So i was messing around with concepts and came up with this [Teflon the Hexamotive]

nasu010·11/10/2018, 12:46:47 AM·1 votes·1,305 views

Teflon the Hexamotive

Role: fighter, tank, support, jungle.

Lane: top,bot,mid.

Damage type: mixed.

Base health : 500.

Resources:600 Enerjon maximum.

Armor: 140.

Utility: high.

Mobility: high.

Crowd control: medium.

Difficulty: extreme.

Weaknesses: sustained damage, magic damage,

[passive] Enerjon supply: all of Teflon's abilities require a supply of Enerjon to be cast; which can be found in remote areas across the map in crystal veins, each vain contains 150 Enerjon which can be mined to depletion. While mining Burnout channels for 3 seconds to restore 50 Enerjon and 100 health per second but can interrupt his channel by moving.

[passive]:Transportation: While transformed Burnout is able to transport 2 ally champions gaining 10% of each of their armor but accelerates less quickly.

Basic: fires 3 plasma rounds, changes depending on his current form.

[Q] Land Form: Teflon transforms into a mustang increasing his movement speed by 15% consuming 100 Enerjon and accelerates once moving in a constant direction gaining energized stacks, while accelerating any units he collides with are dealt 10/20/30/40/50 % of his attack damage and discharges the stacks to knock back targets (enemy champions hit when above 50 stacks are knocked up and dealt an additional 1/2/3/4/5% of Burnout's current health as damage). This ability can be recast to perform a leap in any target direction (goes over walls ) firing three basic attack rounds in the direction of the cursor for the duration of the jump applying on hit effects.

[W] Combat Form: Teflon gears up for melee combat increasing his attack damage by 10/20/30/40/50% consuming 50 Enerjon and gains 15% attack speed and empowering every third basic attack to reduce enemy armor for 3 seconds.

[E] Sky Form: Teflon consumes 200 Enerjon to transform into a Mark 3 fighter jet for 12 seconds gaining greatly increased movement and attack speed,moving over walls, units and avoiding non target attacks. while in this form every fifth basic attack fires a missile to deal 50/100/150/200/250 +10% ad. This ability can be recast to drop from the air to deal 40/80/120/160/200 +20% ad and stun enemy units within 300 yards of his landing area.

[passive] Afterburners: leaves a trail of burned Enerjon fumes while traveling in the same direction lasting for 5 seconds; enemies who enter the trail are dealt 10/20/30/40/50 +20 % ap once every 3 ticks (2 ticks per second) and are slowed as long as they remain in the trail.

[R] Weapon Artifact: Teflon equips an Enerjon artifact which consumes 300 Enerjon to empower his abilities;

Empowered Land form gains 2 hood mounted turrets allowing Teflon to fire at enemies while accelerating.

Empowered Combat form gains duel proton axes which are throw-able on every fourth basic attack to deal 30 bonus damage to enemy champions moving away from Teflon.

Empowered Sky Form gains a sentry turret to fire at enemy champions within 300 yards of Teflon while in flight that does not interrupt basic attacks. This sentry fires continuous rounds at non targeted enemy units dealing 3 % of Teflon's AP as damage.

Sent from my iPhone

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