Alpheus, the Aqua Inspector (Champion Concept), plus a complementary Karma rework
Alpheus, the Aqua Inspector
Visual Overview: Here
Visual Ability Guide: Here
Overview
Role: Support (Enchanter) | Mage (Artillery) Damage: Magic, Ranged Style: Basic Attacks - - - - - - - - o - - - Abilities Difficulty: 1 Mobility: 2 Utility: 3 Damage: 1 Toughness: 1 Crowd Control: 2 Alpheus has an aqueous ability to phase through objects, and because of this ability he has gained meaningful employment under the Ironwater Inspections Company. Thanks to Alpheus, Piltan traders and the Noxian navy hold absolute confidence in the company to discover contraband and stolen goods among Bilgewater pirates, thieves and smugglers who always find their end at the Ironwater docks.
17 years old | white skin | brown hair | hazel eyes | slim build | glasses?
Design Philosophy
Alpheus is a champion that I personally value the design of. I am a
main, but only because
is not a viable support. So I made a champion that focuses on on-hit Q poke that is malleable for any on-hit, AP, attack speed or poke build. He supports his teammates with a Q slow/cripple, an E shield and a W that allows the target to be untargetable and run through walls like Kayne (untargetable, silenced and disarmed on enemies). His ult is a global engage, no matter where his teammates are located, which should make him a threat during teamfights and after aces when his team has an opportunity to push turrets.
This post is a v2 of an older version of Alpheus.
Karma
Alpheus' E is almost directly ripped from Karma's E, with some minor differences. Alpheus' counts for himself and an ally, and the shield strength scales with AP and MR, because it allows Alpheus to build other items without being punished for not taking an AP item. The speed on Alpheus' shield is lower because his W also has a speed boost. To accommodate Alpheus inheriting the speed shield, as part of this champion concept Karma gets a short rework for her W and E.
Karma Rework
http://images6.fanpop.com/image/photos/40200000/Karma-joshi34-40253948-1215-717.jpg
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Focused_Resolve.png/revision/latest?cb=20130929122918 W: Focused Resolve (Reworked)
Passive: A meter appears under the mana bar of allied champions, indicating the remaining cooldowns of basic abilities. An empty bar indicates that no basic abilities are on cooldown.
On Ally Cast: Karma forms a tether with a target allied champion of herself for up to 2 seconds. While the tether holds, the target and Karma gain bonus movement speed, and their basic ability cooldowns are reduced every 0.25 seconds.
Mantra - Harmony: Focused Resolve immediately grants the target and Karma cooldown reduction on their basic abilities and restores some of the mana cost of Focus Resolve as mana. If the tether holds for the duration, these effects are applied a second time.
Harmony scales with Mantra's rank.
On Enemy Cast: Karma exerts her will over a target enemy champion or monster, dealing magic damage and forming a tether between them for up to 2 seconds, during which the target is revealed. If the tether holds, the target is dealt the same magic damage and is rooted for a short duration.
Mantra - Renewal: Focused Resolve's root duration is increased, and heals Karma on-cast and once more when the target is rooted, or if the target dies while tethered.
Renewal scales with Mantra's rank.
Target Range: 675 units Tether Radius: 1000 units Cost: 50 / 55 / 60 / 65 / 70 mana Cooldown: 14 / 13.5 / 13 / 12.5 / 12 seconds Bonus Movement Speed: 40 / 45 / 50 / 55 / 60% Cooldown Reduction: 0.3 / 0.35 / 0.4 / 0.45 / 0.5 seconds every 0.25 seconds Cooldown Reduction (Mantra): 1 / 2 / 3 seconds Mana Restoration (Mantra): 20 / 30 / 40% of the mana cost of Focused Resolve Magic Damage: 30 / 55 / 80 / 105 / 130 (+45% AP) Root Duration: 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds Bonus Root Duration (Mantra): 0.5 / 0.75 / 1 / 1.25 seconds Heal (Mantra): 20% (+1% per 100 AP) of missing health
Technical Notes:
- When Karma targets herself, the tether turns into a circular tube around her.
https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c4/Inspire.png/revision/latest?cb=20130929122920 E: Backfire (Reworked Inspire)
Active: Karma shields the target allied champion or herself for 2.5 seconds. While the shield holds, any damage taken by enemy champions is reflected back as a missile that strikes the ground at the location of the attacking champion, dealing half the damage dealt as magic damage in the area, to a maximum of damage equal to half the shield amount.
Mantra - Defiance: Backfire's shield is increased. Allied champions near the target are shielded for 30% of the target's shield, and can reflect damage with smaller missiles.
Defiance scales with Mantra's rank.
