Wizzy, the Liquid Experiment
With no distinct mass, being formed entirely of a special type of water, created from a lab within Zaun comes Wizzy. His size that he is most comfortable with is no more bigger than the average yordle, able to sink into a pool of water to avoid harm as he slays his foes.
Wizzy was created as a weapon of mass destruction, but forming his own (unintended) free will wanted to be more than just a weapon. So he escaped from the lab and rose to the surface, dwelling in Piltover to find his own purpose, using his powers to protect rather than mindlessly destroy while he searches for what he really wants to be... but for now he shall be a champion of Runeterra.
Wizzy is a immobile low-damage marksman and short-ranged marksman, but his strength lies in his defensive prowess. So despite having many drawbacks, his ability to survive where most marksman would die makes him a late game nightmare to play against, so end the game early before he gets to his late game items because the more attack speed he has the stronger he becomes.
Wizzy is a defensive-marksman, winning by not dying basically. Also he cannot gain bonus health, bonus armour, and bonus magic resistances, these stats become converted to offensive stats instead, his defenses only increase with levels and his own abilities.
Attack Range: 500 units Movement: 335 units per second Attack Speed: 0.695 +2% per level
Water Drop (Passive):
Whenever Wizzy basic attacks, he turns into a pool of water for 0.25 second, causing him to become untargetable, invulnerable, and immobile.
Wizzy deals 25% reduced damage to champions from all sources, excluding Water Drop. Every 5th basic attack deals 8%(+6% per 100AP) of target's maximum health as bonus magic damage and makes them Wet for 3 seconds.
Wizzy cannot gain bonus armor, bonus magic resistance, and bonus health: Wizzy gains 0(+50% bonus armor) attack damage, 0(+200% bonus magic resistance) ability power, and 0%(+10% bonus health) bonus attack speed instead.
Liquefy (Q):
Cooldown: 11/10/9/8/7 seconds; Cost: 20/30/40/50/60 mana; Range: 800 units
Wizzy targets either an allied or enemy champion, cannot cast on self, to liquefy them and make them Wet for 3 seconds.
Allies take 10/15/20/25/30%(+7% per 100bAD)(+5% per 100AP) reduced damage and enemies deal 10/15/20/25/30%(+7% per 100bAD)(+5% per 100AP) less damage.
Overdose (W):
Cooldown: 8 seconds; Cost: 75/80/85/90/95 mana; Range: 1000 / 350 units
Wizzy floods all nearby Wet targets and sploshes out water around them, either dealing magic damage or healing for 60/80/100/120/140(+90%AP), allies can only be healed once. All struck enemies are weakened for 3 seconds, Wizzy's basic attacks against them deal 20/30/40/50/60(+10%AD)(+20%AP) bonus physical damage, this damage can critically strike.
Liquid Cage (E):
Cooldown: 18/16.5/15/13.5/12 seconds; Cost: 75 mana; Range: 700 / 500 units
Wizzy forms a large cylinder of water at the target location for the next 5 seconds, grounding and slowing enemies by 40/45/50/55/60% while inside. Enemies are considered Wet while inside, persists for 3 seconds upon leaving the zone.
Aqua Arrow (R):
Cooldown: 12/9/6 seconds; Cost: 60 mana; Range: 1250 units
Wizzy creates a bow and fires a large arrow in the target direction, dealing 80/120/160(+160/180/200%AD) physical damage to the first enemy struck, making it Wet for 3 seconds, and destroying all enemy projectiles that it strikes.