Andro - The Astraunaut Scientist [New Champion Concept]
https://i.imgur.com/OOwf3HX.png
[in-game model, not mine]
#Andro - The Astraunaut Scientist
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Passive: Scientific Analyzation
INNATE: For every jungle monster camp that Andro kills, he gains bonus 2.5% AP scalling to all of his abilities. Max limit of 30%.
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Q: Dematerialiser Cost: 50 Mana Cooldown: 16 / 15 / 14 / 13 / 12 Seconds Target Range: 1000
ACTIVE: Andro fires a beam from his weapon in a linear line that upon contact with the first unit hit will deal mixed damage. In addition the hit enemy will have 50% of their highest stat changed to something else for 3 seconds.
Mixed Damage: 80 / 120 / 160 / 200 / 240 [+45 AP +45% AD]
Stat Changes:
- AD > AP
- AP > AD
- Armor > Magic Resistance
- Magic Resistance > Armor
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W: Extraction Syrum Cost: 65 Mana Cooldown: 40 Seconds Target Range: 1000
ACTIVE: Andro has the ability to take a DNA sample from jungle monsters, elemental dragons and baron, but when Andro has taken the sample he will cause the monsters to attack him. Andro can use his weapon to load his chosen DNA sample and fire at his allies granting them a bonus effect. He is able to store a maximum of 3 syrums, but can't carry the same type of syrum with him.
Duration: 5 / 7 / 9 / 11 / 13 Seconds
Bonus Effects
- Cloud Dragon: 50% bonus Attack Speed.
- Infernal Dragon: Basic attacks explode in fire dealing damage around the enemy in a 125 radius.
- Mountain Dragon: +20 Armor and +20 Magic Resistance
- Ocean Dragon: Basic attacks slow enemy targets for 15% for ranged, and 30% for melee.
- Baron: Basic attacks deal 30 magic damage on-hit and applies a stack of Voracious Corrosion. Stacks of Voracious Corrosion reduces the target's armor and magic resistance by 0.5 stacking up to 25 times, this effect can be only applied to one enemy at the time, attacking a different enemy will remove all stacks.
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E: Energy Beam Cost: 70 Mana Cooldown: 14 / 13 / 12 / 11 / 10 Seconds Target Range: 700
PASSIVE: When Andro kills Blue Sentinel or Red Brambleback, his tech consumes their DNA implomenting it into a energy source. This can be swapped when the opposite buff is killed.
ACTIVE: Fires a beam of energy based on the buff that was killed.
Blue Sentinel: Energy Beam fires a stream of Ice for 3 seconds dealing magic damage while slowing hit enemies. Magic Damage: 60 / 85 / 110 / 135 / 160 [+60% AP] Slow: 25% / 30% / 35% / 40% / 45%
Red Brambleback: Energy Beam fires a stream of Fire for 3 seconds dealing magic damage while burning enemies resistances. Magic Damage: 60 / 85 / 110 / 135 / 160 [+60% AP] Armor/Magic Resistance Reduction: 3 / 6 / 9 / 12 / 15
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R: Backup Plan Cost: 100 Mana Cooldown: 100 Seconds
ACTIVE/PASSIVE: Andro places a machine in a chosen location with which he and his allies can attach themselves with a cord, this machine can be destroyed by enemies or it stops working after 120 seconds of it's deployment.
ACTIVE 2: Andro or his allies return to the location of the machine quickly as long as they remain within max range of the cord. Upon getting too far, the cord will disconnect. Each ally that uses Backup Plan goes on cooldown before they can use it again.
Ally cooldown: 160 / 110 / 60 Seconds
Cord Range: 2500 / 3000 / 4000