Zarakyel, The Soul Hunter

Auryiel·1/25/2016, 8:15:15 PM·4 votes·1,706 views

Table of contents

  1. Appearance and personality
  2. Short lore
  3. Role and playstyle
  4. Base stats
  5. Abilities
  6. Ability details
  7. Long lore
  8. CCOS Bonus.

1. Appearance and personality Zarakyel appears as a tall and slim human man. He wears an outfit of black leather with dark purple highlights and a black mask that completely covers his eyes and runs down the sides of his face without covering his mouth. He has long black hair that he wears in a high ponytail. He wields two long curved daggers. Their hilts are black, but their blades appear to be made of silver. Zarakyel is surrounded by a strange, thin coat of black ink. Whenever Zarakyel is in movement, this cloak of shadows moves on his body and hungrily lash out around him.

For his armor, I would suggest looking at the Rogue's Tier 4 armor from WoW to give you an idea of what I'm going for.

Zarakyel's regular movement animation has him stalking around, slightly crouched and holding his daggers pointed in front of himself, ready to strike. When you trigger Zarakyel's running animation, he completely forgoes any attempt at subtlety and runs in great strides. He holds his daggers by his sides and the cloak of shadow that surrounds him trails behind Zarakyel.

Zarakyel's basic attack is a simple stab with one of his daggers and he switches daggers each time he attacks. His crit animation has him spinning around in order to strike his target with both daggers one after the other. When he triggers his passive, he strikes with both daggers at the same time.

Zarakyel is cold and calculating and cares little for anything other than his own survival. Everything he does is motivated either by his desire to survive or rid himself of the curse that he struggles to keep at bay.

2. Short lore Centuries ago, in the shadows of Noxus, the assassin Zarakyel was subjected to ancient rituals and imbued with great powers. He was handpicked by the eternal matron of the dark cabal known as the Black Rose, LeBlanc herself, as much for his physical and arcane prowess as his vanity. The mistress of lies whispered in Zarakyel’s ear, making promises of new abilities that would allow the assassin to become the deadliest man in all of Runeterra, but she never spoke of the risks involved. Despite knowing that LeBlanc was not telling him everything, Zarakyel’s perfectionist nature pushed him to succumb to temptation. He would become a living embodiment of death or perish in the attempt. The Black Rose’s most gifted sorcerers invoked mysterious shadow magic and bathed Zarakyel’s very soul in unholy powers. As a result, the assassin became capable of becoming one with the shadows and of manipulating them to do his will. Strangest of all, however, was his newfound ability to slay the souls of his targets, preventing any form of magical intervention to bring back Zarakyel’s victims. For years, Zarakyel reveled in his newfound abilities, but over time he became aware of a growing problem. The shadows which had been bound to his soul were now gnawing at it, slowly devouring Zarakyel from the inside. Their hunger had been held at bay by the killings, but the Black Rose’s infrequent use of their most prized assassin was not enough to satisfy the shadows. Angered at this, but unwilling to surrender his powers, Zarakyel demanded that a solution be found. When the Black Rose failed in this endeavor, Zarakyel decided to take the matter into his own hands, kidnapping all sorts of magical experts from around the world to toil endlessly in search of a solution. After centuries, the slaves’ work has yet to yield any results and so Zarakyel is condemned to kill countless innocents to preserve what little remains of his own soul. Despite this, he remains unwilling to completely undo the process and once again become a mortal man.

3. Role and playstyle Zarakyel is an assassin and a duelist. Due to his fragility and his lack of quick escapes once he's engaged on a target, he is best played in the mid lane.

While his laning phase may be a bit weak, he can still rely on his Q to farm up and eventually make it to the point where he starts to be relevant. During the early stages of the game, Zarakyel will need to play very cautiously because his damage is somewhat low. However, he is very good at assisting friendly ganks thanks to his vision denial mechanic and his ability to choose between silencing or slowing an enemy. The key to playing Zarakyel in the laning phase is learning how to use your W to engage on your enemy and control the fight by abusing the fact that they can't see you unless you commit to a basic attack.

During the mid game Zarakyel should either focus on roaming or counter ganking. His ultimate allows him to safely engage on a priority target and also grants him a large zone of influence, however if he misses the second portion of it, he might find himself too far away from a team fight to impact it.

