(Item Concepts) Meta Items

Meep Man·12/9/2016, 2:32:58 PM·1 votes·266 views

Alchemy Orb 350 Gold UNIQUE Passive: +75% Base Health Regen. UNIQUE Passive: +3% Movement Speed UNIQUE Passive- Alchemy: If this unit kills an enemy minion, nearby allied champions will gain the experience from the minion as if this champion was not there.


Hunter's Pike 350 Gold Requires Smite UNIQUE Passive: +5% Heal and Shield Power UNIQUE Passive: Nearby allies take 15% reduced damage from non-epic neutral monsters. UNIQUE Passive: Whenever a nearby neutral monster is killed by an ally, this unit gains 80% of the normal experience bounty of the monster and gains 5 gold.


Hunter's Bow Hunter's Pike + 650 Gold Requires Smite +100% Base Health Regen. while within the Jungle UNIQUE Passive: +10% Heal and Shield Power UNIQUE Passive: Nearby allies take 25% reduced damage from non-epic neutral monsters. UNIQUE Passive: Whenever a nearby neutral monster is killed by an ally, this unit gains 80% of the normal experience bounty of the monster and gains 6 gold. Can equip one of the jungle enchantments to it.


River Warden's Fishing Rod 450 Gold UNIQUE Passive: +6% Movement Speed while within the River UNIQUE Passive: This unit gains 30% increased experience from units they don't kill. UNIQUE Active- Fishing: At 2 minutes into the game, one of the rivers will be highlighted. Using this active while within a highlighted river will cause you to fish for 2.5 seconds before catching a grand fish and cause the other river to be highlighted after 45 seconds. This grand fish is put as an item into your inventory that can be sold to reward 50-175 gold (based on level) and reward a very small amount of experience (half a minion's worth). (15 second cool down)

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