Champion Idea: Bertolt Drakkar The Chief of the wild

Tragon33·2/28/2016, 12:02:23 AM·5 votes·1,394 views

Bertolt is designed to be an Ad Brusser jungle or top laner He was once a great leader that all of his tribesmen looked up to which at one time included rengar. But, after a bad encounter with (putting a shot out there for something. Give a suggestion for anything better) dark magic. He then became basest with power and with the dark energy coursing through him he bends all lesser creatures to do his bidding until they are used up and of no further use to him. Rengar, seeing the new darkness in his leaders eyes but unable to do anything about it, left the tribe to become a lone wolf to hunt until he was strong enough to overpower his former leader and drive the darkness out by force.

Passive: Beast Tamer: For every creature under Bertolt's control; Bertolt gains Armor, Magic Resist and Attack Damage (scales by ultimate level.) Q: Assault: Boertolt and his minions leap to and attack target enemy doing additional Damage (AD) and slowing them for 1-3 seconds. Bertolts minions will continue to attack the target until the enemy is too far away from Bertolt. Think Malzahar minions.

W: Defect: Bertolt gains permanent control over target enemy minion or jungle monster (excluding big monsters such as gromp, and the buffing monsters) and puts an effect on them slightly less powerful than Banner of Cammands item 3060 promote and also changes their appears to be more ferral or beastly. The minions/monters act like malzahar Malzahar minions. Max of four minions/monsters controled at a time (counter does not include wolves from wild roar)

E: Guard: Boosts Bertolt's Armor and Magic Resist for four seconds and calls all his minions to a line in front of him. They will then attack the first/last champion that attacks/attacked Bertolt.

R: Wild Roar: Bertolt releases a deafening roar and summons five wolf creature's to him and empowers all minions under his control for thirty __seconds. The wolves will have three possible forms based on which mastery he has maxed.

  1. Ferocity are grey or black wolves with faster attack speed.
  2. Cunning have Winged wolves that fly (are unobstructed by minions) and slow the attack speed of those they attack.
  3. Resolve have scale plated green wolves that have low attack and attack speed but greatly increased armor and magic resist and lowers the armor and magic resist of enemies they attack.__

Note: Bertolt will receive the gold and experience that a creature would reword upon it's death (when it dies under his control). If and enemy champion kills one of Bertolts minions that champion will receive five gold and no experience. 10 Gold will be awarded to an enemy if they kill one of Bertolts wolves made from Wild Roar.

P.S. Please give me feedback

17 Comments

OmniOmega2/28/2016, 3:15:19 AM1 votes

Volibear is in the Frejlord and Rengar resides in the Kumungu jungles. To the best of my understanding, these areas are not really near each other.

Is there a maximum number of creatures Bertolt can control? This is an important question that affects Bertolt's scaling and playstyle.

Are Q and E the only ways creatures under Bertolt's control can attack things? Do they respond to autoattacks?

What is your vision for Bertolt's win condition? Is he a splitpusher? If yes, why do you see him as a jungler?

His kit doesn't have much of an identity other than collecting minions/monsters for stats. I think you should spend some time thinking about what your character represents and start focusing the kit around that identity. Perhaps focus on something like mind control, or a slaver, or a foreman in a Zaunite factory that uses child labor or something.

Tessel82/28/2016, 3:29:22 AM1 votes

The idea is really awesome. I love the idea of building a little squad and rolling down the rift ready to mess someone's day up.

But aside from the lore based and attack based issues brought up by OMNIOMEGA previously, my main concern is the experience for Bertolt. If he is able to take control of minions and creatures, that would mean he wouldn't get the experience or gold from killing them. This is absolutely vital for jungling and still very important for laning. You would have to find someway of counteracting that. And simply giving the gold and experience upon casting W on a target isn't exactly a healthy game mechanic.

Another concern about this design, is that it feels like it might turn out how Yorick is. I understand that not all of Bertolt's abilities summon a minion, but with the playstyle hovering mainly around controlling creatures (or hoping they attack how you want them to if you don't have direct control over them like Malzahar), it feels like it could just feel like playing another Yorick.

Besides those flaws, however, I really, really, REALLY love the concept for the champion. Once you feel like the gameplay and design themes are good, you should put the stats and scalings onto the character design and ability descriptions.

Ýones2/28/2016, 10:47:25 AM1 votes

How is he related to Volibear and Rengar? They have quite alot of distance from eatch other. His minion/monster mechanic sounds cool, is there any cap of how many minions/monsters you can have with you? If you could have an army of 5 million minions it would be... Stupid. About his character, he probably is some sort of a king of Komungu jungle who controls the animals living there, or has mind-control skills. I see you have a solid champion here, kinda like Yorick and Azir forged together but it doesn't matter. Could you check out my concept that I made yesterday and made it with time, effort and tears. :d http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/m0TR872F-champion-concept-ludwig-the-yordle-musician-long-post

joscer3/7/2016, 5:00:12 AM1 votes

Looks sweet but don't you think passively buffing amour magic resist and attack is a little broken?