Champion concept
(Note : my champion have no picture 'cause i don't know how to draw... and he is not finnished 'cause i'm not a pro in balancing champs) Spotlight on Sanji, the Renvenge elemental.
Lore (short version) : Sanji's daughter has been kidnapped, then he had a deal with forces of nature, now he can master the 4 primal elements. As a real Freljordian, he decided to forge wepons with them.
Role : Jungler, Top and maybe support. Passive : Raging retribution When a allied champion dies near Sanji, he gains 50% of all the died allie's stats for 6 seconds. Also, when Sanji dies, he can click on an ally to give him 50% of his stats and a shield equals to 20% of his max health and 20% of his AD. Patriarcal cuff When sanji is disarmed, he gains range on his auto-attacks, who make him jump on his target. Sanji start the game disarmed, as long as he don't select a posture.
Q : Sword posture Sanji equips a fire sword. The sword increase his AD and burns ennemies attacked for 3 seconds. Fire sweeping Sanji sweep his blade in front of him, damaging and burning ennemis. W : Axe posture Sanji equips his ice axe. The axe gives 5/10/15/20/25 base lethality and slows ennemies by 6/12/18/24/30% for 2 secondes (5 seconds CD per target) Freezing strike Sanji jumps on a target and strike, decreasing it's armor by 5/10/15/20/25% and slowing by 200% of the passive amount (12/24/36/48/60%), for 3 seconds. E : Hammer posture Sanji takes hisstone-made hammer. Every 5/5/4/4/3 basic attacks, the next one will stun the target for 2 seconds. At the end of the stun, the target is immune to the stun for 4 seconds. Rock onslaught Sanji jumps in the selected area and smashes the ground, stunning minions and monsters for 2 seconds, and ennemy champions for 1 second. R : Air strike Sanji unsheathe his wind bow and throws his actual weapon. After firing, Sanji became disarmed. Sword : Sanji fires his sword to te targeted location. When the sword hit the ground, it unleash a big wave of fire (nearly as wide as a lane) in front of it, damaging and burning ennemies. The sword stay planted in the ground where Sanji clicked. Axe : Sanji aims any visible ennemy champion and fires his axe, damaging stuning it's target for 2 seconds (cannot be reduced by Tenacity). The axe stay planted in the ground where the target is at the end of the stun. Hammer : Sanji fires his hammer in the air. The hammer lands in the selected area, damaging and bumping all ennemies in the area (closer they are, more they take damages and are bumped). Elemental link After shot, Air strike becomes Elemental link. If he reactivate the posture of the thrown weapon, he calls the weapon back who became avalible 1 second later. If he activates elemental link, the weapon can't move anymore and Sanji rushes to it, bypassing the terrain. When Sanji recover his weapon, his next spell is mana and CD free (“spells” are Fire sweeping, Freezing strike and Rock onslaught) (When planted in the ground, the weapon can't be auto-attacked, but can be targeted by spells. Also, it is considered as a neutral monster for both teams).
Further information : On the passive : The amount of bonus stats is the lowest amount between 50% of the allied stats and 50% of Sanji stats (same for the shield). Exemple : Sanji dies with 100 AD and 2K health, he choose to shield a Jhin who have 200 AD and 1K health. Jhin will receive 50 AD, 500 max health and a shield of 20 (20% of 100 AD) + 200 (20% of 1K health) HP. Also, all the stat categories are given : AP, AD, Armor, Magic penetration, MS, Lethality, Mana and Life recovery, Life steal etc etc... Burning effect : Someone who burn will take damages over time, thoose damages increase with time (+10% every seconds, max +50%), re-apply burning will only reset the 3 seconds of burning. After casting a spell, all others have a 2 seconds CD (can be reduce by CDR)