Yvva - The Infernal Fury (Dragon Champion Concept)

Shmeeve·10/27/2019, 1:51:56 AM·7 votes·5,375 views

https://vignette.wikia.nocookie.net/dotd/images/2/23/Corrupt_erebus.jpg/revision/latest?cb=20140409142838 http://forsakenisles.com/wp-content/uploads/2017/08/cortanos.jpg First off, there are two things very satisfying when playing as certain champions in the game. If you were play as a champion against its nemesis in lore, such as Pantheon against Aatrox, or Volibear against Ornn, or maybe Lucian against thresh. It gives that motivation and adrenaline to take the other down. Also, dragons. Dragons are probably the best mythological creatures if you ask anyone on a poll, it's going to be a dragon. So, what if we combined both of them into one.


Who is Yvva? I don't really need to add much lore into this champion, because Yvva is already in the lore, she is shyvana's mother... or I wouldn't say mother because she tries to kill shyvana endlessly. Anyway, she was a fire drake who not only tried to kill shyvana, thinking she was an abomination, but succeeded in killing shyvana's father. However, during a fight with Demacians, and Shyvana against Yvva, Shyvana managed to kill her. But then your asking, how would she then be considered a champion? Simple answer, the same case as Senna. Yvva could have possibly came back, or brought back from the dead, as we know, Noxus did after all revive Sion in his lore, so they might find some use for Yvva since Demacia already has a fire drake on their side anyway, and Noxus would want to stay ahead of the game.


What would Yvva's design be? Yvva, considering she would have to be brought back from the dead at this rate to be considerable as a Champion, would have dark scales with phantasmal or spiritual flames. The image I shown above could be a nice representation of what I think Yvva should look like, and if there is complaints on "its too different than shyvana," here is the thing, Shyvana is not entirely a dragon, she was imbued with essences of dragons and a human who stumbled upon the nest, so her dragon form wouldn't be entirely complete, which is why her appearance is so far different than the infernal drakes on the map. Of course, not all dragons share the same traits, which is why I wanted Yvva to look more menacing, imposing, evil.


Playing as a dragon. Something I would want the champion Yvva to accomplish is having the full feeling of being a dragon, being unstoppable and destructive. Of course, since shyvana is based off the "fury of a dragon," such as building up draconic rage, Yvva would be entirely a dragon, so she wouldn't have any other form except her own. Now, her role would have to be tanky, but deal heavy damage which sounds... Garen levels of broken, sure, which is why there is simple ways to counter her, including some parts of her kit players could use to avoid or block Yvva's attacks, but in order to keep Yvva strong and viable, those opportunities would have to be temporary. _________________________________________________________________- Kit: Role: Mage, Tank, Bruiser Damage: AD/AP Lane: Jungle

Passive: Wings and Soul Aflame The more Yvva deals or takes damage in combat, the more damage she can deal. Instead of a mana bar, Yvva has a Wrath meter, which increases every time she takes damage or deals damage, up to a cap of 100. Yvva can gain up to 10-30% bonus damage based on level. When the meter is full, Yvva's armor and magic resist is also increased by 20% Bar depreciates by 1 each second after 5 seconds of being out of combat.

Q: Infernal Soulbreath Yvva winds up and channels for 2.25 seconds, then unleashes a stream of fire in a straight line for 5 seconds, dealing continuous damage to enemies in its range, and can be aimed with the mouse while unleashing flames. Yvva can walk while breathing the flames but her movement speed is reduced by 50%. The breath cannot go through or over walls of any kind (including champion created terrain). However, the breath can deal damage per second to champion generated structures until they break. Ability can be recasted to cancel it to reduce the cooldown of the ability depending on the remainder of the duration. (The damage of the ability is devastating, but can be easily avoided by stepping behind a wall, or champion created structures. Note: Yasuo's wall is not spared.)

W: Titanic Tectonics Yvva winds up for 1.5 seconds with an indicator of green flames on the ground of the circular range where she is aiming. After winding up, Yvva dashes a short distance to her target location, dealing damage and knocking up enemies for 1.5 seconds. Rock pillars split up from the ground at the end of three directions away from the epicenter of the slam, which is considered champion created terrain. which enemies hit by them don't take damage, but are knocked up and away from it for 0.8 seconds. (The knockup of the attack is strong, and allows Yvva to make a devastating early engage. However, mind the rock pillars left a distance away from the slam, they can be used to avoid Yvva's Q.)

