(Character Concept) Cappella, the Banshee Guide
Image: http://i65.tinypic.com/oa5ftt.jpg Banshee by Nukuzu
Stats and abilities
Targetted Roles: Support Mage
HEALTH: 553 – 1811 HEALTH REGEN: 6.0 – 16.2 ATTACK DAMAGE: 46 – 91 ATTACK SPEED: 0.625 (+0% – 38.3%) ATTACK RANGE: 550 MANA: 292 – 1227 MANA REGEN: 6.2 – 16.5 ARMOR: 19.2 – 82.1 MAGIC RESIST: 30.0 MOVEMENT SPEED: 325
(Passive) Sonar: Cappella’s basic attacks and spells create instances of Sonar on enemy champions. If a champion under Sonar is hit by another ally champion within 4 seconds, then the attacker will gain 20%/30%/40%, attack speed increasing at level 1/6/11 for 4 seconds. Additionally, the enemy is inflicted with “Resonating” for 4 seconds. Only one unit can be resonating at a time. Once a unit is resonating, Sonar will no longer proc until five seconds after the current resonation has worn off.
(Q) Sound Burst: A sound bubble explodes at the target location, dealing 70 / 115 / 160 / 205 / 250 (+ 50% AP) magic damage to enemies hit. Enemy champions hit are for revealed 3s. If a target is resonating, they are silenced for 1.5 seconds. Range: 650 Diam: 300 60 / 70 / 80 / 90 / 100 MANA Cooldown: 11
(W) Wail: Screams in a cone, dealing 65 / 100 / 135 / 170 / 205 (+ 60% AP) magic damage and slowing units hit for 3 seconds. If a target is Resonating, they are instead stunned for 1/1.3/1.5/1.6/2 seconds, then slowed for 1. Slow %: 25 / 30 / 35 / 40 / 45% Range: 250 Width: 65 70 / 80 / 90 / 100 / 110 MANA Cooldown: 15
(E) Soul Shroud: A ghostly shroud surrounds a target, granting various effects
On Friendly: Creates a 65 / 100 / 135 / 170 / 205 (+ 60% AP) shield around the target, defending them from damage. After 5 seconds, the remaining shield slowly converts into health at half efficiency
On Enemy: Ghostly limbs hold the target down, decreasing their attack speed by 20 / 25 / 30 / 35 / 40% for 1.5 seconds. If an enemy is currently Resonating, then the Resonate duration is refreshed and moved to this enemy champion. Range: 650 60 / 70 / 80 / 90 / 100 MANA Cooldown: 10
(R) Resounding Fury: User channels for 1 second before wailing, letting loose a piercing sound wave that damages enemy heroes and bounces off of walls. The sound wave deal for 250 / 300 / 350 (+ 80% AP) magic damage to champions the first time it hits them. If a champion gets hit a second time, they instead are slowed by 30/40/50% for 2 seconds. Should this champion get hit three times, it stuns them for 3 seconds. The attack ends either when the wave has travelled the move’s maximum range, or when the wave hits a wall after two bounces. Maximum Range: 5500 Projectile Speed: 2000 Mana Cost: 100 Cooldown: 110/100/90
Lore (If you want to read as little as possible, just jump to the last section.
Day 46: I don’t know who to blame. The captain? The ship? The gods? I guess it doesn’t matter now, the boat is driftwood and the captain probably is dead or worse by now. The rest of the crew stupidly stood with him, but I owed nothing to the old fool. I ran, feeling the island’s presence grip at me as I rushed past. It was terrifying, more so than I could hope to convey. I kept running, paying little attention to where I was going, so long as there was a chance I could escape the cruel crawling in my skin.
I guess, for once, I was lucky. For the moment that I ran into her, it all stopped.
