[Champion Concept] Berrow, the Dishonored Bladesman

IlluminatiJoe·7/6/2017, 9:04:42 AM·2 votes·518 views

Changelog: -Passive: healing increased to 5 (+1.5 per level) (+5% missing health) -Q: Damage increased to 40/60/80/100/120 (+80% AD) physical damage. Cooldown set to 11 at all ranks. Range increased to 525. -W: Damage increased to 10/15/20/25/30 (+10/15/20/25/30% AD) physical damage, and armor penetration decreased to 17/20/23/26/29%. -E: Old: Gains 30/33/36/40/43% movement speed for 1.5 seconds and blocks the next ability, but cannot attack. If an ability is blocked, grants 50/65/80/95/105% attack speed for the next 3 basic attacks. New: Gains 30/33/36/40/43% movement speed for 1.5 seconds and blocks the next ability, but cannot attack. If an ability is blocked, reduces nearby enemies' movement speed by 15%/20%/25%/30%/35%, and attack speed by 30%/35%/40%/45%/50% for 2 seconds. Radius: 750 -R: New Passive: Basic attacks reduce enemies' damage dealt and movement speed by 3%. This can stack up to 15%

Role: Fighter Lane: Top


Abilities

Passive [Serrated Katana]: Every other basic attack heals for 5 (+1.5 per level) (+5% missing health). After using an ability, the next healing basic attack will heal an additional 8% missing health. Abilities can increase attack speed over 2.50.

Q [Puncture]: Dashes in a direction dealing 40/60/80/100/120 (+80% AD) physical damage. This ability can be stored up to 2 times. Cooldown: 11 seconds Cooldown between casts: 1 second Range: 525

W [Disrespected Skill]: Next 3 basic attacks will deal 10/15/20/25/30 (+10/15/20/25/30% AD) additional physical damage and gain 17/20/23/26/29% armor penetration. Cooldown: 7 seconds

E [Bladesman's Blessing]: Gains 30/33/36/40/43% movement speed for 1.5 seconds and blocks the next ability, but cannot attack. If an ability is blocked, reduces nearby enemies' movement speed by 15%/20%/25%/30%/35%, and attack speed by 30%/35%/40%/45%/50% for 2 seconds . Cooldown: 26/24/22/20/18 seconds Radius: 775

R [Fight for Honor]: Passive: Basic attacks reduce enemies' damage dealt and movement speed by 3%, stacking up to 15% Active: Gains 20/30/40% attack speed, and the healing from Serrated Katana is increased by 300/350/400% for 10 seconds. Cooldown: 85/75/65 seconds


Recommended Items

Starting: item 1055 item 2003

Early: item 1001 item 1043 item 3086

Essential: item 3006 item 3153 item 3036

Standard: item 3087 item 3812 item 3072

Situational: item 3026 item 3065 item 3139 item 3074

Defensive: item 3075 item 3091 item 3742

Description

He is one of the 7 Bladesman from every place in Runeterra. He has a Katana like this (note that this is not mine and i do not take credit for it).

3 Comments

ChauvinPlaysLoL7/8/2017, 12:23:11 AM1 votes

I see where you're going with his skill not being respected, but he doesn't really seem to have an identity. His kit is fairly bland and doesn't really promote a unique play style.

He revolves a lot around his passive, and since he has no CC, one mobility spell on a high cooldown, he would be so useless against any marksman like Quinn or Varus top. In late game he would need to get up in your face. Kinda like Trynd, except Trynd has CC, gap-closer/escape tool, and a way to survive 1v1 fights (Undying Rage).

All in all, this means that for Berrow to be reliable requires him to be fed, but with no way to do that in his kit, if really would be hard to play this champion.

Atinizer7/8/2017, 1:02:54 AM1 votes

Howdy! I'm dropping in to leave my thoughts if that's alright, please note that I'm not trying to tear you down personally or say you're garbage at designing, all criticism is meant to be honesty for the sake of helping. From the looks of it he seems pretty bare-bones and nothing about him seems very interesting except for the concept of his weapon being a serrated blade, I feel like you could develop him to be a bit more interesting and elaborate on his theme of a dishonored swordsman. Who dishonored him? How did it happen? How does his kit reflect how he feels? Onto the actual abilities!

Passive: This isn't actually a bad passive but it feels like it is just lifesteal every other hit given how tiny it is, the 3.5% missing health scaling would help with that but if you look at something like Udyr's turtle stance you'll see just how minuscule that amount is. The execute damage for his autos gives me the idea that he's supposed to be a tank busting sustain fighter but it feels so weird that these are part of the same skill since it feels designed for your enemy to lose chunks as you gain chunks. Also, I'd recommend the attack-speed cap thing be moved to part of his ultimate for the sake of cleanliness because suddenly gaining an F ton of attack-speed with no visual difference would feel weird for your opponent.

Q: Dashes and does damage, works on charge system, simple and effective. I appreciate this kind of simplicity but I'd say try not to be so boring with the rest of the kit, simple is good but too much simple is just bland. Sidenote: 100 damage on a rank 5 spell is absolutely pathetic

W: I can see why it's called disrespected skill, the damage isn't that great but the armor penetration boosts his damage sky-high if he bought item 3036 Because for 3 attacks he'd ignore 81% of their armor which would basically mean you do true damage with each hit if you picked up a item 3147 Overall this skill is kinda boring but the numbers are pumped so high that it's just ridiculous. He's lacking in CC, utility, or anything other than damage so perhaps.

E: This ability would be fine if it weren't for the fact that the attack-speed buff is insanely high. The ability is literally Nocturne's W except on steroids, his only gives 80% attack speed at max level and no movement speed. I'd advise you change the ability to be more unique and less copy-paste feeling, that way you'll be able to show more of his personality rather than make people think you're just ripping off of existing things.

R: This ability makes sense given the rest of his kit but once again it feels rather boring because this is your third ability where it's just stat steroids. You can keep the passive healing boost but I'd advise you make something more unique about the ultimate. Right now it feels like Olaf's W & passive mixed together where you just heal with insane attack speed.

Sidenote: You have the recommended build but it doesn't really synergize with his kit very well, crit wouldn't really give him what he needs heck, you say to build rapid fire canon on a champion that can't even buy it because they're melee. A more realistic build would be: item 3153 item 3072 item 3036 item 3006 item 3065 item 3812 With this build every auto-attack heals you for a truck-ton considering that you'd be basically doing true damage with your W and you'd be hitting hard, even shredding tanks with the passive combined with item 3153