[ Champion Concept ] Morphus, the God of the Void
Morphus, the God of Icathia Primary: Marksman Lane: Top, Mid
Health: 605 Health per level: 82 Health regeneration: 6.5 Health regeneration per level: 0.65 Mana: 220 Mana per level: 38 Mana regeneration: 7.5 Mana regeneration per level: 0.525 Attack damage: 61 Attack damage per level: 3.25 Attack speed: 0.679 Attack speed per level: 3.38 Armor: 26 Armor per level: 3.3 Magic resist: 30 Magic resist per level: 0 Movement speed: 355 Range: 600
• Starting Items:
- Dorans Blade - Health Potion - Warding Totem
• Early Game Items:
- Manamune - Hurricane - Berserker's Greavers
• Late Game Items:
- Trinity Force - Blade of the Ruined King - Guinsoo's Rageblade - Lord Dominik's Regards
• Spells:
Teleport + Ghost Teleport + Flash
• Strong against:
- Yasuo - Braum
• Weak against:
- Katarina - Varus - Manaless champs
Passive:
Balance of Icathia:
While no ally champions are nearby, his basic attacks marks enemy champion for 8 seconds, while its marked, he takes 50% reduced damage from turrets and 25% damage reduction from other enemy champions.
His critical strikes deal no bonus damage, but his healings from all resources are incrased for 2.5 per level, up to 45% at level 18.
Soulstealer:
For every unit he kills, he converts their soul into bonus mana. Based on what he killed, he gains:
+3 bonus mana for Minions +8 bonus mana for Large monsters +13 bonus mana for Rift Scuttlers +20 bonus mana for Champions +30 bonus mana for Epic Monsters
Q - Void annihilation ( COST: 20/25/30/35/40 HEALTH | COOLDOWN: 6/6/6/6/6 )
Active:
He deals 60/100/140/180/220 (+80% attack damage) in line to the first enemy and applying on-hit effects, and 50% of the damage to enemies in a cone behind first enemy. If first enemy is a champion, he can reactivate spell within 1 second.
Reactivate:
Gains max stacks of Notorious's wrath, and if he uses it, it will steal 40/50/60/70/80 mana and silences enemy for 1.0/1.25/1.5/1.75/2.0 seconds as bonus effect. Reactivation incrases cooldown of Void annihilation for 10 seconds.
• If enemy champion have energy instead of mana, it steal will be halved. • If champion is manaless, it will not have effect. • This cooldown incrase is fixed, and it cant be reduced by cooldown reduction items, runes and masteries.
W - Reveal: ( COST: 50/50/50/50/50 MANA PER SECOND | COOLDOWN: 18/16/14/12/10 SEC AFTER USE )
Toggle:
He becomes invisible, granting 13/16/19/22/25 % movement speed and gains true sight for invisible and camouflaged enemies, wards and objects, allowing to attack them, but dont allow to attack visible units turrets and control wards.
• Only enemy turrets can see him. • Every second in stealth incrasing cost of this spell for 50 mana. • He can use his ultimate while reveal is toggled.
E - Notorious's wrath: ( COST: 40/50/60/70/80 | COOLDOWN: NO COOLDOWN )
**Passive: **
Basic attacks on enemy units garants stacks of notorious's wrath for 4 seconds.
Active:
At 5 stacks, he can lash his mana energy that knocks unit back, dealing 60/80/100/120/140 (+50% attack damage) physical damage, and slows them 60/65/70/75/80 % for 0.75 up to 1.5 seconds. Knocking distance and slow are based on that how near they were. Spell cant be casted at same unit within 9/8/7/6/5 seconds.
R - Veneration: ( COST: 100/150/200 MANA | COOLDOWN: 120/110/100 )
Passive:
His basic attacks deals 30/35/40 (+7% of her maximum mana) physical damage on hit and burns enemies for 5 seconds for a total of 10/20/30 (+25% bonus attack damage) magic damage.
**Active: **
Incrasing his attack range for 100/125/150 and his basic attacks becomes inverted, refusing to be blocked by any shield what block projectiles and steals 0.5/1.0/1.5 % of your maximum mana from enemy champions for 8/9/10 seconds.
• If enemy champion have energy instead of mana, it steal will be halved. • If champion is manaless, it will not have effect. • While ultimate is active, only mana-steal effect can be blocked by shield.
Photos: Here is his head Here is how the body should look like