 0.325 +4% per level Attack Damage: Average-to-low for melee champions, but gains a lot of attack damage overall, see below


Kingship (Passive):

Tryndamere gains X (+2 per 1% bonus attack speed) bonus attack damage. His critical strikes deal true damage instead of dealing bonus damage.

Tryndamere's basic attacks count as two hits, for the sake of on-hit effects and attacking wards. Tryndamere's basic attacks deal double damage against non-champions.

King Swing (Q):

Cooldown: 6/5.5/5/4.5/4 seconds; Range: 350 units

Tryndamere slams down his greatsword in the target direction, dealing (+150/155/160/165/170%AD) physical damage to struck enemies, this can critically strike.

If Tryndamere's sword was stuck in the ground, then he rips it upwards instead, knocking up enemies for 1.5 seconds, but dealing half damage.

Freljordian Chickens (W):

P. Range: 350 units; A. Range: 1000 units

Passive: Tryndamere calls over a royal chicken to follow him every 15/13/11/9/7 seconds, up to a maximum of 5 at a time. These chickens attack enemies near Tryndamere, dealing 10 (+15%AD)(+20%AP) physical damage for their attacks, increasing their attack rate with Tryndamere's bonus attack speed.

Active: Tryndamere releases all of his chickens to run at nearby enemies, only one chicken per target, exploding when it reaches its target to deal 60/85/110/135/160(+85%AP) magic damage in a small area and reducing its attack damage by 20/25/30/35/40% for 3 seconds. If the target was facing the opposite direction of the chicken then they are also grounded and slowed by 30/35/40/45/50% for 3 seconds.

If a chicken does not explode, then it returns back to Tryndamere.

Spinning Slash (E):

Cooldown: 10/9/8/7/6 seconds; Radius: 350 units

Toggle: Tryndamere spins his greatsword around him, moving in the direction that he was facing, taking 0.75 second for a full rotation and being locked in to the spin until the rotation is complete, travelling 500 units per rotation and dealing (+120/130/140/150/160%AD)(+120%AP) physical damage against enemies struck by his greatsword. Tryndamere can spin past terrain.

Once the Spinning Slash is deactivated, Tryndamere will stop his momentum once the rotation is finished by slamming his greatsword in front him into the ground for 2 seconds and dealing (+120/130/140/150/160%AD)(+120%AP) physical damage, Tryndamere cannot move or attack until the sword is removed from the ground.

Furious Barbarian (R):

Cooldown: 140/110/80 seconds; Range: 1400 units

Tryndamere hurls his greatsword to the target location, dealing 200/250/300(+140/170/200%AD) true damage to enemies it passes through and remaining in play for 8 seconds. Tryndamere gains 100% total movement speed and 60/65/70% damage reduction until he recovers his greatsword, but he cannot basic attack or cast King Swing or Spinning Slash while he does not have his greatsword in hand.

If Tryndamere picks up his greatsword, then he is healed for 125/150/175(+100/125/150%AD)(+150%AP) health.


0 Comments