Master Yi rework concept
Innate - mostly unchanged but now Master Yi's resource bar changes to Wuju instead of mana. Think of it similar to Fury/Rage bar. Gains 5 Wuju per basic attack, 10 for crits.
Q - Basically an untargetable
Q; changed to a directional dash (but remains untargetable until end of dash), slicing all enemies in his path and gains bonus AS. Range: 600 (unchanged). For camp/wave clear.
W - Mostly unchanged. Total duration changed from 4s to 3s. Now grants 5 Wuju every 0.5s (every tick) for a max gain of 30 wuju.
E - Ability name changed to "Wuju Strike". Passively empowers your autos to deal bonus True Damage (old Irelia W). Active: Consume 50 Wuju to cause your next basic attack to stun target. Now has a per-target CD to avoid chain CC'ing without the help of teammates.
R - Consumes all Wuju to shoot out a Wuju sword beam attack, like
E or mini
ult. Damage increased by 1% for every 1 point of Wuju consumed.
I wanted to think of something else for the E so that he would have some utility for his team even if it's just a like like Nasus E/Jax E. I preferred to keep his tank-busting capability instead. I also wanted a more skill expressive/counter play ultimate.