During the later stages of the game, when Zarakyel reaches level 16, his damage really shoots up. at this point he can easily be used as a split pusher or he can continue to team fight, using his ultimate to isolate a priority enemy and remove them from the fight.

Ultimately, Zarakyel is not a great team fighter, but he has the tools to force 1v1 engages. He would be best played as an opportunist, waiting for just the right moment to kidnap an enemy carry and obliterate them while no one can help.

4. Base stats

Health – 573-1984 Health Regeneration – 7.5-21.1 Mana – 315-910 Mana Regeneration – 6-19.6 Range: 125 AD – 58-112 AS – 0.69 (+2.9%) Armor – 26-85.5 Magic Resistance – 32.1-53.4 Movement Speed – 345

5. Abilities

Shadowsoul Taint Zarakyel’s abilities will apply Shadowsoul Taint to all non-minions for 4 seconds. Basic attacks against tainted targets will consume the taint, dealing bonus magic damage and reducing the cooldown of Zarakyel’s basic abilities.

> Level 1-5: 10/14/18/22/26 (+30% ability power) Level 6-10: 35/40/45/50 (+35% ability power) Level 11-15: 65/74/83/92 (+40% ability power) Level 16-18: 110/125/140 (+50% ability power)


Sinister Strike Cost: 50/55/60/65/70 mana Cooldown: 8/7.25/6.5/5.75/5 seconds Range: 800 Width: 50 Missile Speed: 1700 Zarakyel strikes in front of himself, sending a pulse that deals 50/75/100/125/150 (+45% ability power) magic damage. Minions take 80/115/150/185/220 (+75% ability power) magic damage. Triggering Shadowsoul Taint reduces Sinister Strike’s cooldown by 2 seconds.


Shadowy Ambush Cost: 75 mana Cooldown: 20 seconds Range: 575 (fixed distance) Width: 60 Missile Speed: 1900 Enemy Vision Radius: 175 Zarakyel becomes untargetable as he dashes towards the target location. All enemies Zarakyel passes through take 40/60/80/100/120 (+30% ability power) magic damage, lose allied vision and have their own vision severely reduced for 1 second. Triggering Shadowsoul Taint on a blinded enemy will increase the effect’s duration by 1 second, up to a total maximum duration of 3 seconds, and grant Zarakyel slow immunity and 100/125/150/175/200 bonus movement speed for 0.75 second. Triggering Shadowsoul Taint reduces Shadowy Ambush’s cooldown by 3 seconds.


Dreadblade Cost: 65 mana Cooldown: 9 seconds Range: 400 Width: 40 Cast Time: 0.33 second Zarakyel strikes the first target in front of himself, dealing 40/70/100/130/160 (+50% ability power) magic damage. If the target is facing Zarakyel, it is silenced for 1 second. If the target is facing away from Zarakyel, it is slowed by 40% for 1 second. Triggering Shadowsoul Taint reduces Dreadblade’s cooldown by 1 second.


Soul Hunt Cost: 100 mana Cooldown: 140/110/80 seconds Leash Range: 2000/3250/4500 After channeling for 1 second, Zarakyel’s soul leaves his body for up to 15 seconds. Zarakyel’s soul has 150/200/250 bonus movement speed, 30%/45%/60% tenacity and health equal to 30%/40%/50% (+1% per 20 ability power) of Zarakyel’s maximum health. It ignores unit collision and can pass through terrain. Zarakyel’s soul can cast Soul Stealer. If Zarakyel’s soul is destroyed or if Zarakyel’s physical body is hit by an enemy champion, Soul Hunt ends immediately. This ability can also be reactivated to end Soul Hunt early.

Soul Stealer Range: 900 Width: 60 Missile Speed: 2000 Zarakyel’s spirit dashes forward and abducts the soul of the first enemy champion hit. For the next 4 seconds, the target and Zarakyel are sent to a shadow realm where they are alone with each other. Once the effect ends, the target reappears in the real world at its current location and Zarakyel regains control of his physical body. If one of them dies, the other is sent back to the real world early.

6. Ability details

Passive - Shadowsoul Taint

Gameplay notes

This ability is meant to be Zarakyel's main source of damage and scales very well with levels and items.