E: Draconic Rampage Press: Yvva bites forward, dealing damage. However, if Yvva hits an enemy champion, blue/red buff, or other medium to larger monster, she picks them up for 3 seconds, making the target she is holding untargettable for 3 seconds. After the duration, she drops them automatically. If recasted before the end of the duration, she can throw the target in a straight line, dealing damage to other opponents in the line, but doesn't deal damage to the target she threw, UNLESS they hit a wall of any kind. Enemy and ally champions hit by the held opponent Yvva threw knocks them back away from the target she threw, but only deals damage to enemies. (This makes the pillars useful for Yvva, and allows her team to secure a victim as long as they aren't hit by said victim.) Hold: Yvva charges forward a distance after channeling for 1.5 seconds, and can be steered (like sion's ult). Enemies she charges into are knocked aside while taken damage. The first enemy champion or large monster is pinned and is pushed constantly by Yvva for the remainder of the dash, but they can still attack her, however she takes less damage from the opponent she has currently pinned by the dash. Stuns the pinned enemy if she hits them against a wall at the end of the dash. (Be aware that Yvva's charge can steer, but not that far, so you can predict and avoid it like sion's ult or Nunu's big snowball)

R: Fire and Perdition Yvva after 1 second takes off to the skies, and then charges up again for 2 seconds before gliding over a long and wide range, breathing fire downard at the terrain she crosses over, setting it aflame for 4 seconds, dealing damage on the initial blast and the burn. The warning mark is shown to enemies 1.5 seconds before she begins her wrath. This attack also burns away wards, and jungle plants without setting off their effects.

6 Comments

Jack of Storms10/29/2019, 1:50:46 AM2 votes

Heyo~

This is an interesting concept, and feels like it very well suits the concept of a powerful, destructive dragon. So good job! I always struggle to round out my ideas.

But like someone mentioned below, if it is undead it should probably be referred to somehow.

Also I feel there is too many channels. These abilities might just be too projected. I don't know for sure of course, but there are a lot of windups. Though in all honesty maybe they just stand out cause most champ abilities don't mention their windup durations. More importantly, I am bothered by how different the e ability is based simply on whether you hold it or not. In the case of pyke, for example, channeling e for longer does not change the ability much, it just makes it single target and adds a new effect while gaining range. In your case, the ability is entirely different.

Though it's not bad to try and fit in a fourth ability somewhere, maybe try to incorporate it another way. Like, maybe it is only accessible if your passive is fully charged. Or, it's a second cast effect to the ult. In my case, I once had a concept I thought would be interesting where the champion has an ability that can only be used while all his other basic abilities are on cooldown. I don't think that fits for this particular case, but I think it's an example of a different approach.

FlameHalbrdOkido10/27/2019, 7:10:28 PM1 votes

Kinds feels like u are very much inspired by Deathwing. I don't blame u, but if ur gonna do a dragon in lol they gotta be more unique especially since u brought up the idea that she's an undead dragon u need at least one passive or ability that links to that part of her theme.

Riot may do another dragon in the future but they won't do a simple dragon themed one like Shyvana or Deathwing they will put thier own unique theme spin on it.

Pls check this out https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/yluUljGw-faoug-the-spirit-crypt

Theme aside, there's a big issue with ur E having the CC level of an ultimate. Its basically Skarners ult but better, since u get a steering dash that knocks everyone to the side, knocks the 1st target to the end of the dash and then lets you throw the target which deals damage to them and everything they hit... thats a lot and could honestly be toned down 2 something more like a slower steering Alistar headbutt that steers and knocks back the 1st target to the end of the dash and a few hundred units beyond that taking dmg for each other unit or wall they hit.

Additionally ur Q seems 2 similar to Deathwings key ability as well, what if as a bonus effect, the flames curved around terrain? If it hit a long wall the flames spread out along the wall a bit like Graves Q. If the flames hit a short wall it splits the flame in 2 and they travel PAST the short wall.

I say Facts10/27/2019, 9:26:16 PM1 votes

Great concept, I like the idea of a playable complete dragon unit. However, nah so many feminim characters I want a male dragon! tired of female concepts, they are everywhere

Alacaster Soi10/27/2019, 10:24:47 PM1 votes

R should be named fire and brimstone. I'd say it is classic and would fit into the meta really well, but super easy to doge. her ult should not indicate and instead her whole game play should be about steering. She takes off becoming untargetable and unseen for 1 + wrath-percentage seconds as you draw curved path on the ground with your mouse (by left clicking, where you can click is indicated by a cone, right click to begin and end the path) that the enemy can't see, the longer, the less damage, shorter, more damage (for buring the ground). Your team fights could be very creative with this. After the channel, she dives, gaining 25/35/55% + 80% wrath percentage movement speed waxing then and waning over the duration of the path. The path you draw becomes more red colored near the maximum length. The path can start within 600 units of your initial location and is uninhibited by terrain. You ignite the ground doing moderate damage and ignite champions doing the main significant damage. The aoe of the main damage area increases with ult level probably something like 200/300/500 units. And damage and path length would of course scale with wrath and damage be applied every .3 second increments per champion beginning instantly on contact.

I think this would make the champ way more fun, because she's simple over all, in that moment you become hyper focused. An alternative name would be apocalyptic fate or indiscriminate extinction also you can use this to get your entire team to safety. With this you are practically guaranteed to do some damage rather than all or nothing, making you a carry/bruser/support. An absolutely EPIC champion otherwise.

maybe she creates a pulse of air, knocking back everything by a little bit for .8 seconds when she takes off.