Lt. Madar (the tactician) champion concept
So the game is seriously missing an AD support so I thought oh this guy. Lt. Madar is and old hard ass character who specializes in tower protection or destruction.
(Lt. Madar is a ranged champion)
Passive : nearby allied champions gain 15/30/45% bonus adaptive power. This doubles for himself. Lt. Madar cannot crit
Q: ruaty shrapnel shot: Lt. Madar fires a round from his pistol in a line (with no wind up animation, similar to gankplank q) this deals physical damage. After 3 seconds the enemy will deal 20/25/30/35/40% less damage and be poisoned for 6 seconds dealing a small amount of damage over time.
W: Hextech A.P.U. ( Anti projectile Unit) : Lt Madar places a minigun unit that will shoot down enemy projectiles. The A.P.U has a round system that scales with rank 2/3/4/5/6. After using all of its rounds or by being hit by a melee attack the unit will be destroyed. The A.P.U can also shoot down tower attacks and visible enemy wards. Works on a charge system with a 2 charge max.
E: grappling hook: Lt. Madar tosses a grappling hook over a wall. Allies can use the hook to leap over the wall. Additionally allies gain movement speed for 4 seconds when jumping over a wall.
R: heightened senses: Lt. Madar reveals a 2000 unit radius around him for 10 seconds detecting all traps, wards, and champions. Traps and wards are disabled for 10 seconds. Nearby allied champions gain 50/70/90 movement speed.
Overall Lt. Madar is not overpowered or strong at all. However Lt. Madar would bring that risky team backdoor to the table. He is a high risk high reward champion who would be extremely helpful and fun.