Visual notes

  1. Tainted targets appear to have a thin coat of shadows covering them.
  1. When the passive is triggered the shadows covering the target explode outwards, form small blades in the air and then stab the target.

Q - Sinister Strike

Gameplay notes

  1. This is Zarakyel's only real source of waveclear, however to avoid a Zed situation where an assassin has very powerful harass, its damage against champions is pretty low.
  1. Thanks to its low CD and the CD reduction Zarakyel gains from triggering his passive, this ability will allow Zarakyel to deal very high sustained damage by constantly reapplying his passive.
  2. Against tankier opponents who can survive a basic combo proper use of this ability will make or break a duel (think of it like a Ryze style combo where you always want to use a Q in between every other spell cast).

Visual notes

  1. Zarakyel will slash in the air in front of himself with one of his daggers.
  1. A thin pulse of shadows will rush forward. The shadows take on the form of a dagger's blade.

W - Shadowy Ambsuh

Gameplay notes

  1. This is Zarakyel's only form of standard mobility and its long cooldown means he has to trigger his passive a few times if he wants to use it to get out. Because of that, it is best used when you are certain you want to commit to an engage, otherwise you'll find yourself defenseless.
  1. The vision denial aspect of this ability is very powerful, therefore hitting your target with this ability is very important. Properly used, this ability will allow you to weave in and out of combat with your target of choice, only exposiong yourself long enough to trigger your passive before jumping back out of your opponent's crippled vision range. The burst of speed gained from triggering the passive on an opponent is simply there to further enable this hit and run tactic.
  2. The slow immunity Zarakyel gains for 0.75 second does NOT cleanse slows, nor does it stop their application, it merely inhibits their effects for 0.75 second. This means that if Zarakyel is hit with a slow, then gains his slow immunity, the slow's duration will continue ticking down, but the slow won't take effect. However, if the slow is still in effect once Zarakyel loses his slow immunity, he is still slowed. The same logic applies to slows applied while Zarakyel is immune. If they are longer than 0.75 second, they will affect Zarakyel for the remainder of their duration.
  3. The distance traveled is FIXED, meaning you will always travel the same amount of distance in the selected direction, meaning this ability is better used at a certain range than in melee. Using it in melee virtually guarantees a hit, however you'll have to run back to your target to attack it.
  4. Zarakyel becomes untargetable while traveling, meaning this ability can be used to break projectiles that are in mid air.

Visual notes

Zarakyel transforms into a thin line of smoke that rushes forward.


E - Dreadblade

Gameplay notes

  1. This ability allows you to choose which CC you prefer depending on the situation, however your enemy also has an option to screw you over by turning around. This means the ability has a lot of synergy with Shadowy Ambush, because if the enemy can't see you casting they can't make a choice as to where to turn.
  1. The ability has a cast time of 0.33 second instead of the usual 0.25 second, however as soon as you're done casting the ability goes off and hits the first target in front of you. I made it this way because I think it would be very odd to see Zarakyel finish the cast time and have the ability take effect a bit later and I feel like the usual 0.25 second cast time does not give a long enough time to react and dodge.

Visual notes

  1. Zarakyel will visibly empower one of his daggers with shadow energy, enlarging the blade.
  1. Zarakyel then strikes with the enlarged dagger and the shadow energy rushes into the target. The dagger returns to its normal size at this moment.

R - Soul Hunt/Soul Stealer

Gameplay notes

  1. While in control of Zarakyel's soul, the Q, W and E buttons all become Soul Stealer. However you can only use it once.
  1. If Zarakyel casts Soul Stealer and does not hit any enemy he immediately regains control of his physical body.
  2. If Zarakyel connects with an enemy champion, he and his target reappear in a map similar to the current Summoner's Rift. However, it is populated by nothing other than the 2 champions and towers that have not yet been destroyed. Zarakyel appears 400 units away from the other champion, in whatever direction he launched his soul from when he cast Soul Stealer.

