Idea - Critical Strike Revamp
My idea is that we make each critical strike item to have unique critical strike names
- each critical strike item will critically strike individually
- duplicates provide no extra damage (same names do not stack)
- crit damage stacks on different crit items
This will remove the randomness from critical strikes and make it more clear to you and your opponents when you will critically strike
removed:
Cloak of Agility,
Brawler's Glove
New: Glove of Dexterity (700 gold example price) unique: every 5th auto attack does 30 bonus phys damage
Zeal = Glove of Dexterity + Dagger
Crit – Zeal: every 5th auto attack does 40% AD bonus phys damage
Statikk Shiv = Zeal + Kircheis Shard
Crit – Shiv: every 4th basic attack will deal 40% AD bonus phys damage
Infinity Edge = B. F. Sword + Pickaxe + Glove of Dexterity
Crit – Infinity: every 4th basic attack will deal 40% AD bonus phys damage
You wont get extra damage from duplicates Infinity edge +Infinity edge = 40% AD bonus phys damage (same crit names do not stack) infinity edge + statikk shiv = 80% AD bonus phys damage (different crit names does stack)
Infinity Edge still enhances crit damage (for example by 50%) infinity edge + statikk shiv = 80% AD x 1.5 = 120% AD bonus phys damage
** Critical Strike on Abilities** Master Yi's Alpha Strike can critically strike for 60% AD If Master Yi has Glove of Dexterity unique: every 5th auto attack does 30 bonus phys damage If you land 4 basic attacks then Alpha Strike will critically strike for 60% AD
Infinity Edge can enhance that Alpha Strike Crit Damage from 60% AD (x1.5) to 90% AD
same goes for other abilities that can critically strike like GP Parrrley, Yasuo Tempest steel and others