(Character Concept) Cappella, the Banshee Guide

Doctor Fail·4/24/2016, 8:33:49 PM·5 votes·2,126 views

Image: http://i65.tinypic.com/oa5ftt.jpg Banshee by Nukuzu


Stats and abilities

Targetted Roles: Support Mage

HEALTH: 553 – 1811 HEALTH REGEN: 6.0 – 16.2 ATTACK DAMAGE: 46 – 91 ATTACK SPEED: 0.625 (+0% – 38.3%) ATTACK RANGE: 550 MANA: 292 – 1227 MANA REGEN: 6.2 – 16.5 ARMOR: 19.2 – 82.1 MAGIC RESIST: 30.0 MOVEMENT SPEED: 325

(Passive) Sonar: Cappella’s basic attacks and spells create instances of Sonar on enemy champions. If a champion under Sonar is hit by another ally champion within 4 seconds, then the attacker will gain 20%/30%/40%, attack speed increasing at level 1/6/11 for 4 seconds. Additionally, the enemy is inflicted with “Resonating” for 4 seconds. Only one unit can be resonating at a time. Once a unit is resonating, Sonar will no longer proc until five seconds after the current resonation has worn off.

(Q) Sound Burst: A sound bubble explodes at the target location, dealing 70 / 115 / 160 / 205 / 250 (+ 50% AP) magic damage to enemies hit. Enemy champions hit are for revealed 3s. If a target is resonating, they are silenced for 1.5 seconds. Range: 650 Diam: 300 60 / 70 / 80 / 90 / 100 MANA Cooldown: 11

(W) Wail: Screams in a cone, dealing 65 / 100 / 135 / 170 / 205 (+ 60% AP) magic damage and slowing units hit for 3 seconds. If a target is Resonating, they are instead stunned for 1/1.3/1.5/1.6/2 seconds, then slowed for 1. Slow %: 25 / 30 / 35 / 40 / 45% Range: 250 Width: 65 70 / 80 / 90 / 100 / 110 MANA Cooldown: 15

(E) Soul Shroud: A ghostly shroud surrounds a target, granting various effects

On Friendly: Creates a 65 / 100 / 135 / 170 / 205 (+ 60% AP) shield around the target, defending them from damage. After 5 seconds, the remaining shield slowly converts into health at half efficiency

On Enemy: Ghostly limbs hold the target down, decreasing their attack speed by 20 / 25 / 30 / 35 / 40% for 1.5 seconds. If an enemy is currently Resonating, then the Resonate duration is refreshed and moved to this enemy champion. Range: 650 60 / 70 / 80 / 90 / 100 MANA Cooldown: 10

(R) Resounding Fury: User channels for 1 second before wailing, letting loose a piercing sound wave that damages enemy heroes and bounces off of walls. The sound wave deal for 250 / 300 / 350 (+ 80% AP) magic damage to champions the first time it hits them. If a champion gets hit a second time, they instead are slowed by 30/40/50% for 2 seconds. Should this champion get hit three times, it stuns them for 3 seconds. The attack ends either when the wave has travelled the move’s maximum range, or when the wave hits a wall after two bounces. Maximum Range: 5500 Projectile Speed: 2000 Mana Cost: 100 Cooldown: 110/100/90


Lore (If you want to read as little as possible, just jump to the last section.

Day 46: I don’t know who to blame. The captain? The ship? The gods? I guess it doesn’t matter now, the boat is driftwood and the captain probably is dead or worse by now. The rest of the crew stupidly stood with him, but I owed nothing to the old fool. I ran, feeling the island’s presence grip at me as I rushed past. It was terrifying, more so than I could hope to convey. I kept running, paying little attention to where I was going, so long as there was a chance I could escape the cruel crawling in my skin.

I guess, for once, I was lucky. For the moment that I ran into her, it all stopped.

Oh, right. Her. I guess I should write a few lines about my “savior”. It turns out that my wild running brought me face to face with some rare goody two-shoes spirit. Pretty sure the thing’s as blind as a bat, but she swore that she would help me “escape my fate” and said she would lead me to a small boat run-up onto the shore. Not sure how I’m going to make it to friendly waters by myself even with a boat, but dying at sea is far better than staying on this island. She instructed me to rest here- Hah, as if I could!- and said she would lead us out tomorrow.

