Kurr the Stone Myth

hotarse·4/14/2016, 11:40:18 AM·2 votes·294 views

stance based marksman

Kurr is a stance based marksman made of stone. Unlike malphite, Kurr's form is not set in stone (pun intended or not does it really matter? who cares?) Kurr took form in the Shurima desert, the result of a fantastical magical experiment turned bad. At first an attempt to carve a fantastical statue from the rocks protruding of a white sand desert, Kurr came to life. Kurr found out that he could change his own form , giving him access to a seriously interesting weapons arsenal. Let's take a look at his abilities.

Note: Kurr looks nothing like malphite. While malphite is also made of Rock, Kurr's stone is much smoother as it's been flying in the face of the winds of the desert for a long time. His hue is almost white, with dark tints at the extremities.

Passive (Made of Stone): Kurr does not gain attack speed from items. Instead, attack speed is converted into armor, allowing kurr to gain tanky stats from normal AD items.

Explanation: As a stance Marksman, Kurr's two main auto stances would benefit too much from auto attack speed. In order to keep his attack speed static while still allowing him to benefit from normal marksmen items, Kurr instead turns attack speed into a considerable amount of armor in order to go with the theme of being made of stone.

Q (Artillery Arms): Kurr combines his arms into a single long ranged artillery protruding out of his torso. Shooting rock balls up into the air as auto attacks. Auto attacks in this form are particularly slow moving, but each consecutive attack on a single target increases Kurr's attack speed and range specific to that target. If Kurr switches targets he loses all bonus speed and range and must begin the process again. Activate Q after reaching max range and bonus speed (5 auto attacks) to shoot a single projectile that looks a lot like a KogMaw R. Enemy's within the projectile radius are slowed.

Explanation: This ability allows Kurr to finish the job, so to speak. Kurr's increase in range is substantial enough per auto attack that an enemy champion will need considerable mobility to escape it. However, Kurr may be lead to chase an enemy a bit too deep while the cannon is active, allowing an enemy to succesfully flank him while engaged single mindedly on a single target.

W (Volcano Head): Kurr's head opens up, revealing molten rock spewing out from it. With W active, Kurr shoots short range molten rocks which block any ranged auto attacks that come in contact with them. Activate W a while active to aim the projectile (becomes a skill shot rather than an auto attack). Attack speed is considerably slower in this form as a tradeoff for its considerable power.

Explanation: by timing an autoattack well, Kurr may be able to skillfully trade with opponents in lane. The molten rocks are about twice the normal size of ranged attack projectiles, and thus, when used as a skillshot, may save a team mate from the grips of inevitable death!

E (Massive Boulder): Kurr rolls out a relatively large and somewhat slow moving boulder onto the field of battle. All champtions hit by it are knocked back. This move is simlar to draven's cc, but it is a lot bigger and dodgeable. This skill is more of a positioning tool than a flatout cc (more akin to a wall ability).

R (Shock Put): Kurr throws a giant boulder into the air at a designated location (decent range, think kogmaw R range. The longer he charges before throwing the boulder, the higher it will be thrown (thus the more time he has to get to it). If Kurr is standing where he aimed his boulder at the beginning of the skill, the boulder will break upon landing on his head, shooting rock fragments all around him. Enemies hit by the rock fragments will be stunned for let's say 1.5 seconds. If the boulder lands and he is not there to smash it, the rock will still stun, but in a much smaller radius and only a single target.

Explanation: Basically a much more interesting and versatile Ashe ulti. Forethough and planning must go into how he chooses to use this ability. Does he use it to help him kite and peel for himself, or does he use it in an aggressive manner to perhaps force an engage or to catch out a fleeing enemy? I just love this ulti so much, and think it would look amazesauce on the rift.

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