Visual notes

  1. During the 1 second channel, Zarakyel stabs himself with both daggers and forcibly extracts his own soul out of his body. He then falls on his knees with his head bowed down and his daggers planted firmly in the ground. His soul is a twisted and shadowy reflection of Zarakyel. It is made of shadows that constantly move and swirl and lash out all around them in chaotic patterns. One can discern a silvery sliver at the core of Zarakyel's darkened soul.
  1. The alternate Summoner's Rift is a grayed out version of the map.
  2. The players that are not in the shadow realm can actually see the souls of Zarakyel and the other champion. Zarakyel's soul does not change in appearance and the enemy champion appears like a silvery version of themselves. Other players can see the souls move, but they do not see any other animation that would indicate what actions either Zarakyel or the other champion are taking (no basic attack animation, no spell cast animation, no revive animation if one of them has a GA, etc).

7. Long lore The moon hung low in the starry night, splashing the cobbled streets of Noxus with a silvery light. Despite the illumination, Zarakyel’s form was all but indiscernible. Shadows clung to him like infants to their progenitor, cloaking him, hiding him from the eyes of the unwary. The ageless assassin walked with calm confidence, his agile gait vigorous, yet deliberate. As he entered one of the city’s many squares, he noticed a patrol of six guards performing their nightly routine. The guards served no true purpose other than to remind the nobles of who was truly in charge in the city-state. Should an estate be attacked, private security forces would deal with the intruders, thus maintaining the need for secrecy of whoever was under attack. The city guards would have been better used patrolling the crime-ridden underbelly of Noxus, but Swain instead chose to have his men parade in the secure streets of the richer districts day and night as a silent show of force. The six men did not seem to notice Zarakyel as he passed through the square, but even if they had, they would not have bothered him. Luckily for them, the shadows did not hunger at the moment, so there was no need to end their lives and devour their souls. Zarakyel had made sure to feed his gluttonous affliction beforehand. He did not want his judgement to be clouded by pain, for this night might prove pivotal for him.

Zarakyel finally arrived at his destination. A large wall made of the dark stone Noxus had been carved out of closed off part of the street he was on. The only visible opening in it was a massive portcullis. Behind it, Zarakyel knew, lay a sprawling mansion of black stones and silvery domes. The ironically named White Palace was home to Zarakyel’s target. The assassin willed himself into ethereality, becoming a stream of smoky shadows. In this form, he dived into the ground, where no eyes could see him, and shot forward at great speed. A few seconds later, he started to ascend. Using an arcane sixth sense to guide himself, Zarakyel made his way into the target’s bedroom. Once there, he quickly took physical form once more.

The room was richly decorated. Tapestries hung on the walls, depicting scenes taking place in royal courts. The floor was covered in a thick, colorful ionian rug covered in intricate mystical designs. Vases of shaped coral from the Serpent Isles sat in alcoves in the walls. There were no candles in the room. In their place were floating crystals who lazily spun on themselves. Once activated, each would emit a perfect, unwavering light. The room had changed much since last he had been there, almost two centuries ago. Unlike the last time, however, Zarakyel had not come to kill, but rather to bargain. The thought made him slightly uncomfortable. Zarakyel’s gaze fell on the figure laying in the large bed that occupied almost a quarter of the room. Between its silken sheets slept a woman, lithe of figure. Her raven hair cascaded down her neck, resting gently on her pale shoulders. Her face was buried in the pillow, but the object of Zarakyel’s interest presented itself to him nonetheless. A small brooch, elegant and discreet, twinkled in the moonlight streaming from the large glazed door leading to the bedroom’s private balcony. Zarakyel quickly removed it from the woman’s hair. As soon as he did, her skin turned several shades darker and her hair took on the color of gold. He then let a small tendril of shadows extend from his hand and crawl on the woman’s skin. The shadows would wake her up, but more importantly they would instill a feeling of dread in her heart. With any luck, this would make bargaining with her easier. As predicted, she immediately woke up. She recoiled from his touch and, without bothering to clutch her sheets around her naked form, she unleashed a blast of mystical energy at her attacker. The blast passed right through Zarakyel as he once again became one with the shadows. Her eyes widened in shock. She seemed to recognize him.

‘’Fear not, Evaine, I have not come for your soul.’’

Confusion quickly replaced all other feelings on her face. Her left hand shot towards her hair, but did not find the brooch that probably never left her. Her moment of weakness quickly passed and her face became an emotionless mask. She calmly wrapped her sheets around herself, covering her nudity. Zarakyel took a step back, inspecting the woman. Her true face was nothing like the one she wore every day. She had none of LeBlanc’s sharp traits.

