[Champion Concept] Dormus, the Wrestler
Primary: Tank Secondary: Fighter
Ally:

Lore: Some fight for power, some for wealth, other for vengeance. Only a few fight for fun Dormus is one of them. A famous wrestler in his hometown, capable of knocking a man out with a punch and wrestling a bear into submission, Dormus soon loose interest in the dingy little town where there's no one to challenge him to a fight. He doesn't hate them, of course, as he very much enjoy the presence of his fan, and the cheer of the crowd and the admiration of the kids are half the reasons he does these kind of things. But still, his body aches as he long for a worthy challenge. A challenge that would soon turn his life upside down One day two strange travelers stopped by his town and went into the bar where Dormus worked at when he isn't out training by punching down trees and putting alligators in a chokehold. One, overweight beyond all measure that its a miracle he could walk. The man stinks of alcohol. The other of smaller stature, covered in a hooded robe that only leaves his multiple eyes glowing under the darkness of his hood. They came, they sat down, and they drank and they drank and they drank. And they fought, one another and the one next to them. As one of the worker, Dormus rushed to the scene to try and stop the brawl. What he sees next sends a jolt through his spine, a tingling sensation of excitement and renewed passion. The man in a robe picked up a chair countered three of the bar guard before knocking them unconscious. And he realize that the traveler is the same as him, a man who fight for fun, a man who is good and knows it. The two locked eye, exchanged understanding stare and smirks, and charged each other, evenly matched, the man's chair does not seem to do much damage to Dormus rock hard muscle, and Dormus tree-splitting punches never seem to connect with the man's agile movement. They fought for 2 days and 1 night. On the last night, sensing the other exhaustion, the two agreed to a truce, sat down and drank. Two fighter of titanic skill who just a moment ago were at each other's throat, now sitting down and drinking like old friends. When it's all set and done, the two travelers paid for the damage they caused, and went on their way. Dormus left too, but a day later after he fixed the bar and did the best that he could to help his village before he departed. He knew that there are greater challenges that await him outside, greater fight and greater friends to be made travelling the world. One of his smallest fan, a sick little girl who loved watching his display of strength, gave him a necklace. "You were my hero" she said "take care, and please comeback someday" Dormus looked at the girl, patted her head and said reassuringly "I will, and when I comeback I shall tell you all about the things I've seen and the feats I performed". Wearing the pendant on his neck, Dormus picked up his bag and stepped out into the world.
Appearance: https://roderickwong.files.wordpress.com/2010/08/fantasy_warrior1.jpg without the two swords. He is incredibly boisterous and cocky, often taunting his opponent. However, they are all in good jest as he believes in a fair fight, and will be gracious when he loose, but not humble when he wins. Also he's super loud, he doesn't speak, he shout at the top of his lung.
Gameplay: Dormus, simply speaking, is the best controller tank in the game. Though he lacks the aoe or the mass cc or the terrain alternation of other tanks, he makes up for it with a series of punches, clothesline and grapple that is designed to take control of an enemy and send him away to his will. His passive, Strongman Punch is the general cc that's most easily used in initiation and ganks due to to its automatic nature, and is most often time used to compliment his W. His Q, Showstopper, is a great defensive tool, stopping enemy, walking, running or dashing, and clothesline them to the ground, making him an almost impenetrable wall that dares the enemy to charge at him. His W is his core ability. Its a grapple that is only usable against disable or rooted target, most likely victim of his Passive. Once grabbed, Dormus can wrestle the enemy in many ways. Joint lock is the damaging variation, dealing heavy % damage and leaving the enemy crippled, unable to use movement ability, a sort of lock and forget spell. Throw is the variation you will be using the most, throwing an enemy. The possibility are endless. Throw tank back at their own front line to stun them, throw bruiser at the wall to extra stun them, throw carry at your own team. Pin is the heaviest cc option, although it doesn't displace, it lengthen the duration of the Grapple to almost triple, granted he is not interrupted. Although immobile, Dormus can help his allies become mobile, throwing minions and monster at people (potential lift blue buff and throw to jgler play), or throwing another champion at the enemy (yes, he can throw Cho'Gath at people. That's how manly he is). And of course, his ultimate, the iconic Elbow Drop, normally short range, its range can be doubled with a champion targeting, but trade off in harder to aim and more telegraphed. Ridiculously strong, Dormus is a force of nature on the battlefield, throwing aside even the toughest of opposition to the adoration of his fans.
Ability:
[P] Strongman Punch Every 5 seconds, Dormus next auto attack stuns the target for 0.5/0.75/1 seconds and deal 5% his max health as bonus physical damage
[Q] Showstopper Range: 365 CD: 15/14/13/12/11 Cost: 65/70/75/80/85 After a brief delay, Dormus enter a defensive stance for 2 seconds. Enemy champion entering into his radius is immediately knocked down (dash interruption), damaged for 70/115/160/205/250 (+ 50% AD) physical damage and rooted for 1/1.25/1.5/1.75/2
[W] Grapple Range: 250 CD: 14/13/12/11/10 Cost: 90 Mana -only usable against opponent that are rooted and hard cc'ed- Dormus grabs an opponent, channeling and suppressing the opponent for 1 seconds. During which he can press another button to perform one of the following
Q: Joint Lock - Breaking an opponent joint, dealing 8/10/12/14/16% maximum health + 60%AD as physical damage and prevent mobility skill from being used for the next 3 seconds W: Throw - Throw the enemy in the direction of his choosing for 650 unit. If they collide with a wall, they are stunned for 1.5 seconds. If they collide with an enemy champion, they and all in the area is stunned for 1 second. Deal 50/85/120/155/190 (+ 50% AD) physical damage if collision happens E: Pin - Extend the duration of the suppression and channel by 1/1.25/1.5/1.25/2 seconds and grant Dormus 30% damage reduction while pinning
E: Tag team Range: 125/600 (throw range) CD: 10 Cost: 65/70/75/80/85 Minion/monster target: Dormus picks up a minion/monster and hold it for 3 seconds. During this time he can activate the skill again to throw it in a line, colliding dealing 100/150/200/250/300 (+ 60% AP) magic damage around it. Ally target: Dormus picks up the ally for 3 seconds. During this time, the ally can choose a location for Dormus to throw them to, landing with a crunch, dealing 100/150/200/250/300 (+ 10% max health) physical damage to all enemy around their landing location
R: Elbow Drop Range: 475/950 CD: 120 Cost: 100 Passive: Gain 2% of his maximum health as Armor and Magic Resist Active:
Area target: Leap to the target location and delivers an awesome elbow drop. Enemy within 365 range are stunned for 1/1.5/2 seconds and dealt 150/300/450 (+50% AD). Enemy in a 150 radius are instead knocked up and dealt 200% damage. Unit target: Leap to and off the target, traveling double the amount leaped and then deliver the Elbow Drop.