Zord, the Spaceshifter

ME IS EAT U·5/6/2017, 8:26:59 PM·1 votes·704 views

Zord is a melee AP assassin that can, while being extremely mobile, counter mobile champions.


Passive: Dimensional Interception- Enemies that use mobility abilities near Zord are marked with Gateway for 4 seconds. (Will be explained later)

Q: Warp Portal- Zord creates a warp portal at a location for 60/120/180/240/300 seconds. If he touches the portal, it collapses, dealing 100/150/200/250/300(+95% AP) magic damage to enemies in the area. Zord stores a charge of Warp Portal every 20 seconds (reduced by cooldown reduction), and can store up to 2/3/4/5/6 charges at once.

W: Sliceforward- Zord dashes a short distance in a direction, dealing 70/110/150/190/230(+80% AP) magic damage to enemies hit. If he hits an enemy champion under a crowd control effect, he silences them for 2 seconds and marks them with Gateway for 4 seconds. Cooldown: 12 seconds

E: Gateway- Zord can use Gateway on a Warp Portal or an enemy champion marked with Gateway. If used on a warp portal, Zord teleports to it, causing it to collapse instantly and setting Gateway's cooldown at 0.5 seconds. In addition, it slows enemies hit by 99% for 1.25 seconds. If used on an enemy champion marked with Gateway, he dashes to them and deals 90/135/180/225/270(+90% AP) magic damage. Cooldown: 4 seconds

Ultimate: Warping Field- Zord pulls in all warp portals and enemy champions within an 800 radius to a targeted location. For every warp portal pulled in, all enemies pulled in take 100/150/200(+70% AP) magic damage and are stunned for .75 seconds (max 2 second stun). Cooldown: 120/90/60 seconds


Reply with any changes you would make!

1 Comments

Raxistaicho5/7/2017, 7:56:28 PM1 votes

Hey there, I'm here to offer some criticism and suggestions for improvement :)

Passive - Can't really judge this without seeing the rest. I would suggest some sort of actual bonus to go along with this, as even in our current age of passives that tend to describe champion mechanics, they usually provide some actual benefit on the side. An example of this is the bonus AD Jhin gets from his.

Q - I'm mostly going to skip this for now since it ties greatly into his E. It's a somewhat poor ability both on its own and when you take into account his E. On its own, it lets Zord completely dominate melee engagements against any champion, ranged or not, as it does ult-level damage and appears like it would be a low-cooldown ability thanks to it having a stocking mechanism.

W - The silence part isn't generally useful unless they're under a slow, disarm, or root, as if they're already crowd controlled, they're not going to be casting anything anyways. Also, when an enemy is under crowd control is the easiest time to hit them with abilities anyways, so it's not the healthiest interaction out there.

E - This is what really breaks his Q, though. With his Q it gets him Kassadin-level mobility (though granted only for a few hops before he has to recharge) on a basic skill and presumably without the massive mana costs Kassadin's ult builds up. Alongside his passive, it punishes enemies for trying to kite him with any sort of mobility, and in general it allows him to easily jump a person with his Q whenever he wants.

R - So what this hyper-mobile, unpeelable, bursty assassin champion really did NOT NEED was a teamfight ultimate, but this is what he got. Basically, this ability lets him spam his Q a few times, hit his ultimate, and collect an easy ace for his team. The radius is huge, the damage builds up to a potential 1200 + 420% AP, and it stuns for up to 2 seconds as the evil cherry on top.

Design-wise, he's got a lot in common with Kassadin thanks to his dimensional rift-jumping melee ap assassin theme, and he doesn't exactly bring a lot of new stuff to the table that Kassadin doesn't already. I do like the idea of setting up dimensional holes that he can jump to, so I'd suggest you build more upon what his Q and E set up. One thing that has to go is some of his ridiculously mobility, as his E and Q, as they are, let him counter both ranged and immobile champions.

And his ultimate needs to go. Assassins traditionally do not get teamfight ultimates.

Hope this helps you out!

When you have time, please check out the monthly CCOS competitions. You can get a lot more feedback and constructive criticism over there, and it would do a lot of good for your current and future concept ideas :)

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/v1nNuHOZ-ccos-may-ccos-entry-time-enter-here?