Yvva - The Infernal Fury (Dragon Champion Concept)
https://vignette.wikia.nocookie.net/dotd/images/2/23/Corrupt_erebus.jpg/revision/latest?cb=20140409142838 http://forsakenisles.com/wp-content/uploads/2017/08/cortanos.jpg First off, there are two things very satisfying when playing as certain champions in the game. If you were play as a champion against its nemesis in lore, such as Pantheon against Aatrox, or Volibear against Ornn, or maybe Lucian against thresh. It gives that motivation and adrenaline to take the other down. Also, dragons. Dragons are probably the best mythological creatures if you ask anyone on a poll, it's going to be a dragon. So, what if we combined both of them into one.
Who is Yvva? I don't really need to add much lore into this champion, because Yvva is already in the lore, she is shyvana's mother... or I wouldn't say mother because she tries to kill shyvana endlessly. Anyway, she was a fire drake who not only tried to kill shyvana, thinking she was an abomination, but succeeded in killing shyvana's father. However, during a fight with Demacians, and Shyvana against Yvva, Shyvana managed to kill her. But then your asking, how would she then be considered a champion? Simple answer, the same case as Senna. Yvva could have possibly came back, or brought back from the dead, as we know, Noxus did after all revive Sion in his lore, so they might find some use for Yvva since Demacia already has a fire drake on their side anyway, and Noxus would want to stay ahead of the game.
What would Yvva's design be? Yvva, considering she would have to be brought back from the dead at this rate to be considerable as a Champion, would have dark scales with phantasmal or spiritual flames. The image I shown above could be a nice representation of what I think Yvva should look like, and if there is complaints on "its too different than shyvana," here is the thing, Shyvana is not entirely a dragon, she was imbued with essences of dragons and a human who stumbled upon the nest, so her dragon form wouldn't be entirely complete, which is why her appearance is so far different than the infernal drakes on the map. Of course, not all dragons share the same traits, which is why I wanted Yvva to look more menacing, imposing, evil.
Playing as a dragon. Something I would want the champion Yvva to accomplish is having the full feeling of being a dragon, being unstoppable and destructive. Of course, since shyvana is based off the "fury of a dragon," such as building up draconic rage, Yvva would be entirely a dragon, so she wouldn't have any other form except her own. Now, her role would have to be tanky, but deal heavy damage which sounds... Garen levels of broken, sure, which is why there is simple ways to counter her, including some parts of her kit players could use to avoid or block Yvva's attacks, but in order to keep Yvva strong and viable, those opportunities would have to be temporary. _________________________________________________________________- Kit: Role: Mage, Tank, Bruiser Damage: AD/AP Lane: Jungle
Passive: Wings and Soul Aflame The more Yvva deals or takes damage in combat, the more damage she can deal. Instead of a mana bar, Yvva has a Wrath meter, which increases every time she takes damage or deals damage, up to a cap of 100. Yvva can gain up to 10-30% bonus damage based on level. When the meter is full, Yvva's armor and magic resist is also increased by 20% Bar depreciates by 1 each second after 5 seconds of being out of combat.
Q: Infernal Soulbreath Yvva winds up and channels for 2.25 seconds, then unleashes a stream of fire in a straight line for 5 seconds, dealing continuous damage to enemies in its range, and can be aimed with the mouse while unleashing flames. Yvva can walk while breathing the flames but her movement speed is reduced by 50%. The breath cannot go through or over walls of any kind (including champion created terrain). However, the breath can deal damage per second to champion generated structures until they break. Ability can be recasted to cancel it to reduce the cooldown of the ability depending on the remainder of the duration. (The damage of the ability is devastating, but can be easily avoided by stepping behind a wall, or champion created structures. Note: Yasuo's wall is not spared.)
W: Titanic Tectonics Yvva winds up for 1.5 seconds with an indicator of green flames on the ground of the circular range where she is aiming. After winding up, Yvva dashes a short distance to her target location, dealing damage and knocking up enemies for 1.5 seconds. Rock pillars split up from the ground at the end of three directions away from the epicenter of the slam, which is considered champion created terrain. which enemies hit by them don't take damage, but are knocked up and away from it for 0.8 seconds. (The knockup of the attack is strong, and allows Yvva to make a devastating early engage. However, mind the rock pillars left a distance away from the slam, they can be used to avoid Yvva's Q.)
E: Draconic Rampage Press: Yvva bites forward, dealing damage. However, if Yvva hits an enemy champion, blue/red buff, or other medium to larger monster, she picks them up for 3 seconds, making the target she is holding untargettable for 3 seconds. After the duration, she drops them automatically. If recasted before the end of the duration, she can throw the target in a straight line, dealing damage to other opponents in the line, but doesn't deal damage to the target she threw, UNLESS they hit a wall of any kind. Enemy and ally champions hit by the held opponent Yvva threw knocks them back away from the target she threw, but only deals damage to enemies. (This makes the pillars useful for Yvva, and allows her team to secure a victim as long as they aren't hit by said victim.) Hold: Yvva charges forward a distance after channeling for 1.5 seconds, and can be steered (like sion's ult). Enemies she charges into are knocked aside while taken damage. The first enemy champion or large monster is pinned and is pushed constantly by Yvva for the remainder of the dash, but they can still attack her, however she takes less damage from the opponent she has currently pinned by the dash. Stuns the pinned enemy if she hits them against a wall at the end of the dash. (Be aware that Yvva's charge can steer, but not that far, so you can predict and avoid it like sion's ult or Nunu's big snowball)
R: Fire and Perdition Yvva after 1 second takes off to the skies, and then charges up again for 2 seconds before gliding over a long and wide range, breathing fire downard at the terrain she crosses over, setting it aflame for 4 seconds, dealing damage on the initial blast and the burn. The warning mark is shown to enemies 1.5 seconds before she begins her wrath. This attack also burns away wards, and jungle plants without setting off their effects.