December MCCC - The End of an Age
It is as though Runeterra itself is on it's last stretch of life.
The Year has grown old, and the nights grow longer. The celestial bodies that are wont to shine through the sky have dimmed, and it seems that all things have withered and faded away.
The Freljord, with hardy folk used to the frost and chill of the year's end felt the icy fingers or despair crawling across their bones.
The standards of Demacia, once gleaming in the eyes of the people, has now dulled and the awe they once cast has receded.
The strength of Noxus, once the only value of the country, now must contend for it's position with the value placed on survival.
The will and finesse of the Ionians seems to fade away.
The Yordles of Bandle City can be seen losing their vigor.
Piltover and it's citizens seem to have slowed their pace and progress seems at standstill.
The zeal of discovery and experimentation has become harder to find in Zaun.
Bilgewater and it's harbors seldom see ship leave nor dock.
The expanse of sands that is Shurima shifts with unknown peril.
The taint of the Shadow Isle echo throughout the world.
The infestation that is the Void has spread and taken root.
But in the wind, an unspoken promise can be heard by those who listen.
The message resonates from the mountains that still stand tall, it calls with the firm unrelenting certainty of the tides. Like the great storms from the ocean it will not be ignored.
In the air it is tasted, something is coming. This age of chaos and destruction is coming to a close. Around the corner of time there is something new, waiting to be reached.
Of course, those that would bring about an ending will not sit idle, they will try for one last push. But if they do, let Runeterra and her champions stand together, and laugh in the face of Oblivion.
If there is no hope, then nothing is left...
Ok, so I will have requirements and all that up soon. But I think I'll start with some of the challenges and thing-a-mehickies.
Ok, this is a final push or stand, pick your poison, Defender or Runeterra? or will you be one of those to drag it into Oblivion?
Second, this is a final chapter to an age, this is when all those that will die hard will shine. Put bluntly, there are concepts that will be allowed to have refused "game over", those that will keep coming back.
Champs that have been submitted in a previous MCCC may be submitted for this one. (mostly to help with people with busy schedules)
Third, Gift of Giving. Reviewing the concepts of others will get you bonus points, not sure how much, but for each review you do you muse be reviewed in turn by who you reviewed. :3 tis the season after all.
Forth!!! uhhh................. I don't know yet, I will keep you all posted tough.
**Challenges** (Not all need to be met, only 1, maybe 2 if you want to)
Runeterra under Siege,
- With the last stretch between Runeterra and a possibly better future, it needs to endure. This means that for Champions that are on the side of keeping Runeterra around, want to "Break the Siege", don't just sit around and take it, go make sure that you can still go on! Your concept should be able to reflect that aspect in some ability, or even playstyle.
- On the reverse side, Champions that are against Runeterra coming back from the brink would need to show that aspect in some ability/playstyle. Keep your enemies under their towers, don't let them leave the base, and when your ahead? Make sure it stays that way!
Can you Endure?
- Defenders of Runeterra, you have been able to take shit for a long time, because of that you don't mind waiting a little longer. Reflect this with the use of Channel times. Whether or not the ability procs after the channel time I leave to your discretion.
- Falling under the category of the above's opposition, you can probably guess what you want. You will want to start being that mini cc asshole, the one that can interrupt everyone else with short bursts of crowd control. Not to be spammed but it should maintain momentum, or make your enemies waist their valuable abilities.
Time for lore/background challenges
It's obvious that there is something in the air, as I kinda over stated in the little intro bit, but to each character this is different, how does your character know, or feel that a change is coming? Let your lore say so.
"Strange Friends"
When it comes to dealing with imminent destruction some unlikely alliances form, old enemies can become friends when there is something after both of their chewy bits. Express some unlikely friendship/companionship that the threat of the end, or promise of a new future, your character has formed.
~~Monsters Anonymous...
If your character is here to bring about the apocalypse, then well... Where did they come from? What is their reason? And do they have a preferred Armageddon in mind for their pleasure?~~ < this stuff isn't a challenge, just something that should be in anyway.
Submissions accepted until the end of the next Sunday, not this one coming up, but one after. I'm trying to allow for Exams and Holiday shopping here, if that is a timeline that is bad plz let me know.
Glhf
- ElementLlama
Thank you Panda Eggs for assisting this MCCC with Volunteering
mini example concepts(?)
I thought it would be a good idea to make some bare bones kits to help get across some of the ideas of what the challenges are asking. I'm fine with some abilities being taken from these if they inspire you, ***BUT*** to use them you must have permission from the other competitors, if 3 others give you the a-okay you will be allowed to use the abilities. If you have an ability like one of the ones below (hating myself right now), please state whether or not you got the idea from the samples, if the judges and myself agree that one of your abilities is essentially a copy paste of a sample ability, we will ignore it and give it 0 points if the community permission is not there.
Tyke, the Rune Hammer
Challenges addressed: Siegebreaker, Channel times
Passive - While out of combat for at least 3 seconds Tyke generates stacks of hyper-activity, 1 per 4 seconds maxing at 10. for every Stack of hyper-activity, Tyke gains 1.5% bonus movement speed. Upon entering combat, Tyke losses his stacks of hyper-activity. For each stack lost, Tyke gains +**X** armor and mr, and increases his attack speed by **Y**%, these effects last for 7 seconds.
(Example of a passive for a siege breaker, the longer that Tyke is forced to stay in base the better he gets at exiting the base and bringing the fight to the enemy team.)
Q - Tyke bull-rushes towards the cursor for **A** seconds, or until hitting terrain or an enemy champion. At the end of the rush Tyke knocks back an enemy for a small distance and deals **B** magic damage.
If Tyke has his E active, when the rush ends he brings his war-hammer down knocking nearby enemies up and slowing them for **C**% for a small amount of time, the damage will also increase by **D** magic damage, the effects are increased based on the number of Swings Tyke's E has made.