‘’What could possibly bring the infamous soul hunter to me in the middle of the night, if not to drag me into the maws of oblivion?’’ Her voice was calm and commanding. Despite Zarakyel’s theatrics, she now appeared in full control of herself.

‘’Once, I worked with your organization. It was a fruitful partnership. I think it is time to restore this relationship.’’

Her crystalline laugh filled the room. ‘’Do not try to revise history, old friend. You worked for me, not with me.’’

‘’Even without your costume on, you cling to your masks.’’ Zarakyel noted as he absently toyed with the brooch he had stolen a moment ago. ‘’You may pretend to be LeBlanc, but you are no matron of mine. You may pretend to remember things of ages past, but for you it is merely history. I remember what the Black Rose used to be. I know what it is now…’’

The insult seemed to sting. ‘’The Black Rose has spread its roots deep within noxian society and its thorns would prick any who dare defy us. We now walk a shadowed path, but that does not mean our power has been diminished. You of all people should now as much.’’

‘’You truly believe the Grand General is yours to command? That he would not throw you away as soon as you are of no more use to you? Do not be foolish, Evaine. You thread a dangerous path and you may very well drag the Black Rose down with you once you fall. You have trusted a dangerous man with some of your most precious secrets.’’

‘’A calculated risk.’’

‘’A decision most unwise.’’ Zarakyel shot back. ‘’You will need more than deception and manipulation to maintain your hold on this city. You need power.’’

‘’Ah, now I see.’’ She smiled while meeting his eyeless stare. ‘’This is what you propose? You will offer me your services in exchange for…?’’

‘’Access to but a fraction of your organization’s resources. Will you be daring enough to secure my services?’’

‘’Daring,’’ she said ‘’or stupid? You have ended two of my predecessors. Why should I trust you?’’

‘’How many years as it been since you’ve trusted anyone, I wonder. Do not trust me, but trust instead that my need of the Black Rose’s arcane expertise is greater than my desire to end you. Make sure it remains so and I shall serve as your blade in the dark.’’

‘’Time to negotiate then. Would you allow me but a moment to retire to my boudoir and put on an appropriate attire?’’ she asked with a small smirk.

‘’I am afraid we have no time for such niceties.’’ Zarakyel’s cold reply erased the cocky smile from her face. She did not seem to enjoy being refused an opportunity to play her mind games. ‘’There is little to discuss. My demands or my offers will not change: I want six of your best mages to work on a project of mine and an unlimited access to all of the Black Rose’s records and libraries. In exchange, I will hunt down any target.’’

‘’How straightforward. Are you sure you were ever a member of our little family?’’ she asked with a rueful smile. ‘’I certainly hope we can help you more now than we could in ages past.''

''So do I...''

She took a moment to ponder his offer. ''I accept your terms.’’

Zarakyel allowed himself a small smile. This woman was smart enough to accept his offer without trying to give less or take more. He took one step forward and handed her the brooch. As soon as she put it back in her hair, she once more took on the appearance of the ageless Emilia LeBlanc.

‘’Sleep well, dear matron.’’ He said with a slight bow before vanishing.

8. CCOS Bonus Here is my feedback on Skoll.

12 Comments

masterdragon4811/25/2016, 9:03:47 PM1 votes

I like it, nice idea for an assassin. Numbers may need tuning; but that isn't something that can accurately be assessed here. The ultimate is unique and is a very interesting comment. 2 thumbs up!

ModEchoing1/26/2016, 7:47:30 PM1 votes

+respect for anyone who judges and lays down the law.

The passive is overwhelmingly powerful and pretty much ensures that all you need to do to win is faceroll on the keyboard while next to your target. Which you can do with your W. Flat bonus damage isn't too inspiring by itself, but giving it an AP ratio means that if you're any bit competent at all, your combo has an extra 90% AP ratio tacked on to it in effect, minimum. With just a Lich Bane (which itself has its own on-spell-hit silliness), you'd have a frankly ludicrous amount of burst. The only counterplay is to immediately run away after the W. The lower-than-normal ratios on your abilities doesn't exactly help because, again, Lich Bane.

