New Runes System
How would you guys like, if there were no rune categories? Just, lets say, 30-40 of runes. And you could take, lets say, 7-10 of them into the game. Some of the runes could possibly look like this:
- every consecutive CC on you lasts 20 % less than the previous one. First CC on you with no duration reduction. Cooldown 10 s. (viable against teams with heavy CC that would apply chain stuns on you)
- take 20 % less damage from all jungle monsters (core rune for junglers)
- live 2 seconds after you die, dealing 70 % of the damage (viable rune especially for ADCs against teams with high burst damage)
- 20 % of the magical damage on you is converted into physical (Good against teams with like 4 ADs and 1 AP, as you are going to build more armor than MR)
- 20 % of the physical damage on you is converted into magical (similar to previous one)
- 20 % of the true damage on you is converted half into magic, half into physical (Viable rune for tanks against champions like vayne, olaf, master yi, ...)
- 15 % summoner spells cooldown reduction (Having flash cooldown reduced can be pretty important, especially on ADC)
I am pretty sure I could create some more. And runes like these + some of the runes from previous rune system + some of the runes from the current rune system... It would be enough. Personally I would love to have this in league.
Let me know what you think guys. Your feedback is more than welcome.