[Champion Concept] Drust, Guardian of Zynonia
Lore
Drust was a polite and respectful child growing up in a family of nobles who commanded the armies of Angel Fort, a massive Demacian kingdom with buildings that looked like needles and unique wildlife that would astound even the oldest of mages. Angel Fort was a place of order and prosperity. Everything was paced evenly like the time on a clock. Due to the people of Angel Fort and their high beliefs for ultimate peace, the majority of them were elected into the military at an early age and taught the greatest of arts. With their proud soldiers who never slept a day without realizing their victories and impenetrable military altogether, Angel Fort is the only known kingdom to have never lost a battle in the past 100 years. Among these brave people, Drust had grown to join as well.
It didn't take long for Drust to find his true strength, and afterwards he began doing remarkable things no man has ever been able to do alone: take out hordes of enemies without breaking a sweat, hauling boulders with ease, and even having a knowledge greater than the elders. Everyone looked up to him, not only as a soldier, but as a friend as well.
Then on one fateful day, Drust was wondering the outskirts of Angel Fort when he stumbled upon something buried under large amounts of sediment and stone. Curiosity struck him and he began to move things around and dig nonstop until he had seen what it was. It was a large sword with a blade made out of black, sharpened marble marked with a passage that was written in an unknown language. The passage stretched from top to bottom, side to side, and began to glow a faint blue when Drust touched it. Drust was amazed and proud of himself at the same time. But for some reason, he believed that the people of Angel Fort, friends and family foremost, would try to steal it from him and claim it theirs. He wasn't going to let that happen, so he buried it in a different location far away from the original site and headed off.
One day, there was a loud scream. A scream of terror and pain, followed by the roar of a dragon. Drust and everyone else rushed out to the courtyards of Angel Fort and saw that the skies had gone black with no stars or moon to brighten it. All that stood before them were destruction, hundreds of dead bodies, and a massive wyern-like beast that feasted on the people of the kingdom. Drust did not fear the creature, but what it said to him made his heart race to the point of exploding in his chest.
"Drust…you have awakened me from my hundred year slumber after being sealed in that blade by your kind. I give me blessings to you, and in return, your soul comes to me!"
Before Drust could react the dragon bolted right through him and ate his soul, a spectral form of the confused man screaming out in agony as the dragon's teeth tore through him like a cheetah does a gazelle. Drust eyes went pale like his skin, and within seconds, he collapsed on the floor and died. Everyone crowded around him, using every method of healing to try to bring him back. Nothing worked. They knew what happened. Drust recklessly allowed some of his spirit and magic to seep into the blade, which was enough for Zynonia to consume and wake up.
Zynonia was a legendary dragon that started off as a horribly failed ritual to bring back the dead. The souls of the lost were manifested into the mindless creature, and the creature evolved over time into one of Angel Fort's greatest threats. 200 years ago, Angel Fort won against Zynonia by a finger's hair and sealed him away into an artifact blade. And now he's back, and he's taken the victim who saved him.
In the crowd one of the soldiers were driven through the stomach by a weapon. The others looked behind and above him, but found nothing. And that's when they realized that they had been standing over the source of the attack. Zynonia took over his mind and body and turned him into a ravaging beast, a ruthless beserker who only found reason through bloodshed and death. With the combined magics of he and Zynonia, they were unstoppable.
By the time Angel Fort fell to rubble, Drust had already grown a liking of this newly found power. Even to this day, he still disbelieves that Zynonia controls him through power. But even he knows that himself.
"If death doesn't end you, nothing can!"
- Drust, Guardian of Zynonia
Appearance: I want him to look something like Cassius from Dust: An Elysian Tail http://m.imgur.com/GMvelle
Stats at level 1
Health: 400 + 85 per level Health Regeneration: 6.15 + 0.60 per level Mana: 230 + 20 per level Mana Regeneration: 5.75 + 0.50 per level Range: 120 (Melee) Attack Damage: 55 + 3.5 per level Attack Speed: 0.69 + 1.25% per level Armor: 23 + 4 per level Magic Resistance: 30 + 1.15 per level Movement Speed: 340
Passive (Innate) – Aerial Supremacy: Drust deals 20% more damage to enemies if they are airborne.
Q – Temple Strike [Mana Cost: 50 / 60 / 70 / 80 / 90] [Cooldown: 12 / 11 / 10 / 9 / 8]: Drust shoots out a vertical line of mystic energy from the Zynonia Blade in a straight line, dealing damage to the first enemy in its path. If the energy hits an enemy Champion, Drust can cast Temple Strike again within 4 seconds for no cooldown and mana cost. If so, Drust flashes behind them and his next basic attack deals bonus AD and knocks them up.
Damage: 50 / 80 / 110 / 140 / 170 (+80% bonus AD) Bonus AD: 50 / 80 / 110 / 140 / 170 (+80% bonus AD)
W – Rebuttal [Mana Cost: 30 / 40 / 50 / 60 / 70] [Cooldown: 21 / 19 / 17 / 15 / 13]: Drust bends the mystic power within the Zynonia Blade to create a barrier that will last for 5 seconds and absorb the next ability casted at him. If an ability is absorbed, Drust gains a slight movement speed boost and his next basic attack or ability cast will knock up his target(s). If Drust uses the knockup boost against his target(s) with an ability that has a knockup effect, they become stunned for 1.5 seconds instead.
