Champion Creation: Emily the Eccentric Engineer
Emily the Eccentric Engineer
Background:
Emily was born in a small village on the outskirts of Ionia. Her parents were kind people that often let homeless or unfortunate people rest in the house, whilst teaching them skills they could use to earn a living. Emily was no different and spent most of her time inventing contraptions that could better people’s lives. When Noxus invaded, her farther was conscripted to the army and died in battle. Her mother later fell ill and so Emily travelled to the Shojin Temple looking for someone who could help. There she saw a man on fire, she rushed to help but was told he was protesting the occupation of Ionia, which later led to the end of the war.
She saw this man as a hero, someone brave enough to sacrifice himself for the people. Upon hearing he had left to join the League of Legends, she vowed to hone her skills so she could help heroes like him.
Statistics:
Health: 550 ~ 2000 HP regen: 5.5 ~ 15 Mana: 350 ~ 1000 Mana regen: 8 ~ 18 Range: 125 Attack damage: 55 ~ 100 Attack speed: .644 (+ 0 ~ 55%) Armour: 20 ~ 100 Magic Resist: 30 ~ 50 Move speed: 335
Passive: Hit it ‘til it breaks
Every 3rd hit on towers, minions and monsters triggers an effect.
- Minions - If an ally is within 700 range, the minion is instantly killed and the gold is given to the ally. (Cooldown: 10 seconds)
- Towers - The tower is disabled for
35 seconds. (Cooldown:180120 seconds). The tower is automatically reactivated if an enemy takes damage in its range. - Large monsters – The monster is stunned for 2 seconds (Cooldown: 10 second)
- Epic monsters – The monster is weakened, taking 20% increase damage from allies for 5 seconds. (Cooldown 15 seconds)
Q: Flash BANG!!
Cooldown: 18/16/14/12/10 seconds (Starts after cast) Range: 1500 Mana cost: 55/60/65/70/75
Emily channels for up to 4 seconds, increasing the stun duration, damage, area of effect and delay of the ignition. Stun: .5 seconds – 2.5 seconds Damage: 10/15/20/25/30 – 30/45/60/75/90 (+50%AP) Area of effect: 50 range – 500 range Delay: Instant – 2 seconds
W: Healing thingy.
Cooldown: 28 seconds Range: 50 Mana cost: 110 Duration: 140 seconds
Emily places a healing station at a target location that increases the health regen of allies inside by 50 + 1/2/3/4/5% (+1% per 100AP) Max hp + 15% Missing hp per 5 seconds. [The health station can be destroyed by enemies] Stations health: 3/3/4/4/5 Reward of killing: 30 gold
Only 1 can be placed out at a time. Grants vision for 3 seconds after being placed.
E: Tampering is fun.
Cooldown: 10 seconds Range: 100 Mana cost: 80/85/90/95/100
- If used on self or ally, basic attacks deal 20/25/30/35/40 bonus magic damage for 6 seconds. It also increases armour (10/15/20/25/30) (+5 per 100AP) and magic resistance (5/10/15/20/25) (+5 per 100AP). Values are halved if used on self.
- If used on allied tower, increases the towers attack speed by 20/30/40/50/60% for 5 seconds.
- If used on enemy champion, grounds and slows for 40/50/60/70/80% decaying over 2.5 seconds.
- If used on enemy tower, ally’s basic attacks deal an additional 5/10/15/20/25 true damage for 5 seconds.
R: My best Invention yet!
Cooldown: 120/100/80 Seconds Range: 800 (for cast)/400 (for explosion) Mana cost: 130/110/90
A suit of armour flies out of Emily’s backpack attaching itself to the target shielding (150/300/450) (+50%AP) and reducing damage taken by 10% for 3 seconds before exploding, dealing 30% of damage dealt in that time and knocking back enemies.
combo.
. Current we have no silents that disable items and that would be cool to see in game and it would be unique to that champion
Disabling towers = no counterplay, abusable for tower diving.
large monster isn't there already a mastery that stuns jungle monsters?
Epic monster dont need a nerf when you attack them