Rainbow Six Siege Operators as LOL champions - Spetsnaz
I Love both league of legends and Rainbow six siege and wanted to mix them together. I do not claim to own the characters mentioned but the kits are mine. This is my first crack at this so if you have any complaints about how I handle things please let me know so I can fix it in the future. I plan of doing all of the Operators in the game and some concepts may be repeated. Enjoy! I'll be tackling the spetsnaz today, looking at the operators Kapkan, Tachanka, Fuze, Glaz. Starting with Kapkan I imagine him as a burst your ad assassin jungler with a high risk high reward play style that requires you to know and adapt to your enemies. His passive makes any kills in the enemies jungle gives small extra gold. This is to encourage him to counter jungle. His Q puts down his entry denial device on a jungle camp. If an ally triggers it the camp will take small damage. If an enemy triggers it they will take moderate damage and be gentle Ben a brief slow. His W would be an AA enhance that exploits slows for extra damage. An ovoids combo to his Q's slow. His E makes him jump to AA range while slowing the target, if they are already slowed apply a dot to the target and remove the slow. His ult is a bomb he applies to himself where after 2 seconds it goes off doing tons of damage to everyone around him and slowing himself from the impact. I would like to think of him as a jungler who waits in the enemies jungle waiting for his trap to trigger them go all in. It is a fun concept with a ton of counters but none the less I like it. Next up is Tachanka the Turret master. He is a ranged AD marksman. His main passive is turret where he places it down at a location and he can access it for increased Attack speed and damage but prevents him from moving. All of his abilities get enhanced while on the Turret. He can move the Turret but it has a timer before you can place it down again. His Q is a skill shot that stops at the first target it hits. It is his poke in lane. While on Turret it goes through all units. His W is an attack speed steroid. While on Turret gain a shield along with the buff. His E is a melee knock back that is used to escape. If mounted dismount and gain extra move speed. His ult automatically places down his Turret and mounts him up. The Turret becomes mobile allowing for movement while mounted. Glaz the sniper. Once again another marks man that is highly immobile. Glaz is a sniper that lays low in the back of fights picking off people. His passive gives him extra damage on his AA if he is unseen by his target. His Q scopes him up unleashing a shot that blinds the first person hit. This is to trigger your passive while in team fights or in lane. His W slows him until his next AA or until the buff expires. He gains extra range and true sight in his AA range. This can be used to see the area around him or to hit a shot out of range. Just be careful of the slow. His E allows him to pull out his pistol increasing attack speed by a lot but removing his passive and lowering his damage. This is to help farm or in a team fight if he can't find a safe spot to snipe from. His ult grants him a bullet that can go forever. He shoots a skill shot that if it kills it target will keep going with no damage penalties. The initial cast range is about the same as a Caitlyn ult. His play style is opportunistic and risky. Finally, Fuze the suicidal madman. He is an AP burst mid laner. His passive is all about patience. While out of combat prepare your next spell, when you use a spell cast it twice in a row using no extra manna. His Q is a bomb that you throw down on the ground and explodes after a short delay. His W is a circular AOE that he can target to fragment his Q or E extending the range but lowering the damage of the singular bombs. His E is a stun teenage that will stun the target if close enough or slow them. His ult is a long range bomb that ignites the ground around the impact. Both the impact and the fire do low damage but can be used like rumble's ult to control an area. I think that the whole double bomb into W can be used for good wave clear and clever plays if chain correctly. This is my take on the R6S Spetsnaz group. If you enjoyed this please vote for my next R6S group to Do. Thanks for reading :D