Beyond that, they're fairly unremarkable on their own - line nuke, dash, DoT - save for the ult. The ult is really damn cool on just about every level.

You could stand to make your basic abilities much more nuanced with a passive that rewards more precise play other than "don't mash everything ALL at once" - Riven can do that just fine. Kennen's Marks of the Storm come to mind - to make it work, you need to land all your abilities, more or less. You could get away with more power so long as that power is hard to access. Actual hard to access - it's not hard to AA a guy you marked with an ability. I'd give a few more ideas but you don't have your lore up yet. I'll still keep an eye on this though, that ult is awesome.

ShatteredSkys1/29/2016, 5:57:38 AM1 votes

Hey! ^_^ Here are my thoughts on Zarakyel, The Soul Hunter!

I'm just curious but in some ways wouldn't it be better to play Zarakyel as an AP bruiser akin to Diana or Ekko rather than an assassin? He doesn't have burst with fairly decent cooldowns but rather his damage comes from hitting his Q and procing his passive which he can do every five seconds much less with CDR. As a bruiser he can stay alive longer and benefit from his consistent damage rather than blowing someone up in his shadow realm and coming back only to get bursted as soon as he arrives. He also brings decent utility with either a blind/slow, vision denial and a displacement, just a thought.

E: Didn't all assassins have their silences removed so they weren't so oppressive and their targets actually had a chance to fight back? I know his technically has counterplay but like you said it's really hard when they have their vision restricted by his E.

R: I'm just curious about the ult, why does he have the ghost form? i know you're trying to punish him for missing but it's isn't like it's THAT much of a walk also wouldn't it be more punishing if he actually had to go in his real form as he risks dying instead of having to take a moderate/short walk.

Lore: As for lore I think leaning toward the Black rose would be better as the void doesn't have much to do with shadows.

Personal Thoughts: I think you have a solid concept but at the same time he feels rather generic and thematically I have mixed feelings about him, he doesn't really feel like a soul hunter if you know what I'm saying. Nothing about his kit relates to hunting souls nor shadows nor the shadow world of his ult. I would love to see a better connection with these themes. Also like Echoing said his normal abilities feel really generic.......

Anyway here were my thoughts on Zarakyel, The Soul Hunter! ^_^

gemini3332/1/2016, 8:07:05 AM1 votes

Here's a good neighbour review for your amazing work! I'll focus most of my analysis on the abilities (and numbers) since I'm no good at judging lore stuff. I'll be throwing out a few suggestions, so feel free to accept/ignore them:

  • the passive is interesting and really encourages usage of basic attacks into the kit. The only thing I might suggest is putting all the numbers at an equal growth rate, since it gets really confusing. You don't have to be so precise, just ballpark it like a "20-200 (depending on level)" type of deal. It makes things a lot easier for players who read up on the ability, and to utilize in combat. I'd also suggest equalizing the cooldown reduction per basic attack for all abilities for the same reason, and make it 2 seconds for all of them (they don't have to excessively worry about whether their basic attack will refresh a specific ability and which will not). If you think this is too little, you can also have it level up with the passive. This point will relate back to later points down below.

  • The Q is pretty straightforward and easy, although I think it might be good to note that it is a linear skillshot (I was somewhat confused at first until I read the numbers). Other than that, I would recommend lowering the mana cost to something like 45/50/55/60/65, since the current costs are really high for a harass tool (assassins do not tend to build a lot of mana, nor have a big mana pool to start with).

  • I'm admittedly a bit iffy about Shadowy Ambush, since it seems to do so much. Going back to my comment about the passive, if you make triggering Shadowsoul Taint reduce all ability cooldowns by 2 seconds, you can actually reduce the cooldown for Ambush to quite a bit, while slightly increasing the mana cost to compensate. This will make him a bit more consistent with dashing in/out of fights due to a lower cooldown at early levels, but also makes mana an important decision factor when engaging the enemy. As it is, the current cooldown makes Zarakyel too vulnerable at early-mid game, which is when assassins are supposed to shine. Lowering the base cooldown, combined with the 2 second reduction from passive, should make Zarakyel a bit more efficient at earlier levels, while preventing him from overtly abusing the dash at late game (the 4 second Shadowsoul reduction, plus attack speed items and a bit of CDR makes it extremely annoying for enemy players).