E – Inhumane Discipline [Mana Cost: 50 / 60 / 70 / 80 / 90] [Cooldown: 15 / 14 / 13 / 12 / 11]: Drust dashes a short distance to the cursor, using the power of the Zynonia Blade to slice and dice through all enemies he passes through. While dashing, Drust becomes untargetable. If Inhumane Discipline hits an enemy Champion, he’s able to use it again within 2 seconds for no cooldown and no mana cost. Inhumane Discipline can be repeated two times after the initial cast, however the next two casts do not carry on the “untargetable” effect.
Damage: 40 / 50 / 60 / 70 / 80 (+90% bonus AD) per cast Max Damage: 120 / 150 / 180 / 210 / 240 (+90% bonus AD)
R – Forbidden Art: Ascension [Mana Cost: 100 / 150 / 200] [Cooldown: 130 / 120 / 110]: Drust abandons his morals and calls forth the true mystic power within the Zynonia Blade for 10 seconds. Within this time Drust gains 25% of his total AD as bonus attack damage. For Forbidden Art: Ascension’s duration, Drust can use Roar of Zynonia once.
Roar of Zynonia: Drust throws the Zynonia Blade in the air at an angle towards a target location. He then leaps in the air, catches it, and descends at the target location with blinding speed. The force of the impact creates a vortex of mystic energy that stuns all enemies that are directly hit by it and knocks up other enemies nearby. If three or more enemy Champions are damaged by Roar of Zynonia, the blade shatters and all of the energy devours Drust, consuming his spirit and transforming him into Zynonia for an additional 15 seconds.
Damage: 200 / 300 / 400 (+200% bonus AD)
Zynonia Form http://dragolisco.deviantart.com/art/Delve-Dragon-259985589
Q – Divine Judgment [Mana Cost: 100 / 100 / 100] [Cooldown: 14 / 13 / 12]: Zynonia shoots out three blasts of mystical energy from his mouth in a straight line, dealing damage to the first enemy hit. If an enemy Champion is hit by a blast, Zynonia can cast Divine Judgment again for no cooldown or mana cost within 4 seconds up to a maximum of three times, one per each individual Champion. If so, Zynonia flashes to his targets in order from the first Champion hit to the last Champion hit, dealing bonus AD damage on his next basic attack and knocking them up. Zynonia cannot flash to the same enemy Champion twice. If an enemy Champion is hit with all three blasts and Divine Judgment is casted again, Zynonia flashes to that target, deals extra bonus AD damage that stacks on top of the original AD bonus damage, and carries the enemy Champion with him for 3 seconds. All walls and other obstacles can be crossed over while carrying his prey. During the time of carrying, Zynonia cannot attack or cast spells, Zynonia's movement speed is slowed by 45%, and the enemy Champion caught is suppressed and is slowed by 99% for 0.75 seconds when released from Zynonia’s grasp.
Mystical Energy Damage: 50 / 100 / 150 per blast Bonus AD: 80 / 110 / 140 (+90% bonus AD) Extra Bonus AD: 80 / 110 / 140 (+90% bonus AD)
W – Firewall [Mana Cost: 50 / 60 / 70 / 80 / 90] [Cooldown: 10 / 9 / 8]: Zynonia roars out a wall of fire in front of him that stays active for 5 seconds. All enemy abilities that come in contact with it are absorbed and increase its time duration by 1 second. If an ally Champion runs through the wall it cleanses their spirit, removing all debuff effects and granting them a slight movement speed boost for 1.5 seconds.
E – Draconic Front [Mana Cost: 30 / 40 / 50 / 60 / 70] [Cooldown: 10 / 9 / 8]: Zynonia readies himself to strike an enemy Champion. For every second within a three second time limit, Zynonia gains bonus movement speed. After the third second, Zynonia charges a short distance to the cursor. All enemies nearby Zynonia are dealt heavy damage and knocked up.
Damage: 150 / 200 / 250 (+150% bonus AD)
Champion Selection "Pain, death, power, retribution, vengeance…altogether they create Hell's symphony, a beautiful peace of such horrific losses."
Cursor Interactions "Darkness prevails." "Seek strength through instinct, Summoner!" "Fear is for the weak."
Joke "I told someone a joke that I had heard from a tavern, and they said that they were 'dead'. And to this day, I'll never understand what he meant by that."
Taunt "Ever seen a ghost in the flesh before?"
Dance Drust sits on the Zynonia Blade and begins to meditate. Meanwhile, Zynonia appears behind him in a ghostly form, twirling into a spiral to create the perfect synergy between them.
Recall Animation Zynonia appears from the sword in a ghostly form, rises in the air, and eats Drust as he goes underground and comes back up at the homepad.
Tips
Drust, Guardian of Zynonia, is an AD melee fighter who has been killed and taken over by the power of Zynonia, the dragon that was sealed within the blade. Now after being possessed by Zynonia's energy, Drust now is on a dominant quest to shatter the blade and truly free Zynonia from his seal.
Playing as Drust, it is best to know that he relies on the knockup of his enemies. Airborne Supremacy allows Drust to deal bonus damage. Use Rebuttal and Temple Strike to your advantage.
Playing against Drust, stuns and snares will be able to give the best advantage against him. Do not hesistate to counter his abilities.