Sco'Xil the Void Scavenger Champion Concept
I have a really cool champion concept for you guys today. My champion concept is based off of the Scolopendromorpha species of centipede which I have adapted into a void character. If you look at my user name you can tell I play a lot of void champions and I've decided to make one that I would find really fun to play as. Before you read the abilities I'd like to explain the passive a little bit because it's very unique. Sco'Xil has segments that grow behind him which have their own health bar and hit box. The hit boxes will block abilities like
Q but not
R. Think of them like minions that can't attack attached to the end of Sco'Xil.
Physical Appearance I'm not an artist so I've found a depiction that closely represents Sco'Xil. Mix in elements of void and this is what he would look like with all of his segments.
https://cdn.discordapp.com/attachments/242015570231296000/492503895856381979/GHjehrX.png
Passive: Segment Development 1st part Sco'Xil grows body segments which block projectiles and are pathed behind Sco'Xil. 2nd part Sco'Xil can consume the remains of dead minions and monsters to gain stacks of segment development and regenerate segments faster. Sco'Xil starts with 5 segments which increase up to a total of 20. Segments increase in health when stacked and are higher health closer to the body.
Q: Void Grasp Cost: 60/65/70/75/80 mana CD: 8/7.5/7/6.5/6 seconds Range: 250 Sco'Xil next basic attack makes him lunge forward a short distance grasping an enemy, pulling them 150 units closer and dealing 70/90/110/130/150 (+80% AD) physical damage.
W: Ichathian Autotony Passive: Whenever Sco'Xil loses a segment his next basic attack is empowered dealing 10/15/20/25/30 (+20% AD) bonus physical damage and slowing by 15/17/19/21/23%. This stacks up to 3 times. Cost: 150/140/130/120/110 mana CD: 45 seconds Range: N/A Active: Sco'Xil detaches his tail removing all crowd controls on him and gaining 150% movement speed decaying over 3 seconds. The segments also emit toxic gas dealing 100/125/150/175/200 (+60% AP)magic damage plus 6/7/8/9/10 (+1% AP) magic damage for each segment lost. Ichathian Autotonys passive does apply stacks when the active.
E: Cursory Dart
Cost: 50 mana
CD: 16/15/14/13/12
Range: 1000/1100/1200/1300/1400
Sco'Xil dashes very quickly a fixed distance following the movement paved by your mouse.
_Cursory Dart can be comboed with Void Grasp to deal it's damage mid dash. This also works on allies, carrying them to the end location. This works like
Q and W combo. _
R: Single Out/Guide Out
Cost: 100 mana
CD: 125/115/105
Range: 500
Single Out Sco'Xil performs a short dash coiling around the first enemy hit. Sco'Xil then inflicts a venomous bite which deals 250/375/500 (+100% AP) magic damage over 5 seconds. After a brief delay Sco'Xil then whirls his tail around dealing 100/125/150 (+50% AD) physical damage and knocking back enemies.
Guide Out Sco'Xil performs a short dash coiling around the first ally hit shielding them for 200/300/400 (+100% AP). After a brief delay Sco'Xil then whirls his tail around dealing 100/125/150 (+50% AD) physical damage knocking back enemies.
The distance of the knockback is based on the number of segments(300+ 25 for each segment(max 800)) Sco'Xil has but does not exceed the distance of
R(900).
Outro The numbers in this are unbalanced and are for most part placeholders, but they do serve as a guideline into how I think his abilities should play out. Thank you for reading my champion concept and please leave any constructive criticism below!