Day 47- 5:00: I’m not being devoured by undead, so I guess this creature is relatively trustworthy. We’ve begun moving towards the shore, though our pace is slow because the damn ghost has to stand still and hum every damn minute. I think she’s using the sound to guide herself, but I wish she’d hurry it up. We haven’t been attacked or anything, but I can feel millions of eyes watching me.

Day 47- 7:00: I found a way to increase our pace- conversation. While I have no interest in anything this ghost has to say, the noise I make talking seems to be enough to prevent the constant stops. She acts confused sometimes when I start talking after taking a moment to catch my breath, for some reason. But whatever, the important thing is that we’re making a decent pace now.

Day 47- 8:00: She wasn’t lying! The shore! The boat is run aground, but it should still sail. It’ll be hard, perhaps impossible, to steer by myself. Perhaps two people could manage it, however. The spirit has been agreeable so far. I wonder if I could convince it to leave…

the remaining text is blurred, and only a few words can be made out.

Betrayed- I thanked- confused- attacked- bleeding- ghost-confused-calling me


A ghostly hand closed the book with a sigh. Her eyesight was poor, so reading it had taken a lot of time.  Cappella wasn’t sure where she had found the book, but didn’t allow herself to put thought into it. Items like these simply turned up on her person at times. She always kept them so that she could be reminded of the island’s hatred of the living. They served to keep her determined to help any living creature she came across escape.

It was a shame, then, that she had never encountered one.

The ghostly inhabitants of the shadow isles are not known for their kindness towards the living, nor are the isles popular tourist locations. On rare occurrence, however, a living creature finds themselves lost on the island. Some of these hapless creatures encounter a strange but friendly banshee named Cappella, who earnestly swears to guide them back to the shore. Following her is the last mistake they ever make.

Cappella holds no ill will towards the living and can see when a living creature in her vicinity will soon die on the island. She has made it her purpose to guide any such being to safety before they can meet their fate.

There are complications, however. Cappella is bound to her area of the woods, and her senses and memory weaken the further she is from home. Unfortunately, this means the impending death she tries to break the living away from is always something that she carries them directly into, and often directly causes herself in her confusion. Cappella is then quick to forget about the traveler and slowly heads back to her home, where the cycle eventually repeats. This means that she has unknowingly accumulated a rather large body count; the isle’s perverse twist on her attempts at kindness.


Quotes: Cappella has two tones of voice. One a gentle monotone, and the other a distorted anger. The farther she gets from her allied nexus, the more her gentle voice is replaced by her furious one.

Chosen: “I will show them the way.” (Gentle)

Spawn: “Safety is over the horizon” (Gentle) “Follow, and I will guide you all.” (Gentle)

Respawn: “How did I get here?” (Gentle) “What?” (Gentle) “I’ve never seen anything like this…” (Gentle)

Idle: Upbeat humming.

Idle Near Enemy Base. Nervous Humming, transitioning into an angry growl

Movement: “Follow me, traveler.” (Gentle) “I will lead you to safety.” (Gentle) “Are you lost?” (Gentle)

Movement near enemy base: “You dare cross me?” (Angry) “…what was I..?” (Gentle) “You will suffer”(Angry) “…traveler? Where are you?’ (Gentle) “Follow me…” (Gentle) “…and suffer!” (Angry)

Attacking: “Stay away.” (Gentle) “You will not harm them.” (Gentle)

Attacking near enemy base: “Meet your fate!” (Angry) “Stay away from me!” (Angry) “Creatures like you… “(Gentle) “...Belong in the ground.” (Angry)

Good Neighbor:

Zirene Moloch

Apologies to anyone who left me feedback and to whom I haven't responded or left return feedback. The end of my week got super busy and I've been in a time crunch. Know that I greatly appreciate your feedback and love reading what you have to say, even if it's delayed.

5 Comments

PlasmaFogKing4/29/2016, 5:59:20 AM2 votes

My Review

Passive looks like more interesting version of Leona's passive. Now much i could say about it - just plain and simple support tool.

(Passive) Sonar: Cappella’s basic attacks and spells create instances of Sonar on enemy champions. If a champion under Sonar is hit by another ally champion within 4 seconds, then the attacker will gain 20%/30%/40%, attack speed increasing at level 1/6/11 for 4 seconds. Additionally, the enemy is inflicted with “Resonating” for 4 seconds. Only one unit can be resonating at a time. Once a unit is resonating, Sonar will no longer proc until five seconds after the current resonation has worn off.

