[4K Upvotes Celebration Concept] Melula - Guardian of the Moonlight
#KIT
......................................... ........................................................................................................................ Passive Dancing in the Moonlight Your normal basic attacks pierce your target, dealing 60% of normal damage to all enemies behind your main target. Additional enemies hit will not suffer your on-hit effects and they can't be critically hit. Your every 5th basic attack will cause you to perform Scythe Attack, hitting all enemies in front of you for 105% of your normal damage.
In addition, your basic attacks doesn't benefit from attack damage (but still deals physical damage). Damage done by your basic attacks are calculated by one of these formulas:
- If your AP is bellow 50, then your basic attacks will deal 50/70/90/110/130/150 (+40% of AP);
- If your AP is between 50 and 200, then your basic attacks will deal 40/56/72/88/104/120 (+35% of AP);
- If your AP is above 200, then your basic attacks will deal 40/50/60/70/80/90 (+30% of AP).
Normal basic attack range: 155 Additional pierce range: 155 Scythe attack range: 175 Scythe attack angle: 140 degree ........................................................................................................................ .........................................
......................................... ........................................................................................................................ Q Sword of the Silver Moonlight Passive: increase your additional pierce range by 25/50/75/100/125.
Active: rush forward, performing normal pierce attack at first enemy you encounter and releasing additional energy wave, hitting all enemies behind the first on you encountered (first enemy will not be hit by energy wave). Energy wave deals 60/85/110/135/160 (+60% of AP) magic damage.
Range of rush: 350 Range of wave: 400 Width of wave: 200 Cooldown: 6 sec Mana cost: 50/54/58/62/66 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ W Shred the Impure Passive: increase Scythe Attack damage bonus by additional 5/10/15/20/25%, range of Scythe Attack by 20/40/60/80/100 units and angle by 20/30/40/50/60 degree.
Active: spin around, removing all slowing effects from you and dealing 40/50/60/70/80 (+25% of AP) physical damage to nearby enemies every 0.5 sec. In addition, after perform this ability, your next basic attack will be Scythe Attack. Ability lasts for 1.5 sec. You can move freely through units, while spinning.
Radius: 300 Cooldown: 8 sec Mana cost: 50/55/60/65/70 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ E Moon Drop Cause a magical drop to drop in targeted area after a delay. All allies, hit by this ability, are healed for 50/80/110/140/170 (+70% of AP) health. All enemies, hit by this ability, will get all positive buffs and effects removed from them (woks only on those effects, who allow you target that enemy) and they will be silenced for 0.75 sec.
Delay: 2 sec Cast range: 800 Radius: 240 Cooldown: 26/24/22/20/18 sec Mana cost: 80/85/90/95/100 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ R Lunar Prison Target an area. After a short delay, a beam of light will fall down in this area, imprisoning all enemies inside for 1.5/ 2/ 2.5 sec. Imprisoned enemies suffer 60/65/70 (+20% of AP) magic damage every 0.5 sec. Allies can freely enter and exit this area. Imprisoned enemies can't target anyone outside of this area.
Delay: 0.8 sec Cast range: 800 Radius: 240 Cooldown: 120/110/100 sec Mana cost: 100/120/140 ........................................................................................................................ .........................................