Tryndamere rework concept?

TheBestSpaghetti·10/22/2016, 4:57:23 AM·2 votes·710 views

What if Tryndamere has a fixed attack speed like Jhin? This could fit with his sword being big as lore-wise He doesnt reload obviously but maybe after X amount of successful attacks on a champion he hits HARD, maybe %phys dmg or %more dmg His E could be changed to a leap, yeah he would not spin anymore but LEAP, I was thinking that he could knock up AoE on the leap but that would be OP, so maybe he could slow? or maybe lower everyone lose %AD or flat AD due to being scared of him. His passive should change to something that makes him a lot more tankier due to lack of attack speed (since its fixed), maybe his passive could be his Q passive.

Ty for reading, im only suggesting adding him a leap or some sort of hard CC, this kind of tryndamere would not be as successful doing splitpushes as the one now BUT a leaping tryndamere sounds really scary, like a bloodthirsty warrior jumping on you, you dig it? Also making him into more like a Tank would be really cool (i love tanks), also he doesnt really last much without teammates on fight, so if he became more like an undying tank (like sion) would be really amazing

3 Comments

LunaGalaxy1410/22/2016, 5:46:09 AM2 votes

Instead of having free life steal, to clarify what you said, we could remove his life steal for this new "Jhin-like" passive you implore. An x% bonus amount of damage could be nice every now and then for a trade-off of a fixed attack speed to simulate his heavy weapon (considering how ridiculously fast he swings that weapon when he has full attack speed, jeez)! and it goes pretty well with his theme; he hits slow but hard. And instead of a spin, like you said, he could leap, and if we consider the weight he has (including his armor and weapon), he could unleash some hard knock-up, but on a high CD, so that he has to use it carefully.

But with this new passive and knock-up, I have some concerns about his ult being too powerful, so it needs to be switched out for something else that will reinforce the "heavy-hitting" feel he's supposed to give off.

He doesn't need to be fully revised. It's just that, at the moment, he heals AND deals damage at the same time, (and that heal is for free, he doesn't even need to build bonus life steal and just opt for more AD or Tanky Item). If he wants to heal and damage at the same time, it should be interactive, similar to Fiora's passive.

I'll think up a revised kit for him eventually. This is my 5 cents. Good ideas OP all around!

Nyanza10/22/2016, 5:55:03 AM2 votes

Aatrox