Riot is removing silences, so i don't think it have any more space here. Other CC effects would have much more chance to appear on the champion. I can't find damage type for Q. Does it deal true damage? Does reveal counts as true sight and also reveal wards?

(Q) Sound Burst: A sound bubble explodes at the target location, dealing 70 / 115 / 160 / 205 / 250 (+ 50% AP) to enemies hit. Enemies hit are revealed for 3s. If a target is resonating, they are silenced for 1.5 seconds. Range: 650 Diam: 300 60 / 70 / 80 / 90 / 100 MANA Cooldown: 11

With this much width, this is no a cone. It looks more like a straight projectile or something like that. Also, given that it have no casting time and hits instantly, and that this is another CC in the kit, it is very powerful tool. Because abilities don't consume resonance, you could potentially chain CC enemy for very long time.

(W) Wail: Screams in a cone, dealing 65 / 100 / 135 / 170 / 205 (+ 60% AP)damage and slowing units hit for 3 seconds. If a target is Resonating, they are instead stunned for 1/1.3/1.5/1.6/2 seconds, then slowed for 1. Slow %: 25 / 30 / 35 / 40 / 45% Range: 250 Width: 65 70 / 80 / 90 / 100 / 110 MANA Cooldown: 15

E looks solid and is clearly for supporting. Shield is nice addition and healing is also not that bad. On enemy use, however, it gets complicated. It looks like a permanent attack speed reduction, so you could potentially slow every enemy in enemy team forever. I also don't understand resonance bonus. It gets refreshed and moved where?

(E) Soul Shroud: A ghostly shroud surrounds a target, granting various effects

On Friendly: Creates a 65 / 100 / 135 / 170 / 205 (+ 60% AP) shield around the target, defending them from damage. After 5 seconds, the remaining shield slowly converts into health at half efficiency

On Enemy: Ghostly limbs hold the target down, decreasing their attack speed by 20 / 25 / 30 / 35 / 40%. If an enemy is currently Resonating, then the Resonate duration is refreshed and moved to this champion. Range: 650 60 / 70 / 80 / 90 / 100 MANA Cooldown: 10

Pretty strong and deadly in jungle, which makes her a super counter-jungler after level 6. Permanent slow, together with permanent attack speed reduction form E, and Stun from R, and stun form W, and silence from Q - that makes your champion stronger than most of other champions combined. You can weaken enemies for unlimited time, CC them for up to 6.5 sec and also deals quite a lot of damage. I would say that AP builds are not as good as AD. With AD build, you still can weaken and CC enemy as much as you want, while bursting him until he dies.

(R) Resounding Fury: User channels for 1 second before wailing, letting loose a piercing sound wave that damages enemy heroes and bounces off of walls. The sound wave deal for 250 / 300 / 350 (+ 80% AP) damage to champions the first time it hits them. If a champion gets hit a second time, they instead are slowed by 30/40/50% . Should this champion get hit three times, it stuns them for 3 seconds. The attack ends either when the wave has travelled the move’s maximum range, or when the wave hits a wall after two bounces. Maximum Range: 5500 Projectile Speed: 2000 Mana Cost: 100 Cooldown: 110/100/90

Overall I don't understand why your slows don't have duration, why you have so much CC in your kit and can chain-CC enemy until he dies.

Vorazun4/29/2016, 1:52:10 PM2 votes

[{quoted}](name=Doctor Fail,realm=NA,application-id=A8FQeEA8,discussion-id=Z3vgOt7b,comment-id=,timestamp=2016-04-24T20:33:49.515+0000)

(Passive) Sonar: Cappella’s basic attacks and spells create instances of Sonar on enemy champions. If a champion under Sonar is hit by another ally champion within 4 seconds, then the attacker will gain 20%/30%/40%, attack speed increasing at level 1/6/11 for 4 seconds. Additionally, the enemy is inflicted with “Resonating” for 4 seconds. Only one unit can be resonating at a time. Once a unit is resonating, Sonar will no longer proc until five seconds after the current resonation has worn off.