Oh, right. Her. I guess I should write a few lines about my “savior”. It turns out that my wild running brought me face to face with some rare goody two-shoes spirit. Pretty sure the thing’s as blind as a bat, but she swore that she would help me “escape my fate” and said she would lead me to a small boat run-up onto the shore. Not sure how I’m going to make it to friendly waters by myself even with a boat, but dying at sea is far better than staying on this island. She instructed me to rest here- Hah, as if I could!- and said she would lead us out tomorrow.
Day 47- 5:00: I’m not being devoured by undead, so I guess this creature is relatively trustworthy. We’ve begun moving towards the shore, though our pace is slow because the damn ghost has to stand still and hum every damn minute. I think she’s using the sound to guide herself, but I wish she’d hurry it up. We haven’t been attacked or anything, but I can feel millions of eyes watching me.
Day 47- 7:00: I found a way to increase our pace- conversation. While I have no interest in anything this ghost has to say, the noise I make talking seems to be enough to prevent the constant stops. She acts confused sometimes when I start talking after taking a moment to catch my breath, for some reason. But whatever, the important thing is that we’re making a decent pace now.
Day 47- 8:00: She wasn’t lying! The shore! The boat is run aground, but it should still sail. It’ll be hard, perhaps impossible, to steer by myself. Perhaps two people could manage it, however. The spirit has been agreeable so far. I wonder if I could convince it to leave…
the remaining text is blurred, and only a few words can be made out.
Betrayed- I thanked- confused- attacked- bleeding- ghost-confused-calling me
A ghostly hand closed the book with a sigh. Her eyesight was poor, so reading it had taken a lot of time. Cappella wasn’t sure where she had found the book, but didn’t allow herself to put thought into it. Items like these simply turned up on her person at times. She always kept them so that she could be reminded of the island’s hatred of the living. They served to keep her determined to help any living creature she came across escape.
It was a shame, then, that she had never encountered one.
The ghostly inhabitants of the shadow isles are not known for their kindness towards the living, nor are the isles popular tourist locations. On rare occurrence, however, a living creature finds themselves lost on the island. Some of these hapless creatures encounter a strange but friendly banshee named Cappella, who earnestly swears to guide them back to the shore. Following her is the last mistake they ever make.
Cappella holds no ill will towards the living and can see when a living creature in her vicinity will soon die on the island. She has made it her purpose to guide any such being to safety before they can meet their fate.
There are complications, however. Cappella is bound to her area of the woods, and her senses and memory weaken the further she is from home. Unfortunately, this means the impending death she tries to break the living away from is always something that she carries them directly into, and often directly causes herself in her confusion. Cappella is then quick to forget about the traveler and slowly heads back to her home, where the cycle eventually repeats. This means that she has unknowingly accumulated a rather large body count; the isle’s perverse twist on her attempts at kindness.
Quotes: Cappella has two tones of voice. One a gentle monotone, and the other a distorted anger. The farther she gets from her allied nexus, the more her gentle voice is replaced by her furious one.
Chosen: “I will show them the way.” (Gentle)
Spawn: “Safety is over the horizon” (Gentle) “Follow, and I will guide you all.” (Gentle)
Respawn: “How did I get here?” (Gentle) “What?” (Gentle) “I’ve never seen anything like this…” (Gentle)
Idle: Upbeat humming.
Idle Near Enemy Base. Nervous Humming, transitioning into an angry growl
Movement: “Follow me, traveler.” (Gentle) “I will lead you to safety.” (Gentle) “Are you lost?” (Gentle)
Movement near enemy base: “You dare cross me?” (Angry) “…what was I..?” (Gentle) “You will suffer”(Angry) “…traveler? Where are you?’ (Gentle) “Follow me…” (Gentle) “…and suffer!” (Angry)
Attacking: “Stay away.” (Gentle) “You will not harm them.” (Gentle)
Attacking near enemy base: “Meet your fate!” (Angry) “Stay away from me!” (Angry) “Creatures like you… “(Gentle) “...Belong in the ground.” (Angry)
Good Neighbor:
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