URGOT REWORK IDEA (FEEDBACK APPRECIATED)
I had a quick suggest to fix urgot. I had seen that the team at riot was working with the gate like ability and have a similar idea that is less broken and would be able to code by coding in the opposite fashion of yasuos windwall.Here is my idea for the urgot rework:
Q: Increase the range of his q but not the scaling and allow for a passive that when his ultimate is active his auto attacks have increased range equivalent to his acid hunter. The reason being for the ultimate and E change
W: Shield applies a stronger slow but at the cost of a reduced shield scaling and has built in damage reduction scaling up to 20% as a passive (can be altered it just seems like he would need it since his ult no longer would contain it but wouldnt want his shield to get destroyed immediately opening up the option for kiting and for counterplay since it would only take a small amount of damage to stop his shield.)
E: have his autos and acid hunters apply a DoT effect and armor shred but not have a tracking ability when activated and call it something that implies the person is marked. this correlates with his new ultimate. (allows for bully potential as well as a possibility for correlation with the ult to make him a single target anti-carry focus)
R: His new ultimate can either be for him or himself and allies but is stated as such "Urgot opens a Dimensional Transfixer for 3 seconds that allows for skillshots (his or his allies depending on the gameplay riot chooses would be balanced) and his auto-attacks to auto target a designated character effected by his e as long as the character is in range of the skillshot. (this allows for correlation with the e so that he can be an anti-carry and allow focus to a single character for burst.)
This rework would allow for counterplay in the fact that the q w and e would remain very similar to his gameplay and only the ultimate paired with the skillshot of e would allow for a single target burst to fulfill his roll as an anti-carry. it strengthens his other abilities to allow for a kiting off tank bruiser who has a small to medium margin in which to kite his enemies depending if hes auto attacking or casting. This also allows more playstyles and build paths since his acid hunter as well as his auto attacks are affected by his kite. The decision would be to go with either attack speed like an adc or a typical urgot build towards a caster anti-carry you normally see. This would improve gameplay and strengths of his core kit while maintaining the style urgot currently embodies and puts him on a very limited window to burst his target down. This requires the player to be skilled enough to pull off his burst effectively or be punished for it.