Lyru - The Man of Honour Champion concept

TheGoomyGamer·10/1/2016, 1:46:48 PM·1 votes·500 views

So it's been a while since I last posted a champion concept, my previous one being Ragnageddon, Spawn of the Baron, and I've been coming up with ideas left right snd centre, so here's one I thought was pretty good. Without further ado, introducing a rough guide for my concept champion - Lyru, the man of honour. Please tell me if these things get confusing, as I think they might.


Lyru, The man of Honour Fighter Attack: 9/10 Magic: 1/10 Defence: 3/10 Difficulty: 9/10

P - Combo Combo - Lyru can use his abilities in combos of three before going on cool down. Each first ability if a punch, then a kick, then a roundhouse kick. Each type of ability has special interactions Punch - Deals damage - The most of all of the three move types Kick - Deals the least damage out of all of the moves (exception below) but has a brief knock attached to it Roundhouse - Deals the second-most damage, has a slight knockback Each of his basic abilities add bonus effects to the above moves In addition, Attack speed decreases the cast time of his abilities All abilities apply both AA and spell on-hit effects

Q - Spirit of Fire - 14/12/10/10/10 CD Fire Punch - Deals 50/60/70/80/90 (1.0AD) Physical damage and applies a burning debut to the enemy, dealing 5%maxHP (+1% per 100AD) in magic damage over five seconds. Costs 70 energy Fire Kick - Deals 30/40/50/60/70 (0.9AD) Physical damage and applies a burn to enemies, refreshing the duration of and burn already on them. Knocks up enemies for 0.5 seconds. Costs 50 energy Roundhouse of Fire - Deals 40/50/60/70/80 (0.5AD) Physical damage and applies burn to enemies, refreshing the duration of a burn if they already have one. Knocks them back slightly. Costs 30 energy

W - Spirit of Thunder - 18/16/14/12/10 CD Thunder Punch - Deals 40/50/60/70/80 (0.5AD) (1.0AP) Magic damage and restores 70 energy. Costs 60 energy Thunder Kick - Deals 20/30/40/50/60 (0.5AD) (1.1AP) Magic damage and restores 60 energy. Knocks up enemies for 0.5sec. Costs 50 energy Roundhouse of Thunder - deals 30/40/50/60/70 (0.7AD) (1.0AP) Magic damage and restores 100 energy over 3 seconds if Lyru remains in combat. Knocks them back slightly. Costs 30 energy

E - Spirit of Frost - 20/16/12/10/10 CD Frost Punch - Deals 30/45/60/75/90 (0.7AD) (0.1AP) Physical damage and slows the target by 20/30/40/50/60% for 2 seconds. Costs 65 energy Frost Kick - Deals 10/25/40/55/70/ (0.8AD) (0.3AP) Physical damage and knocks up enemies for 0.6/0.7/0.8/0.9/1 sec. Costs 50 energy Roundhouse of Frost - Deals 20/35/50/65/80 (0.7AD) (0.5AP) Physical damage and slows enemies by 20/30/40/50/60% for 2 seconds. Costs 35 energy.

R - Spirit of Transcendence - 40/30/20 CD 90/45/0 energy

  • Performes a long ranged dash in a targeted direction
  • Calculates if any enemy champions are going to be hit
    • If any champions are going to be hit, then the dash will stop at the final champion (or the campion closest to the end of the dash)
  • Deals 100/200/300 (1.0AD) (0.5AP) Physical damage to all enemies within the dash
  • Can be cast without incurring a cost and only putting the spell on a 20/15/10 second CD on any target that has been hit with a roundhouse kick within the past five seconds.

No lore, because I'm lazy


Skin Ideas? Well, I had one idea for an ultimate skin "Dragon Elder Lyru" that was ultimate because each spell would have had some kind of animated ghostly spirit-dragon, a flaming red one encompassing his fist for fire punch, one similar to Ao Shin translucent and yellow trailing behind his foot in a roundhouse of thunder, etc. and most importantly three animated translucent, ghostly dragons akin to Hanzo's ult in overwatch but a lot smaller (and three of them) , red, yellow and blue would be circling behind him, trailing back behind his left shoulder. Plus, obviously, a new model, lots of new voice lines and maybe a skull that glowed depending on his most recently used skill or some RNG or something.


So, what do you guys think? My idea was to create a champion that would be focused around combos but would only need to be known (Not one-tricked) to play effectively. Tell me what you think through the comments section and the poll below. You may see a bunch more concepts from me as I've been making quite a few.

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