Miandara, The Psyche
-- Appearance --
Miandara has pale skin, short white hair and deep blue eyes - to represent her Freljordian heritage and upbringing. She is of relatively normal height for a young woman of her age though, her stance and stature suggest a higher level of maturity. She does not walk on solid ground, but rather steps on invisible "plates" created of kinetic force, giving her the illusion of walking on thin air, though the animation does show slight ripples in the space beneath her feet when she walks. She is fairly well built, with decent musculature and a healthy physique.
She wears a long dark blue flowing "jumpsuit"-type outfit, that is actually two separate pieces of clothing, cinched together tightly at the waist, with a simple black leather belt with a glowing purple gemstone at the centre. The legs are separate but are spacious around her legs. The arms are more of a robe style, with long arms cloths and the cloth extending vertically as well at the wrist. She wears simple silver boots. On each of the back of her hands, extending by a thin silver metal strip from inside her flowing robe's arms, she has a small silver circle with a smaller purple gemstone at the centre. Her most notable adornment consists of a grand silver crown, adorned with one large central purple gem, and two small blue gems, one at each side. The adornment looks like a normal accessory, but when Miandara touches it - when using auto-attacks, abilities or in general motion or voice line etc. - the metal resonates with a purplish glow and lines of purple energy flow through and around the crown.
-- Abilities --
Miandara, The Psyche, is a ranged AP tank, who focuses on applying CC effects and applying considerable damage reduction to herself. Miandara must carefully utilize her abilities carefully, to lockdown fleeing enemies or decide when it is time to retreat herself.
Her basic attack animation consists of Miandara raising her hand to her temple and her crown glowing momentarily before the target is surrounded by shaking kinetic force and then hit by a curved string of kinetic energy originating at Miandara's position.
Miandara wields a unique form of "magic" that she gained over many years of strenuous Freljordian training of the mind (more about this in lore). Her "magic" often referred to as "Psyche Magic" is actually a very disciplined and controlled magic that utilizes the full focus of Miandara to be able to manipulate mental and kinetic force for a plethora of effects.
Passive - Mind Over Matter - Miandara has endured in the presence of many foes, and is a presence of wisdom amongst allies. When near allies, she gains bonus mana regeneration and gives allies the same amount. Mana regenerated by her team is also transformed into a bonus shield for Miandara up to a maximum percentage of her maximum health. When near enemies, she gains bonus armor and magic resistance (a base amount increase and an increase based on a percentage of her current armor and magic resist).
Q - _ Psyche Wave_ - Miandara sends out a conal wave of mental kinetic energy that deals 90/120/150/180/210 (+40% AP) magic damage to all enemies hit. The wave then returns to Miandara upon reaching max range, where it knocks up any enemies that are still in the area of effect.
W - _ Psyche Displacement_ - Miandara creates a localized zone of kinetic pressure. After 1.5 seconds, it activates, dealing 100/120/140/160/180 (+45% AP) magic damage to all enemies hit. Enemies hit are then tethered, being pulled together and being stunned for 1.5 seconds. Miandara can reactivate this ability within 3 seconds when enemies are hit to move to their location.
E - _ Persuasive Redirection_ - Miandara channels briefly to create a barrier of mental kinetic energy in front of her and then push it forward, turning all enemies in the opposite direction they are initially facing, and destroying projectiles by distorting them with volatile kinetic force. This works even when enemies are dashing.
R - _ Fortress_ - Miandara levitates, legs crossed, and brings her hands together simultaneously to summon the Fortress. Upon doing this she taunts all enemies around her for 1.5/2/3 second(s) and gains 50/60/70% (+1% per 100 AP, 50 Armor or 50 Magic Resist) damage reduction for 2/3/5 seconds.
-- Lore/Backstory --
An orphan raised in the Fortress Temple of the Freljordian Mountains, Miandara was no stranger to both physical and mental discipline by the monks who lived there, wanting peace outside of the civil wars between the Freljordian tribes. She was a loud girl and the monks often thought she would draw too much attention to the temple.
