Master Yi rework concept

C9 Squeeky ·5/6/2018, 7:19:26 PM·1 votes·573 views

Innate - mostly unchanged but now Master Yi's resource bar changes to Wuju instead of mana. Think of it similar to Fury/Rage bar. Gains 5 Wuju per basic attack, 10 for crits.

Q - Basically an untargetable Kindred Q; changed to a directional dash (but remains untargetable until end of dash), slicing all enemies in his path and gains bonus AS. Range: 600 (unchanged). For camp/wave clear.

W - Mostly unchanged. Total duration changed from 4s to 3s. Now grants 5 Wuju every 0.5s (every tick) for a max gain of 30 wuju.

E - Ability name changed to "Wuju Strike". Passively empowers your autos to deal bonus True Damage (old Irelia W). Active: Consume 50 Wuju to cause your next basic attack to stun target. Now has a per-target CD to avoid chain CC'ing without the help of teammates.

R - Consumes all Wuju to shoot out a Wuju sword beam attack, like Aatrox E or mini Ezreal ult. Damage increased by 1% for every 1 point of Wuju consumed.

I wanted to think of something else for the E so that he would have some utility for his team even if it's just a like like Nasus E/Jax E. I preferred to keep his tank-busting capability instead. I also wanted a more skill expressive/counter play ultimate.

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