Target Range: 800 units Shield Effect Radius (Mantra): 600 units Backfire Missile Effect Radius: 140 units, 70 units (Mantra, for non-target allies) Cost: 60 / 65 / 70 / 75 / 80 mana Cooldown: 10 seconds Shield: 70 / 95 / 120 / 145 / 170 (+50% AP) Bonus Shield (Mantra): 25 / 80 / 135 / 190 (+50% AP) Maximum Backfire Magic Damage: 35 / 47.5 / 60 / 72.5 / 85 (+25% AP) Maximum Backfire Magic Damage (Mantra, from bonus shield): 12.5 / 40 / 67.5 / 95 (+25% AP)
Alpheus Statistics
| Statistics | Level 1 – 18 | (By Level) |
|---|---|---|
| Health | 486 – 1812 | (+78) |
| Health Regen | 6 – 16.2 | (+0.6) |
| Mana | 374 – 1071 | (+41) |
| Mana Regen | 8 – 21.6 | (+0.8) |
| Attack Damage | 52.7 – 102 | (+2.9) |
| Attack Speed | 0.625 (+ 0 - 34% bonus attack speed) | (+2%) |
| Armor | 20 – 71 | (+3) |
| Magic Resist | 30 – 38.5 | (+0.5) |
| Range | 550 | – |
| Movement Speed | 330 | – |
Abilities
https://66.media.tumblr.com/d96ac9ac1a969698f72246d888f6c762/c73f2fd8caaaef7c-d3/s75x75_c1/29b8e61add2b25fa89de7ee0ca503f2fcc966d1f.png Passive: Blissful Step
Alpheus has Bliss, and he grants Bliss to allied champions who he targets with Phase Stream and Cover Sport for 6 seconds.
Bliss: Gain slow resistance, and whenever you benefit from a % movement speed buff of 25% or higher, you are ghosted, allowing you to move through units until you are no longer benefiting from that much movement speed from that particular buff.
Slow Resistance: 18 - 35% (+1% per level)
https://66.media.tumblr.com/4701a930c29c3de9d0be583f85325c5d/tumblr_pmjepoI6B31ufaa5vo4_75sq.png Q: Aqua Bolt
Active: Alpheus fires a pulse of water in a line, dealing magic damage to enemies it passes through, dealing on-hit effects and applying Soaked for 2 seconds. The damage is reduced to 70% for enemies hit after the first. This ability has two charges.
Soaked: The target is slowed, and crippled if it is a champion. Both of these effects decay after the first second, but are tripled if Alpheus hits the target twice with Aqua Bolt within 3 seconds.
Ability Type: Projectile AoE Magic Damage: 42 / 69 / 96 / 123 / 150 (+30% AP) Reduced Damage (70%): 29.4 / 48.3 / 67.2 / 86.1 / 105 (+21% AP) Slow: 12 / 14 / 16 / 18 / 20% Cripple: 6 / 7 / 8 / 9 / 10% Slow & Cripple Duration: 2 seconds Mana Cost: 30 / 35 / 40 / 45 / 50 Charges: 2 Cooldown per Charge: 6.45 / 6.15 / 5.85 / 5.55 / 5.25 seconds Projectile Range: 1100 units Projectile Speed: 1750 units
Technical Notes:
- When an enemy is inflicted with triple the slow and cripple from Soaked, the effects remain tripled until the enemy is not hit by Aqua Bolt for 3 seconds.
https://66.media.tumblr.com/d719647b93eadea3d8ca67472970463f/tumblr_pmjepoI6B31ufaa5vo3_75sq.png W: Phase Stream
On Ally Cast: Alpheus causes a target allied champion to become ghostly for a duration, ignoring terrain collision. While ghostly, the target also becomes untargetable to enemies and gains 25% bonus movement speed, but during the first 1.5 seconds the target cannot activate abilities, non-consumable items or declare attacks. When the target does perform one of those actions, the target is no longer ghostly.
On Enemy Cast: Alpheus causes a target enemy champion to become semi-ghostly for a duration. While semi-ghostly, the target becomes untargetable, silenced and disarmed.
Alpheus can end ghostly and semi-ghostly prematurely by reactivating this ability, including on himself, and including during the first 1.5 seconds.
Ability Type: Special Casting Time: 0.15 seconds Ghostly Duration: 3.5 / 4 / 4.5 / 5 / 5.5 seconds Semi-ghostly Duration: 1.5 / 2 / 2.5 / 3 / 3.5 seconds Mana Cost: 90 Cooldown: 22 / 20 / 18 / 16 / 14 seconds Target Range: 650 units
Technical Notes:
- The cooldown occurs after ghostly or semi-ghostly ends.
- Phase Stream's cast time cannot be interrupted by anything other than Alpheus' own death. He will still suffer any crowd control effects, duration permitting, after it ends.
- If Alpheus or the target is displaced mid-cast the effect will still occur. Likewise, only the death of Alpheus or the target can stop the effect from occurring.
- Phase Stream only interrupts pulls. Any other crowd control still affecting the target once becoming ghostly or semi-ghostly will still be suffered despite becoming untargetable.
