Idea - Critical Strike Revamp

SlashStriker·6/23/2017, 3:12:43 PM·1 votes·194 views

My idea is that we make each critical strike item to have unique critical strike names

  • each critical strike item will critically strike individually
  • duplicates provide no extra damage (same names do not stack)
  • crit damage stacks on different crit items

This will remove the randomness from critical strikes and make it more clear to you and your opponents when you will critically strike


removed: item 1018 Cloak of Agility, item 1051 Brawler's Glove

New: Glove of Dexterity (700 gold example price) unique: every 5th auto attack does 30 bonus phys damage

item 3086 Zeal = Glove of Dexterity + Dagger Crit – Zeal: every 5th auto attack does 40% AD bonus phys damage

item 3087 Statikk Shiv = Zeal + Kircheis Shard Crit – Shiv: every 4th basic attack will deal 40% AD bonus phys damage

item 3031 Infinity Edge = B. F. Sword + Pickaxe + Glove of Dexterity Crit – Infinity: every 4th basic attack will deal 40% AD bonus phys damage

You wont get extra damage from duplicates Infinity edge +Infinity edge = 40% AD bonus phys damage (same crit names do not stack) infinity edge + statikk shiv = 80% AD bonus phys damage (different crit names does stack)

Infinity Edge still enhances crit damage (for example by 50%) infinity edge + statikk shiv = 80% AD x 1.5 = 120% AD bonus phys damage


** Critical Strike on Abilities** Master Yi's Alpha Strike can critically strike for 60% AD If Master Yi has Glove of Dexterity unique: every 5th auto attack does 30 bonus phys damage If you land 4 basic attacks then Alpha Strike will critically strike for 60% AD

Infinity Edge can enhance that Alpha Strike Crit Damage from 60% AD (x1.5) to 90% AD

same goes for other abilities that can critically strike like GP Parrrley, Yasuo Tempest steel and others

2 Comments

ModThe Djinn6/23/2017, 3:29:05 PM2 votes

I like the idea behind this, definitely, but I think it makes the game into too much of a math problem.

Effectively, you've given EVERY crit-based character a Caitlyn passive to keep track of....save that they actually get SEVERAL Caitlyn passives, each on a different timer. That's super frustrating, since A: your reliable poke improves and it's easier to bully people, and B: it feels like you have to solve math problems when you have multiple items to figure out when it's best to attack someone. If I have a Zeal and an IE every 20th attack hits for both combined, and every 4th attack and 5th attack deals bonus damage, meaning that my expected damage outcome varies wildly based on what attack it is.

That just doesn't sit well with me. Especially since the next damage output is lowered overall (i.e. Infinity Edge goes from an estimated 20% damage boost to an estimated 10% damage boost). This means new crit is best for math-based harass, and not for actually dealing damage.