  • This part's also about Shadowy Ambush (I put it on another bullet since I didn't want it to be confusing). I have no problem with the nearsight effect, but I do think the slow immunity/movespeed gain is somewhat weird. For starters, the movement speed increase is extremely strong, whilst the slow immunity is quite weak. The former is straight-up scary at late game, but the latter is barely noticeable unless they're kiting you. I would recommend getting rid of the immunity, and instead have Zarakyel steal percentage movement speed instead. It would give you a more consistent benefit for continually attacking the target without being overbearing IMO (e.g. chasing the opponent like a Yi, which doesn't seem to fit Zarakyel's playstyle).

  • I'm actually a bit confused with what Dreadblade does, since it doesn't mention what type of ability it is (I'm assuming a sort of skillshot, but can't really tell). Aside from that, I like that you used the mechanic from Cassiopiea's ultimate, which has different effects depending on the way you face.

  • Soul Hunt is another ability that might need some tweaking. For instance, transporting both Zarakyel and the target enemy to another Rift feels really unnecessary and counter-intuitive to gameplay. Specifically, it eliminates the element of teamplay (even if it's only for 4 seconds), which is a crucial part of League in itself. Forcing a 1v1 without distractions creates only 2 possible outcomes: you die or the enemy dies. It's all dependent on skill, which can be really anti-fun if you simply target a weaker-skilled player (or a squishy one) and wreck them close-up, returning to the field without any possible way for other enemy champions (notably supports) to help. Instead, I would recommend something more akin to Jarvan's ultimate, that creates a dome that keeps both you and the target enclosed within, and only blinks (not dashes) can get in. In addition, enemies cannot look inside the dome (and the targeted ally is given nearsight), so they can't hit you with targeted abilities, but they can still pepper the area with AoE to discourage you. In exchange, Zarakyel should be given the ability to end Soul Stealer early, in order to back off in case he made a bad call. Lastly, I think that Zarakyel needs some sort of buff for the duration of Soul Stealer, in order to give him a slight home field advantage for capturing a target with his ultimate.

That's all I have for the review. I hope it helps you in refining the concept [slayer-pantheon-thumbs]

Hairzo2/11/2016, 10:26:11 PM1 votes

Lore - It was a really beautiful lore. You instantly connect with the personality of the character. the words you used all had a lot of hidden meaning that deepen his personality. I know what he will do in individual circumstances from the lore. Best I've seen in a while. Also, I hate it when people have personality tabs. You should easily discern their personality from their lore, kit, and quotes, and isn't needed in a good, cohesive champion.

Passive - It seems a little boring to me, but it easily shows that he is supposed to cast an ability then auto attack, and be rewarded for doing so. It just gives him a lot of hidden power when played correctly, which could mess up balancing.

Q - it's just a basic skillshot, not much needs to be said. Seeing as this seems to be his bread and butter ability for harass and wave clear, it has a bit too high mana cost for early levels, and I would recommend reducing it to a more manageable level. Also, having a 800 range when you are supposed to be an up close assassin makes no sense, and just gets rid of some of the weaknesses of an assassin.

W - I am really not a fan of this ability. First of all, blinds in general are just annoying to deal with, and can really frustrate a player. Second of all, having this annoying blind for a maximum of 3 seconds will literally just replace lee sin for blind jokes. It is ridiculous. After just going in and getting the auto basically means that there is no such thing as the stack, because you are almost guaranteed the 2 extra seconds. The untargetablility and slow resistance would also just annoy plays. This ability in a whole is just anti fun in lots of ways.

E - Just another basic damage ability with a nice passive. they can either get slowed or silenced, and that allows for some counterplay and quick decision making by both Zarakyel and an enemy.

R - Both parts of this I've seen quite a few times before. The soul leaving your body, and a 1v1 arena. With that aside, it is a nice ability, and feels quite balanced. If he wants to get onto a back line, then he still has to get through the front line with the soul, or go around, and need the enemy to know what to do when that happens. However, the element of a 1v1 arena were the rest of the team can't help when in the situation isn't good. It just removes teamplay!

  • Hair
OH MAN NOT GOOD2/11/2016, 10:36:43 PM1 votes

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