- Phase Stream does not interrupt any abilities or attacks still being executed if the target is an ally, but will if the target is an enemy. Damage over time effects from both ally and enemy targets will not refresh their ticks once affected by Phase Stream.
- Anything that can remove crowd control removes semi-ghostly.
https://66.media.tumblr.com/aeee5c6a99fd8b474ac6426de85d4e54/tumblr_pmjepoI6B31ufaa5vo2_75sq.png E: Cover Sport
Active: Alpheus shields himself and a target allied champion for 2.5 seconds, granting them bonus movement speed for 1.5 seconds. The shield will prioritize the allied champion closest to the cursor within range, if Alpheus does not target an allied champion.
Ability Type: Multi Target Shield Buff Shield Duration: 2.5 seconds Movement Speed Duration: 1.5 seconds Bonus Movement Speed: 25 / 30 / 35 / 40 / 45% Shield Amount: 70 / 100 / 130 / 160 / 190 (+30% AP) (+30% bonus Magic Resist) Mana Cost: 60 / 65 / 70 / 75 / 80 Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds Target Range: 800 units
Technical Notes:
- The cooldown applies once the ability is cast.
- Like Heal, if no allied champions are near the cursor, Cover Sport will target the most wounded allied champion in range.
https://66.media.tumblr.com/6a84c756a1ab487317d1646f80bf3c7a/tumblr_pmjepoI6B31ufaa5vo1_75sq.png R: Downpour
Passive: While at base, Alpheus is able to attach a raindrop to a summoner spell or an active ability item. When Alpheus activates a paired summoner spell or item active ability, or when its channel is complete, he gains bonus attack speed, and basic attacks against enemy champions deal bonus magic damage on hit for 5 seconds.
Active: Alpheus immediately grants all allied champions Bliss for 6 seconds, while channeling Downpour for 1 second. If Alpheus completes the channel, he and all allied champions gain bonus attack speed for 5 seconds and damaging abilities and attacks against enemy champions cause projectiles to launch at the enemy, dealing a percentage of damage dealt as bonus magic damage for the same duration.
Alpheus cannot move or cancel Downpour after activation until the channel either ends or is interrupted. Ability Type: Global Buff Bonus Attack Speed (Passive): 10 / 15 / 20% Bonus Magic Damage (Passive): 6 / 8 / 10 (+6 / 8 / 10% AP) Bonus Attack Speed (Active): 20 / 25 / 30% Bonus Magic Damage (Active): 3 / 4 / 5% (+1% per 100 AP) Mana Cost: 100 Cooldown: 160 / 145 / 130 seconds Range: Global
Technical Notes:
- Downpour causes a rainstorm to happen across the map for the 6 seconds.
- Downpour affects allies that are untargetable.
- If Downpour's channel is interrupted in some fashion it goes on full cooldown and its cost is not refunded.
- Downpour projectiles will not score Alpheus a kill, but can score him an assist.
- The raindrop can only be attached to one item or summoner spell at a time.
- Active ability items with toggle abilities and ally links cannot be paired with the raindrop.
- Stasis counts as a channel for Zhonya's Hourglass, Wooglet's Witchcap and Stopwatch.
- The raindrop must be attached by clicking and dragging it to a highlighted compatible item or spell.
Play and Counterplay
Recommended Keystones
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d7/Summon_Aery_rune.png/revision/latest/scale-to-width-down/64?cb=20171126182228 https://vignette.wikia.nocookie.net/leagueoflegends/images/6/64/Press_the_Attack_rune.png/revision/latest/scale-to-width-down/64?cb=20171126181645 https://vignette.wikia.nocookie.net/leagueoflegends/images/7/79/Phase_Rush_rune.png/revision/latest/scale-to-width-down/64?cb=20171126182204 https://vignette.wikia.nocookie.net/leagueoflegends/images/4/46/Fleet_Footwork_rune.png/revision/latest/scale-to-width-down/64?cb=20171126182047
Recommended Items
Starter Items
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Early Game Items
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Essential Items
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Standard Items
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Situational Items
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Match Ups
Plays Well With
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Plays Bad Against (as Support)
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Plays Well Against (as Support)
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Plays Bad Against (as Mid)
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Plays Well Against (as Mid)
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Beware Of
Hope you liked it! :)
Changelog
December 4, 2019.
- Updated the recommended keystones and items with the newer ones.
- Reduced the cast time of W: Phase Stream from 0.25 seconds to 0.15 seconds.
is not a viable support. So I made a champion that focuses on on-hit Q poke that is malleable for any on-hit, AP, attack speed or poke build. He supports his teammates with a Q slow/cripple, an E shield and a W that allows the target to be untargetable and run through walls like Kayne (untargetable, silenced and disarmed on enemies). His ult is a global engage, no matter where his teammates are located, which should make him a threat during teamfights and after aces when his team has an opportunity to push turrets.










