Ekko Rework Ideas (Warning: Tl;Dr nonexistent)

HealthyDelusions·10/12/2016, 3:07:41 AM·1 votes·621 views

Disclaimer: Possibly overloaded and stupid ideas, but I mean he's already overloaded. I wanted to focus on him being a skirmisher rather than a tank, because we all know how that turned out. Also these ideas are just ideas k if you want to give suggestions that'd be great. Also i suck at Ekko so if there are any mains, would be great if you could give me tips >_>.

P- Z-Drive Resonance Part of the problem i see is that tank Ekko is extremely sticky because of the fact that it steals ms. I think removing the ms steal and just gving the movement speed buff scaling with level would be best for lessening salt from "permaslowed" players. Also while Resonance is on cd, autoattacks gain on-hit magic damage, low base, medium-high scaling. The closer to the end of Resonance's cd, the higher the scaling on the on-hit damage NOT the base. Base stays the same. Because you take a risk by attacking enemy champions for too long because "skirmisher" not "duelist".

Q- Timewinder Same as bef but instead only expands at max range and not on champion hit. I basically stole this idea from some ekko main thread. This will make it so tank Ekko will find it harder to proc passive by simply hitting q then walking up and autoing once to proc using the slow. Good Ekkos can use timing to reposition in the last moment when the Q comes back. If enemy champions are hit twice by Timewinder, they are given a debuff that slows them if Z-Drive Resonance is procced within 4 seconds.

W- Parallel Convergence Active: Throws out a delayed time zone same as before, but no longer gives shield when you enter. He should only gain from accurately predicting enemy movement rather than just controllable circumstances. Still slows tho. Passive: On-hit missing health damage removed. He does not need the execute damage and really all it does is make it easier for him to build tank. Instead, when Ekko's health is reduced to 40%, it starts a timer that counts down from 7. The timer will continue to countdown as long as Ekko is in combat, but when he leaves combat for 3 seconds it pauses, and if he leaves combat for 5 seconds it counts backward and starts again when he loses health. Proccing Parallel Convergence's time zone on at least one enemy reduces the timer by 4/5/6 seconds. When the timer ends, Ekko gains a shield for 7 seconds equal to the shield from the proc of the old time zone. Because comebacks OP. Everyone loves Irelia right?

E- Phase Blink So. I have 2 ideas for this, and the third one is so unhealthy, so broken and confusing that i won't be showing it here. Btw this is for mobility. First iteration: Holds 3 charges. Ekko blinks across the target enemy unit, dealing damage to all units between his original location and his new location. The closer Ekko is to his target, the less pass-through he will have. So, basically if he's already close to the target, the distance travelled is less and the pass-through effect is smaller. Now, say he targets an enemy unit at max range. He will have huge pass-through equal to double the range or less. probs double. This will be a low damage attack first of all because its a target, and second it's also a movement ability. Also this ability is supposed to be strong when chasing with his team but not as strong when he's alone, because the gap-close isnt really a gap-close, more of a reposition for outplay potential. I was inspired into making this ability by everyone's favorite champ, Yasuo. Note: this can be used to juke using Peeker's Advantage.

Second iteration: no charge system. Just your standard blink. Ekko blinks to the target enemy unit dealing damage. This can only be used on targets with at least one stack of Resonance. If the attack procs the third hit of Resonance, it resets for 3 seconds, going back to its normal cd afterwards. ~~Additionally, his attack has a cleave effect, dealing small damage and proccing Resonance. ~~( Yea i wanted this because it sucks when you stun multiple people in your timezone and you can only attack one. I just want more aoe k. Too overloaded i guess tho.) Also the reset thing is only because now that his timewinder is harder to hit, you should be punished because how do you get hit twice with the new iteration unless you make a mistake. I also had an idea for a delayed blink that you could time to disjoint CC but nah. Just adding salt to the open flame.

R-Chronobreak Passive: Ekko is followed by a delayed hologram, visible to allies, but invisible to enemies. Ekko can "program" his clone to follow behind him at an interval of 1-4 seconds. Activating his ult will modify his abilities, making Q a "reduce time" button, while E would be an "add time" button. W would be the " lock in settings" button, and activating ult again would make him move to his clone's location. While the timing is set on his clone, the delay will show on his model as a big roman numeral. Complicated much? I wanted to make something unique, but i really grasped at straws here. Active:Ekko blinks to his clone's location after a short delay, becoming untargetable and invincible, dealing tons of damage upon arrival and also healing himself depending on the amount of health lost during the last 4 seconds, unaffected by the clone's setting. The healing scales on AP but cannot exceed a certain percentage of his health depending on the percentage of health lost in the last 4 seconds.

Tl;Dr: Just read it why you so lazy you can skim it you know.

I'm just an average not-Ekko main, but to this date he was basically the only champ i was really hyped for, especially because of his trailer. I'm just not good at taking risks, which is why i want to give him more strategy involved gameplay. Also Riot make his Clock-hand strikes more brutal. It's supposed to count down the amount of time they have to live. Thanks for reading. And downvoting. Because I know at least bots will downvote this page.

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