Champion Concept - Raenaude Daemon

Belue·2/11/2016, 3:20:25 PM·3 votes·717 views
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Hello! Im looking for some feed back on this champion concept and also someone to help with exact number and all that! I have this champions concept and two others on my website ( http://www.austinveiger.com ) which are artwork rn but would love to hear ideas for their possible kits and also just feed back on their direction and all that! Thanks!

Raenaude Daemon (Ray-now-d Day-mo-ne)

Concept: Daemon, a carnival ring leader who has sold his soul and gained powers of deception. This trade came at the cost of his humanity. An inquisitive personality and demonic presence brought on by a short temper gives him the edge needed to put on a one of a kind performance.

Passive: Go Big or Go Home Two units are marked (can be an enemy champion) Once marked, if hit will display WINNER or LOSER If Raenaude gets WINNER he will gain an extra X gold when he returns to the fountain If a champion is marked, hit with an ability, and displays winner, that ability will do additional damage if Raenaude get LOSER he will lose his winnings after Raenaude hits one of the two marked, two new targets will be picked. if Raenaude is a winner and continues to play the game by hitting another marked, he will have the opportunity to go double or nothing in his winnings. hitting an unmarked target will reset the marked and allow Raenaude to keep his current earnings. Q: Now You See Me Raenaude places a triangle of rings down on the ground He then jumps through the first and reappears at the second, keeping momentum, falls through the second and appears out the third, falling back to the first ring. dealing physical damage to enemies standing around the ring Raenaude comes out of Clicking once appearing from one of the rings will cancel the chain If the target is marked and displays WINNER, the attack will ignite the target W: Left Behind Raenaude stabs his opponent, leaving the blade and slowing them down Raenaude’s basic attack is reduced and his movement speed is increased Activating the ability again will cause Raenaude to remove the blade, causing the target to bleed E: Dead Center Raenaude pulls out an oversized hammer from his top hat Hitting a target in the center of the mark will cause the target to be stunned and do physical damage Hitting a target in the outer ring of the mark will do physical damage R: The Demons Gambit Raenaude sacrifice siege minions to his demon half in exchange for power. Sacrifices do not give gold. The sacrifice builds stacks on selected abilities that, once Raenaude succumbs to his demon form, gains a speed boost and bonus damage, and also uses his abilities (the ones with stacks) with no cool downs. Max (3) stacks and 1 ability

Intro: I ran through through the brush, branches scrapping against my knees as if they were trying desperately to pull me back. The wind grew more bitter as pushed my way through the thinning tree line. Faintly, I could hear the sound waves crashing against a cliff side. I could hear him mumbling behind me or at least I thought he was. His voice whispered through the trees calling out. I could hear his laugh. A branch fell I kept running, falling, fighting for my life. A brisk ocean tide had just swept in around the base of the cliff and without hesitation, I dove. My body weightless, the salty mist of the ocean soothed my burns. I saw the reflection of the moon in the water; then red. He caught up to me and I had almost done it. Another tide collided against the mountain side when a thick cosmic black smoke shrouded me. A familiar hand grabbed mine and with I loud snap I was gone. I opened my eyes, the stage lights blurring my vision as I raised my hand to look out. The sound of applause rang through my head and a large figure took a deep bow. He looked back at me. His eyes flickered in the harsh lights as a smile grew beneath that ridiculous mustache. He stood up straight. “Well that was quite the show! Wasn’t it!?” he leaned toward me, his face inching so close to mine. He quickly turned back around to the energy of the crowd, his arms raised as they praised his performance. “Aaaaaaah. Well that’s all for my act folks, but that doesn’t mean the show is over! Our lovely volunteer has big, big night ahead of him before we send him back to Demacia. So stick around and enjoy your time here at Le Carnivale Daemon!”

6 Comments

FloRaider422/11/2016, 4:50:08 PM2 votes

Sounds very interesting, but I think it may need some tweaks.

Compared to other Gold Gain effects his passive is too random, you could rack up a huge win and gain a significant lead after going back, but you can also instantly lose it without hardly any gameplay involved for you or your opponent. This effect definetly needs to be more reliable and skillbased. It feels a bit as if his Q-ability would be very hard to hit since it is so telegraphed and would mainly be used as a mobility tool. Can you reactivate W only when you are close or always ? His E is interesting, but not exactly an abilty I would expect a ring leader to have. (Channel ?) Can he use the ability repeatedly when he activates his ult and for how long ? Regardless it seems a bit unfair to deny your enemy gold by killing your own minions.

He seems to be leaning towards a hit and run playstyle: Keeping enemy at bay with E and W procing his passive (praying to RNGesus), escaping dangerous situations with Q (still not sure why it has three rings) and dealing damage with his Ultimate. Which is fine on it's own, but I don't think it fits a deceptive ring leader.

Valeriana seems a bit close to Zyndras hometurf in my opinion. I guess Vinniji has the hares powers or something along those lines and he probably has a speedster kit, but his visuals could use a bit more power (hare ghost shillouette/tatooes glowing yellow/etc.)