(notes for this will be after the E, just cause that needs to be explained first)
W - Tyke enchants his Hammer for **X** charges plus the number of nearby ally champions, or for 5 seconds. Auto attacks will consume one charge and deal additional damage in a small AoE. For every charge generated upon casting, Tyke gains **Y** shield until he has no more charges or until it breaks.
(This ability is to encourage fighting as a team, where "Tyke" will be most useful, essentially the sum is greater than the whole was the main theme for this sample. This is another Siegebreaker ability, as it gives Tyke the capability to lead his team into situations where the enemy team's presence would normally deter them i.e. when they have Baron buff outside of inhib-towers or inside the base)
E - Tyke begins swinging his hammer above his head for 3 seconds (or until reactivated), at a base rate of 1 swing per 1.5 seconds, scaling with Tyke's attack speed. At the end of the channel Tyke does one final swing dealing **X** damage and slowing for **Y** percent for every full swing made. Activating Tyke's Q during the swings will extend the channel time until Tyke collides with an enemy. While tyke is swinging his war-hammer his movement speed is decreased by **Z**%, his auto attacks are canceled and he does a third of his ad in damage to enemies touched by the hammer while it swings.
(Here is where the Channel time challenge is addressed, I like this example since it isn't a typical channel time, comparable to Lucien's R and to a lesser extent, Garen's E. With the attack speed increase it has the potential to do a lot more, but it causes a trade off between durability and damage for prospective builds. Combined with his Q, he can be an amazing ad bruiser for engaging and in general an optimal front line, so long as he is durable enough to survive and keep on going ;D, on the other hand attack speed and damage could take advantage of his AoE and the buildup from his Swings.)
(Explanation for his Q before I forget [I almost saved and closed window without explaining], His Q is meant as an engagement, with his E it allows him to have a channeled siege-breaking ability thereby combining both the challenges Tyke was built to address. Anyway, landing in the middle of the enemy team with his QE combo, he makes a sweet spot in the time his team can follow up, with co-ordination Tyke can effectively lead his team into a fight that will end depending on how well both teams can work together, either following up, or taking out the greatest perceived threat)
I'm not going to be bothered with making an Ultimate for Tyke, his passive, Q,W,E already achieve the goals of the challenge. I also understand that this character is blatantly broken in that he can effectively engage team fights pre-6 with something like a shorter version of Sion's ultimate. Then again, he wasn't made to be a legit concept but as an example of what kind of things the given challenges are looking for. If anyone is bothered by the fact he has no ult, comment and yell at me, I might add it ;P
Concept example 2, challenges addressed : siege and interupts
Lork'Tul, the Hound of the Void
Passive - While Lork'Tul has an enemy champion or structure in vision they slowly generate Hatred stacks, 1 per **X** seconds maxing at **Y**. For each stack of Hatred Lork'Tul gains 15 attack range. Basic attacks will consume 1 stack of Hatred and deal additional magic damage based on **Z**% of the targets current health.
(Addressing Siege with the passive, with sieges being times when you hole the enemy up under their towers and really, keep them from being able to comeback from a defensive position to one where they can afford to engage you. This passive allows Lork'Tul to be able to occasionally poke an enemy keeping them too low to retaliate and keeping Lork'Tul far enough from the tower to be able to dart away from the agro after the attack)
Q - Active : Lork'Tul fires an empowered spike from his tail towards the cursor, that damages the first enemy it touches, if the enemy is currently channeling an ability the channel is canceled.
Passive : Every **X** times an enemy champion casts a spell nearby Lork'Tul gains a free use of his Q which will cost no mana nor put it on cooldown.
(Addresses Siege and interrupt, When enemy champions are holed up under their towers, those that have sustain abilities will try to keep their team alive, however this allows Lork'Tul to poke them, making it hard for the enemies to judge whether or not healing themselves or an ally is worth it, the interrupt for this ability goes without saying)
W - Lork'Tul creates a circle of energy around him that lasts for **X** seconds, enemies inside that circle are silenced for **Y** seconds after they cast an ability. Enemies moving away from Lork'Tul are slowed by **Z**%.
(This ability mainly focuses around interrupts in the form of frequent short bursts of silences, what happens here isn't necessarily interrupting a channel(ed/ing) abilty, but interrupting champions that can combo or need to combo. Imagine Lee Sin jumping into your team to ult one under tower, even though he doesn't have any channel abilities his combo is interrupted)
In this case I don't believe I need to make an example E or ultimate, since the passive and two abilities pretty much cover the challenge. Also, I feel that I should mention that I do not mean for the examples to be showing the only way for someone to achieve a challenge, they are there to serve as inspiration. Please be creative, and if you have an unusual way of meeting one of the challenges please explain how it meets the challenge or talk to one of the judges or myself. (Now that I think about it the W on Lock'tul looks a lot more like an ultimate than a basic ability...)
***Current Competitors***
Core Auger, with **Volare, The Smirking Prince of Raptors**
Kamiro Wolf, with **Vishas, The Omniscient Shaman**
Othello the Cat, with **Serga, the Leech Catalyst**
Karsoc the Great, with **Karsoc, The Great**
The Red Goat, with **Pico, The Gemini Blade**
Bluydee, with **Egothes, the Fragment of Divinity**
Vbunnie, with **Heidi, the Wrangler**
Still Eternity, with **Siegmar Stonewrite**, of the title I don't quite remember...
newfypuppie, with **Aurora, The Reflection of Noxus**
Elphrihaim, with great indecisiveness
Drakylon, with **Deadalus, the Liberator**
Raptamei, with **Kra, Historian of Eternity**
Panda Whistle **Nohime, Viper of Ionia**
and hopefully more to come :D