Champion concept

Super Knucles·11/12/2017, 2:26:25 PM·1 votes·435 views

(Note : my champion have no picture 'cause i don't know how to draw... and he is not finnished 'cause i'm not a pro in balancing champs) Spotlight on Sanji, the Renvenge elemental.

Lore (short version) : Sanji's daughter has been kidnapped, then he had a deal with forces of nature, now he can master the 4 primal elements. As a real Freljordian, he decided to forge wepons with them.

Role : Jungler, Top and maybe support. Passive : Raging retribution When a allied champion dies near Sanji, he gains 50% of all the died allie's stats for 6 seconds. Also, when Sanji dies, he can click on an ally to give him 50% of his stats and a shield equals to 20% of his max health and 20% of his AD. Patriarcal cuff When sanji is disarmed, he gains range on his auto-attacks, who make him jump on his target. Sanji start the game disarmed, as long as he don't select a posture.

Q : Sword posture Sanji equips a fire sword. The sword increase his AD and burns ennemies attacked for 3 seconds. Fire sweeping Sanji sweep his blade in front of him, damaging and burning ennemis. W : Axe posture Sanji equips his ice axe. The axe gives 5/10/15/20/25 base lethality and slows ennemies by 6/12/18/24/30% for 2 secondes (5 seconds CD per target) Freezing strike Sanji jumps on a target and strike, decreasing it's armor by 5/10/15/20/25% and slowing by 200% of the passive amount (12/24/36/48/60%), for 3 seconds. E : Hammer posture Sanji takes hisstone-made hammer. Every 5/5/4/4/3 basic attacks, the next one will stun the target for 2 seconds. At the end of the stun, the target is immune to the stun for 4 seconds. Rock onslaught Sanji jumps in the selected area and smashes the ground, stunning minions and monsters for 2 seconds, and ennemy champions for 1 second. R : Air strike Sanji unsheathe his wind bow and throws his actual weapon. After firing, Sanji became disarmed. Sword : Sanji fires his sword to te targeted location. When the sword hit the ground, it unleash a big wave of fire (nearly as wide as a lane) in front of it, damaging and burning ennemies. The sword stay planted in the ground where Sanji clicked. Axe : Sanji aims any visible ennemy champion and fires his axe, damaging stuning it's target for 2 seconds (cannot be reduced by Tenacity). The axe stay planted in the ground where the target is at the end of the stun. Hammer : Sanji fires his hammer in the air. The hammer lands in the selected area, damaging and bumping all ennemies in the area (closer they are, more they take damages and are bumped). Elemental link After shot, Air strike becomes Elemental link. If he reactivate the posture of the thrown weapon, he calls the weapon back who became avalible 1 second later. If he activates elemental link, the weapon can't move anymore and Sanji rushes to it, bypassing the terrain. When Sanji recover his weapon, his next spell is mana and CD free (“spells” are Fire sweeping, Freezing strike and Rock onslaught) (When planted in the ground, the weapon can't be auto-attacked, but can be targeted by spells. Also, it is considered as a neutral monster for both teams).

Further information : On the passive : The amount of bonus stats is the lowest amount between 50% of the allied stats and 50% of Sanji stats (same for the shield). Exemple : Sanji dies with 100 AD and 2K health, he choose to shield a Jhin who have 200 AD and 1K health. Jhin will receive 50 AD, 500 max health and a shield of 20 (20% of 100 AD) + 200 (20% of 1K health) HP. Also, all the stat categories are given : AP, AD, Armor, Magic penetration, MS, Lethality, Mana and Life recovery, Life steal etc etc... Burning effect : Someone who burn will take damages over time, thoose damages increase with time (+10% every seconds, max +50%), re-apply burning will only reset the 3 seconds of burning. After casting a spell, all others have a 2 seconds CD (can be reduce by CDR)

3 Comments

KylerEzraStar11/12/2017, 3:12:02 PM1 votes

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYY overloaded. [zombie-brand-facepalm] This is not even conceivable. Firstly, that much lethality is just dumb. I would remove the lethality and buff the slow. remove the armor shred form W. Move the armor shred to E reactivation(For this is why blunt weapons were re-popularized in the era of knights. To smash armor and render the joints unmovable, and delivering blunt force trauma without having to penetrate the armor.) and remove the jump from E. Way too many jumps. Sword ult way too big for how much the rest of his kit does. I would get rid of the ult recast all together, and the entire first part of the passive. Rather than immediately getting the weapon back, it would be more thematically pleasing, imo, if there was actually a mild-medium cool-down before you could use that weapon again. Though a rather short cool-down on the ult itself. So one could throw all of the weapons then jump around from target to target. Which would make more sense for air to allow him to fly through the air in such manner. The Hammer ult I also feel should be reversed. It should do more the further it was fired. Thematically: As an object arcs, it lands harder, the further it flew(to a point). B: Practically, it would be more beneficial to have stronger cc at a range, giving you more time to get to the target you just knocked up. It is not exactly needed on a close target, for you would simply use the E reactivation to knock them up. Also one would be using the Axes to stick on a close target if they were faster, and if they weren't, using the sword to deal more damage.

Just my thoughts.[vlad-salute]

Also something like Bolder Bludgeon sounds better for the E, to me. It's not really an onslaught. Would be used to apply cc then switch to the high damage sword.