Fos, Chosen of the Blade (first champion concept)

NissaAnimist·4/25/2016, 1:04:48 AM·2 votes·1,284 views

Currently there are no values for the abilities because I don't know how to value them properly if you think you might have an idea as to how they could be let me know thank you (^-^)

So just a quick little heads up. This is my first true post on the boards here, and also my first Champion I don't just want the communities input I want this to be a community to come together to make a great idea together :) I know Riot goes through many design changes with their ideas so if you think something doesn't fit the Champs character/lore lets do it together and make a bad a$$ Champ that Riot can look at and say "Dang could we do this?"

Now on to the other point I wanna make about this Champion he's a true to heart Knight. Courageous, kind, and above all protects to the end if it means his life (Him and Taric would be great friends). And though they sound the same, they aren't. Fos is a Knight, he fights the front lines he is in everyone's face letting them know that they should be scared of the power of just and right.

I came to this Idea because all though league has Aatrox Garen Kayle Leona Taric they don't have that head to toe clad in steal, sword and shield Knight that I Loved as a child and to this day.

Kayle, and Leona being the closest they aren't what I see in a knight gameplay-wise. Both being AP heavy and Leona leaning more on the tanker side of what I think of she isn't the kind of Knight I think of. So with this out of the way we can start the actual Champion


Fos, Chosen of the Blade

Lore (wip)

Fos was a street kid with no life until he explored around Runeterra when he was much older. Still not a very important person, only being a “under study” to a man by the name of Dollus a sneak and liar. One day Dollus hears of some special treasure and seeks to find and sell it to the highest bidder. Come to find it’s a legendary set of armor, sword and shield. No one can seem to move it until Fos picks up the blade a voice is heard “The chosen of the blade has returned” and then the armor attaches itself to Fos making him the chosen one.

Courage of the Blade {P} When Fos gains a shield (from abilites or passives) he gains a 10/15/20% movement speed for a few seconds. This increases every six levels. [CD: 10 seconds]

Shimmering Blade {Q} Swings his sword creating an arc of light that grows in size as it travels and deals more damage with increased size. Also deals more damage when at and between 100% and 70% health. [deals light to medium damage] [CD: 10/8/6 seconds]

Armor of the Spirit {W} Passive Gains (10/20/30/40/50) bonus health for every 50 armor. Whenever you hit an enemy with a basic attack or ability you gain a stack of Spirit when your reach 10 stacks you get a shield that is X% of your max armor.

Break Rush {E} A short range dash to a target enemy pushes minions and 1 Champion out of the way. If another Champion is in the way the damage is instead dealt to him/her. all minions and the Champion pushed out of the way are slowed. Only stuns and snares can stop this ability. [deals Medium damage] [CD: 18/15/12]

Smiting Blow {R} Fos deals damage to all near by enemies around him for a % of their max health and marking them for a few seconds. Fos and all his allies deal X% more physical and magic damage to all marked enemies. [CD: 180/160/140 seconds]


And as a closing to this I want to just say I'm not 100% on knowledge of the games % damage and what works well as a good number. I know low percentages are good percentages but I would like everyone's help to understand them. If you read all this, thank you it means a lot :3 and let the rift be kind to you in the future.

19 Comments

NissaAnimist4/25/2016, 1:07:10 AM2 votes

I just now realized that the way I type... looks really weird after being posted...

Elphrihaim4/25/2016, 1:44:47 AM2 votes

Parry {P} Chance (10%/15%/20%) per level to reduce damage Taken and deal % of attack to attacking enemy.

Randomness is bad.

Shimmering Blade {Q} Swings his sword creating an ark of light that grows in size as it travels and deals more damage with increased size. Also deals more damage when at and between 100% and 70% health.

Ark = boat Arc = curve

So it's kind-of a cone (increasing width as it goes down length).

What is the purpose in it dealing more damage when at higher HP?

Armor of the Spirit {W} Always active. Gains 100 bonus health for every 50 armor. Any armor or magic resist item that gives health, the health is reduced.

Should be "passive", not "Always active".

How does this ability scale with rank-up?

Why is the player punished for building tank stats?

Break Rush {E} A short range dash to a target enemy pushes minions and 1 Champion out of the way before attacking then next Champion in the way.

What if it only hits one Champion? What if it hits no champions?

Does it deal any damage to enemies knocked aside, or can it only

Smiting Blow {R} Reduces armor and magic resist by half, and boosts attack by 50% of current attack. The next attack does true damage and slows Fos.

Does this affect Fos, or an enemy (the reduction)? Does it have a time limit or duration, or is it for just one attack?

Does the true damage / slow affect the enemy or Fos?

Elphrihaim4/25/2016, 8:19:36 AM1 votes

{quoted} Courage of the Blade {P} When Fos gains a shield (from abilites or passives) he gains a 5/7/9% movement speed for a few seconds. This increases every six levels. [CD: 10 seconds]

This is a pretty small MS buff. Nami's Surging Tides [40 + 20% AP flat MS for 1.5 seconds] is much stronger than this, has more reliable and perpetual trigger conditions...Unless...

Does it trigger whenever an ally shields him?

I don't think a buff this small needs such a cooldown. Nor do I think it needs the partial level gating (just having it be "Fos gains 10% movement speed for a few seconds whenever he gains a shield", that is; would probably be plenty workable. It would also be much more appreciable as a player!)

Shimmering Blade {Q} Swings his sword creating an arc of light that grows in size as it travels and deals more damage with increased size. Also deals more damage when at and between 100% and 70% health. [deals light to medium damage] [CD: 10/8/6 seconds]

Why does this only have 3 cooldown ranks? I'd assume it's 10/9/8/7/6 seconds, though I've got to ask if you just kind of blanked out on abilities having 5 ranks or if the cooldown is supposed to only decrease at certain ranks.

Since it's unchanged I don't have much more to say about it. You've defended your choices here very well and I happen to like them ;3

Armor of the Spirit {W} Passive Gains (10/20/30/40/50) bonus health for every 50 armor. Whenever you hit an enemy with a basic attack or ability you gain a stack of Spirit when your reach 10 stacks you get a shield that is X% of your max armor.

How long do stacks last? That makes or breaks this thing. If it's 3 seconds, then it's mildly difficult, if it's more like 5-6 seconds then it could be pretty easy (especially depending on how long Q's CD is and how well Fos scales with CDR-granting items).

Break Rush {E} A short range dash to a target enemy pushes minions and 1 Champion out of the way. If another Champion is in the way the damage is instead dealt to him/her. all minions and the Champion pushed out of the way are slowed. Only stuns and snares can stop this ability. [deals Medium damage] [CD: 18/15/12]

Have to ask about the cooldown, again.

I assume this is unchanged (requires the target + 2 other champions, causing halt on the second 'other champion').

Smiting Blow {R} Fos deals damage to all near by enemies around him for a % of their max health and marking them for a few seconds. Fos and all his allies deal X% more physical and magic damage to all marked enemies. If a marked enemy were to die the cooldown on Smiting blow is reduced by 8/10/12 seconds [CD: 200/180/160 seconds]

I've already typed my thoughts on this ability in the previous block of text (it reads as a winmore button), but seeing its numbers...

With a cooldown like that, it's impact has to be quite high... Which makes me not like the idea of its cooldown reducing when used properly.

It's the old-Darius problem though to a much lesser extent-- 'you and darius use everything and darius kills you with his ult, you come back to lane and darius kills you with his ult' being that problem.

And this is a teamfighting ult, which makes me giddy because it actually sounds interesting-- tank/support; ho!