One particular monk, however, the one who resisted feeding her to the wolves, the one who brought her in in the first place, paid particularly close attention to Miandara as she endured the punishments the monks would give her. She knew full well that she was a loud girl, but she also knew that she needed to endure the harshest conditions in order to be strong enough to fight for her land.
The monk visited her one night and sought to teach her in a long forgotten fighting style, the "Psyche". Excited at the prospect of being gifted to fight for her people, she accepted.
But the monk was silent every time she would go to him, and he would simply meditate in front of her. Many sessions were wasted watching him until she decided to join him in meditation. Upon doing so, she heard a wise voice inside of her head, the monk's, revealing what the "Psyche" was: a mental form of combat, utilizing the full mental focus of the warrior, to generate a force that seemingly came from nowhere. Miandara was intrigued and began trying to learn straight away.
Naivety was the better of her. She spent hours prancing around her quarters focusing on trying to move an urn or trying to smash an ornament with a brush of air. When she returned to the monk the next day, he made her endure the same punishments she was so used to receiving from the other monks, apart from one. She was given the worst punishment of all by the monk teaching her. He implanted a vision of Freljord in flames, the Queen's bow rent in twain by demonic and frozen hands alike. Fear overcame her briefly.
But she realised. Focus. Endurance. She regained her mind and began to feel the presence of the "Psyche". And then she understood. Her desire to fight wouldn't drive her will to learn. It was her desire to protect what she called home; Freljord.
After many years of training with the monk in the ancient ways of the "Psyche", till eventually, she was the master that overtook him; a legend was born in Miandara. A steadfast, peaceful and protective guardian, Miandara will use all of her willpower to protect Freljord from any who meant to harm it - even from those who lived in its regions.
-- Personality --
"Your lack of endurance, both in body and mind, will be your downfall."
Miandara is a headstrong, wise and humble warrior, who knows her own power and understands the morals and principals she must continue to live by to honour and use them correctly. She often speaks as though she lacks empathy, but be warned, she always knows everything going on inside someone's head.
-- Voice Lines and Special Interactions (Examples) --
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When picked in champion select - "The monks at the Fortress will be pleased to know that this is where my quest begins."
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When banned in champion select - "What's going on inside your head that made you dislike me so much?"
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When spawning - "Freljord... I will protect you."
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When re-spawning after death - "The Fortress was built on sturdy mountains. It still stands!"
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When casting Ultimate Ability - "Feeble minds are no match for Freljordian might!"
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When using joke near ally Ziggs - "What's going on in your head... Oh! Oh dear!"
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When taunting enemy Lissandra - "I see right through your icy shell. I see your darkness."
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When taunted by enemy Lissandra - "You do not scare me. The monks of the Fortress could do worse."
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When casting "Persuasive Redirection" on a dashing champion - "Not so fast."
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When casting "Fortress" near an ally Ashe - "The Fortress holds steady for the Queen!"
-- Gameplay --
As an AP tank, Miandara relies on health, armour, magic resist and a bit of AP to deal effective damage and be able to soak up damage too. The interesting CC in her kit means that Miandara has to use her abilities timed-wisely, to ensure the full effects are carried out.
Her passive - Mind Over Matter - is a useful team ability, which rewards Miandara for staying close to her team and rewards her for getting stuck in to the midst of enemy teams. The bonus mana regen and shield gained from regen will be beneficial in making sure Miandara can consistently use her abilities and soak up extra damage. The extra armor and resistances close to enemies means that she won't get slated as soon as she gets close to enemies. Deciding when it is time to leave allies and engage enemies will be crucial in getting the best bonuses from this passive.
Her Q - Psyche Wave - is an ability that is most probably best used in the heat of battle when enemies are more focused on fighting than trying to dodge the backlash of the wave, which will result in the knock up that it supplies. In lane, the wave will be useful in slowing down fast pushing enemies like Irelia and will make it more difficult for mobile enemies to escape. It is her bread and butter damage ability, so it has a vital role in the laning phase in particular.
