Shaco: Dagger in the Shadows (Shaco Rework Idea)

Wicis·7/27/2016, 3:15:48 AM·4 votes·1,267 views

I know Shaco isn't that bad off. In the hands of the right player, he's pretty effin good. However, I do think his kit needs a bit of an overhaul considering the more recent changes to other champions making them more engaging and challenging COUGH - excuse me - to play. I think the following rework could make Shaco engaging and fun, and shoot him into the meta.

Now, I know nothing about balancing so just take this as a general idea (if riot even comes close to considering this idea). Also, a little bit about me, I'm in the camp of, "Riot should put more work into the champions already around instead of making a new one every other month." So I have a ton of ideas like this and if this receives a positive enough reaction I will post more.

To Begin Passive: Serrated Dagger (has an internal cooldown of .45 seconds) Shaco's autoattacks cause the target to bleed for 35% of the damage taken as physical damage over 5 seconds. This damage is increased to 55% if the autoattack strikes the back of the target. The duration of the bleed reduces rapidly while an enemy champion afflicted with the bleed is not moving, also reducing the damage the bleed inflicts. This effect stacks.

Q: Concealed Intentions Will be free at lvl 5 Shaco instantly fades into the shadows, becoming invisible for 5/6/7/8/9 seconds. Shaco's next autoattack will be a critical strike. If Shaco strikes a target from behind while invisible, the target will be rooted for 1 second (Target will not be rooted if it has true vision of Shaco). 16 second cooldown at all ranks. Combat prevents this ability from being cast.

W: Guided Strikes Will cost a hefty amount of mana early, becoming manageable at later levels (Shill shot, 500 range, fast but not instant, stealth would break at the end of the distance traveled if it hits anything.) Shaco dashes a short distance towards and through a target, dealing 30/45/60/75/90 physical damage (+25% of AD) and reducing the target's armor by 25% for 4 seconds and their movement speed by 10/15/25/30/35% for 2.25 seconds. 14/12/10/8/6 second cooldown. This ability can critically strike.

E: Thrown Knife Again, will cost a good amount of mana, becoming very manageable at later levels. (Skill shot, 725 range, fast moving. Stealth would break immediately.) Shaco throws a dagger in a targeted direction. If the dagger strikes an enemy unit or neutral monster, It deals 20/50/80/130/180 (+12% of AD). Striking an enemy champion increases Shaco's critical strike chance against the target by 10/12/15/18/20% and his movement speed when moving towards the target by 10/20/30/40/50% for 8 seconds. Striking a neutral monster increases Shaco's critical strike chance against the target by 25/30/35/40/45%. 18/16/14/12/10 second cooldown.

R: Jack in the Box Will cost a hefty amount of mana early, becoming manageable at later levels. (425 Range, medium sized AoE, very short cast time. Stealth would break immediately.) Shaco places a large Jack in the Box at a target area. This Jack in the Box is untargetable. After a 1 second delay, any enemy units in the area become feared. Enemy champions become feared for 2/3/4 seconds. Enemy champions affected by Serrated Dagger can not be feared by the Jack in the Box. Damage may break the fear (this chance will scale on Shaco's Critical Strike chance, getting as low as 70% chance to break upon receiving damage). Enemy minions and monsters are feared for 6/7/8 seconds. Damage will not break the fear against enemy minions and monsters. 50/40/30 second cooldown.

I think with some tweaking, this could be great. I clearly have no idea what I'm talking about when it comes to damage scaling on abilities, but I used a base of 300 AD to try and figure out the scaling, and tried to keep the damage on the low side because these abilities do so much more than just damage. Shaco would be based around his autoattacks, buffing them and trying to keep 100% uptime on those buffs. To do this, Shaco will need roughly 30% CDR. Shaco will only need crit strike on the low end, 40-60%. However, this Shaco excels at 1v1s and can often force a 1v1 with a well placed and well timed ult.

I really do feel this would be a balanced kit (minus the damage numbers, they could use reworking by someone more experienced than me), but if you think this is like SILLY OP, let me know where I went wrong. If you think this would be weaker than his current kit, again let me know where I went wrong. I enjoy doing this and I want to learn. I also want to submit more ideas in the future.

Thanks for reading!

12 Comments

CrimsonCobra37/27/2016, 3:40:33 AM3 votes

There are spots of brilliance in this concept, but on the whole, I feel it deviates too much from the original Shaco play-style.

Accipitrade7/27/2016, 5:13:51 AM3 votes

I think, as a whole, this isn't a bad rework idea. I think the dash is a clever idea, and I like it, but like CrimsonCobra said, I think that it deviates too far from Shaco's original playstyle.

Your passive is interesting, and I really like it too. However, I think that healing would negate that DoT, so I propose a different way to go about what you're saying:

Damage dealt to enemy champions deals an additional 5/7/10/13% of your attack damage as a DoT bleed. Damage dealt to an opponent's back does 10/13/17/20% of your attack damage instead.

When I play shaco, I try to literally play him like an assassin: I Q to jump behind an enemy, then crit them for almost all their health bar with statikk shiv, kill them, and get out just as fast. The problem with your rework is that it semi-opens him up to dueling, however, there isn't much potential to it and it almost makes it seem like a waste of his Q. Like, why would I ever want to use Q unless I'm trying to assassinate someone, but then the dash seems kind of pointless. To try to clarify, I'll admit that the current shaco still has the same low dueling potential that this rework does. However, that dueling potential lies in his ult, which I find to be a really fun ability. It gives him tons of extra damage and utility, making the enemy guess which one is the real one (albeit that is usually an easy task)

Your new ult also improves teamfighting with shaco, however, it's a bit lackluster. I think that the box mechanic should be gotten rid of entirely, and keep his ult as is. I absolutely love it as I've said before, and I think it's fair, fun, and works with his kit.

I'd like to see the W be changed to deal a small burst of magic damage, and if he dashes through an enemy, slows and fears them. This would do two things: to start, it repositions shaco, and secondly, the fear will make enemies run AWAY from shaco, procing his passive.

His Q, for however close it is to his current Q, still has its problems. It's duration is really long, which is good, but at the same time doesn't help much because there's no initial 'jump' like there currently is. For example, if a fight breaks out in baron pit, to join it, currently you'd just Q over the wall and get there. Now, with your Q, it takes time to get to the pit from the other side. You have the time while invisible to get there, but it's just not really useful at that point.

If this is at all confusing, let me know! I'd love to clarify what I mean but I'm pretty tired as I write this.

Premium Fuel7/27/2016, 4:25:04 AM2 votes

With that kind of q duration, it would be better to put the q as his ult because 9 second invis at level 1 is way too much especially at a 32 sec cd. Plus Rengar already has an ult just like that and it is something that riot can't balance, which is why Rengar is getting a rework. The chance to break the fear won't benefit shaco at all, and it could even screw over his target. The counter play would be he can't damage you without breaking the fear, but then if by chance it doesn't break the fear, level 16 you are feared for 6 seconds and you can't do anything while his team dog piles onto you. Not to mention he doesn't even need to damage you, because his team can guarantee that they land their engage abilities.

Eunbi Bias7/27/2016, 5:14:14 AM2 votes

uhhh. No offense. But wtf is that Q. At level 5, 21 seconds. Plain broken. Level 1 is 9. Guided strikes just isn't really...Shaco. Why is his jack in the box his ultimate. You killed Shaco Jungle. There goes his clone.