This pretty much puts her into support, which is not neccesarily a bad thing. One suggestion I would have would be to lower it initially, but make it such that the passive can stack. I think that would make it feel more like 'echoing' more than what it currently is. Perhaps even a small reveal (after all, it is what sonar is used for IRL)

(Q) Sound Burst: A sound bubble explodes at the target location, dealing 70 / 115 / 160 / 205 / 250 (+ 50% AP) magic damage to enemies hit. Capella is granted standard vision on enemy champions hit for 3s. If a target is resonating, they are silenced for 1.5 seconds. Range: 650 Diam: 300 60 / 70 / 80 / 90 / 100 MANA Cooldown: 11

Is there a slight delay on this/cast time? Otherwise it might be slightly oppressive given it actually hurts quite a bit, and the radius is large enough that it's not unreasonably hard to hit because of it. (For reference it''s about the size of Lux's E). The conditional CC is nice too, but given that there is 'better' CC on the rest of your kit, I feel this is power budget best placed on something else.

(W) Wail: Screams in a cone, dealing 65 / 100 / 135 / 170 / 205 (+ 60% AP) magic damage and slowing units hit for 3 seconds. If a target is Resonating, they are instead stunned for 1/1.3/1.5/1.6/2 seconds, then slowed for 1. Slow %: 25 / 30 / 35 / 40 / 45% Range: 250 Width: 65 70 / 80 / 90 / 100 / 110 MANA Cooldown: 15

It's very close range, and imo doesn't really have much place on an otherwise ranged kit. A general suggestion would be to have cooldowns overall be able to scale with level, just so that there is some more incentive to rank them up, because otherwise you're only paying increased mana for more damage, which is nice, but might hurt her a bit in higher levels.

(E) Soul Shroud: A ghostly shroud surrounds a target, granting various effects

On Friendly: Creates a 65 / 100 / 135 / 170 / 205 (+ 60% AP) shield around the target, defending them from damage. After 5 seconds, the remaining shield slowly converts into health at half efficiency

On Enemy: Ghostly limbs hold the target down, decreasing their attack speed by 20 / 25 / 30 / 35 / 40% for 1.5 seconds. If an enemy is currently Resonating, then the Resonate duration is refreshed and moved to this enemy champion. Range: 650 60 / 70 / 80 / 90 / 100 MANA Cooldown: 10

Interesting ideas, but what is the time it takes to convert shield to health? That's my main question

(R) Resounding Fury: User channels for 1 second before wailing, letting loose a piercing sound wave that damages enemy heroes and bounces off of walls. The sound wave deal for 250 / 300 / 350 (+ 80% AP) magic damage to champions the first time it hits them. If a champion gets hit a second time, they instead are slowed by 30/40/50% for 2 seconds. Should this champion get hit three times, it stuns them for 3 seconds. The attack ends either when the wave has travelled the move’s maximum range, or when the wave hits a wall after two bounces. Maximum Range: 5500 Projectile Speed: 2000 Mana Cost: 100 Cooldown: 110/100/90

This...I like this. It's a very unique kind of ability, but the one gripe with it is that it's a 3 second long stun. Of course, the conditions required to meet it are really high, but Morgana and Rammus had their CC nerfed for being that long. It might effectively force squishy members of their team to buy something like QSS in order to counter. The projectile is pretty average in its speed though, it is easy to lose track of this in cluttered teamfights, especially in the objective pits and the jungle

I'd love if you could take a look at Rhona if you have the time!

Voidrey4/27/2016, 3:03:01 AM1 votes

[slayer-pantheon-thumbs]

python 1594/27/2016, 8:20:22 PM1 votes

hey, python from the CCOS

I like the idea of a sound based champion, very unique.

I like the passive but I feel that it makes her to reliant on her teammates to work properly, locking her into playing support and needing to fight with someone else. Personally I feel that i would be better if you removed the Attack speed buff and instead made resonating a percentage resistance shred coupled with a reveal if she, and only she, is within say about 750 units of them and finally make it so she can trigger resonance by herself. This would help make her more relevant late game, allow her to also be played in a solo lane and i honestly feel is a better fit of a sonic champion, even more so for a banshee (being a herald of death and what not).

Other than that I can't think of anything else to say to make her better. I hope you can return the favour on Moloch, Hermaeus Mora knows he needs some attention form some one other than me.