Her W - Psyche Displacement - is her quintessential mobility/engage tool for fights, to be able to get in the midst of an enemy team for her ult. Correct timing and placement means that Psyche will get the best engage with this ability, hitting multiple vital targets at the same time.
Her E - Persuasive Redirection - is a really unique ability. Though it does no damage, the potential for this ability is incredible. However, the small charge up will mean that timing and position, will be crucial, to try and catch out slippery dashers and to try and destroy.
Her R - Fortress - is a very useful ultimate for a tank and in a team fight. The taunt makes it easier to lock down foes and the damage reduction means that she won't be punished too hard for using it in the middle of a whole enemy team - especially in the unfortunate event that Miandara is the only one there at the present time. However, the difficulty with this ability is trying to get in the position where her ult is most effective, meaning that Miandara will have to rely on either her own displacement effects or the lock down of her team.
Generally, the focus for levelling abilities will go as follows, maximising in order of importance: R > Q > W > E. Obviously, ranking up her ult at the appropriate levels will be crucial in gaining extra taunt time and damage reduction for team fights. The Q then will be the first basic ability maxed as it is crucial for laning phase with wave clear and champion trade offs. The W is also a nice damage ability and will be focused second for its strong initiation potential. Finally, the E, because its sole purpose is for redirection and projectile destruction, will be maxed last - which will reduce its cooldown and mana cost primarily.
A typical combination of her abilities would be E > W > Q. The E would make sure that enemies aren't too quick to escape her area of effect lock down and may be useful in keeping enemies within the area of "Psyche Displacement". The stun from her W will then be helpful in getting both hits from her Q wave.
With her ultimate, a combo may consist of E > W > W > R > Q. The E may be useful in trying to claw back any escaping stragglers so that she can lock down the maximum number of targets with her W. Then, the W recast will get Psyche in the right position to unleash her ultimate. The Q wave might just be helpful in dealing final ticks of damage to surviving enemies. Her ult gameplay relies much more heavily on her teammates to deal the damage than her.
Overall, Miandara is a very durable champion, with a good mix of interesting CC that works nicely together to control enemy teams. Miandara's main focus will be to lock down enemies long enough using AOE CC for her damage dealers to fire away uninterrupted and for Miandara to control her own position in the heat of battle.
-- Champions that she works well with --
Bard - Bard's ultimate and tunnel ability might make the perfect tool for Miandara to use to flank enemies for a perfect and well-timed use of "Fortress". Also, a combination of his and her stuns can lock down enemies for a noticeable amount of time together.
Orianna - Orianna's ult will work really nicely with both "Psyche Displacement" and "Fortress" as the consistent grouping of enemies by both Orianna and Miandara will make enemies locked down and more vulnerable for longer.
Braum - Braum's range of CC and projectile stoppers work in sync with Miandara's own. His knock up in his ult and the huge area of effect slow will make a good opportunity for either a "Fortress", "Psyche Wave" or "Psyche Displacement" from Miandara.
-- Champions that work well against her --
Yasuo - Though a "Persuasive Redirection" may put an abrupt stop to Yasuo's dashing, as it is classed as a projectile, his wind wall will be able to block it and he can continue to dash through and around Miandara so she gets a pretty bad migraine.
Morgana - Morgana's single target lockdown and CC immunity spell can be nightmarish for Miandara, stopping her from recasting "Psyche Displacement" and stopping it even grouping enemies in the first place.
Kassadin - Kassadin's blinks make it easier for him to dodge her CC spells and it completely bypasses her "Persuasive Redirection". Also, the temporary magic damage shield he gets from his own Q will be a nice little counter shield to Miandara's damage.
Thank you for taking the time to read my character creation, a lot of time has gone into creating this and I really hope you like it, please comment what you think of it and upvote it so Riot possibly sees it!
and your right next to the allies that you're suppose to be protecting things go wrong fast and that's not even mentioning aoe mages. You have to be the wall between the enemy and your ranged allies. Shen counters this with his w, but this champ doesn't have anything like that. Being ranged also means your base stats have to be lower since you have safety in distance.
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. Your defensive stats aren't high enough to make the shield last very long. And you need that