Champion Idea: Bertolt Drakkar The Chief of the wild

Tragon33··5 votes·1,394 views

Bertolt is designed to be an Ad Brusser jungle or top laner He was once a great leader that all of his tribesmen looked up to which at one time included rengar. But, after a bad encounter with (putting a shot out there for something. Give a suggestion for anything better) dark magic. He then became basest with power and with the dark energy coursing through him he bends all lesser creatures to do his bidding until they are used up and of no further use to him. Rengar, seeing the new darkness in his leaders eyes but unable to do anything about it, left the tribe to become a lone wolf to hunt until he was strong enough to overpower his former leader and drive the darkness out by force.

Passive: Beast Tamer: For every creature under Bertolt's control; Bertolt gains Armor, Magic Resist and Attack Damage (scales by ultimate level.) Q: Assault: Boertolt and his minions leap to and attack target enemy doing additional Damage (AD) and slowing them for 1-3 seconds. Bertolts minions will continue to attack the target until the enemy is too far away from Bertolt. Think Malzahar minions.

W: Defect: Bertolt gains permanent control over target enemy minion or jungle monster (excluding big monsters such as gromp, and the buffing monsters) and puts an effect on them slightly less powerful than Banner of Cammands item 3060 promote and also changes their appears to be more ferral or beastly. The minions/monters act like malzahar Malzahar minions. Max of four minions/monsters controled at a time (counter does not include wolves from wild roar)

E: Guard: Boosts Bertolt's Armor and Magic Resist for four seconds and calls all his minions to a line in front of him. They will then attack the first/last champion that attacks/attacked Bertolt.

R: Wild Roar: Bertolt releases a deafening roar and summons five wolf creature's to him and empowers all minions under his control for thirty __seconds. The wolves will have three possible forms based on which mastery he has maxed.

  1. Ferocity are grey or black wolves with faster attack speed.
  2. Cunning have Winged wolves that fly (are unobstructed by minions) and slow the attack speed of those they attack.
  3. Resolve have scale plated green wolves that have low attack and attack speed but greatly increased armor and magic resist and lowers the armor and magic resist of enemies they attack.__

Note: Bertolt will receive the gold and experience that a creature would reword upon it's death (when it dies under his control). If and enemy champion kills one of Bertolts minions that champion will receive five gold and no experience. 10 Gold will be awarded to an enemy if they kill one of Bertolts wolves made from Wild Roar.

P.S. Please give me feedback

17 Comments

OmniOmega1 votes

Volibear is in the Frejlord and Rengar resides in the Kumungu jungles. To the best of my understanding, these areas are not really near each other.

Is there a maximum number of creatures Bertolt can control? This is an important question that affects Bertolt's scaling and playstyle.

Are Q and E the only ways creatures under Bertolt's control can attack things? Do they respond to autoattacks?

What is your vision for Bertolt's win condition? Is he a splitpusher? If yes, why do you see him as a jungler?

His kit doesn't have much of an identity other than collecting minions/monsters for stats. I think you should spend some time thinking about what your character represents and start focusing the kit around that identity. Perhaps focus on something like mind control, or a slaver, or a foreman in a Zaunite factory that uses child labor or something.

Tragon331 votes

First, as to the lore with volibear, are you saying that just because there is land between two kingdoms that the kings don't know each other? Did the king of england not know about the king of india in history (how did those trades happen?). I was still looking at max number to control. I will just throw a number out there to get this going and say max of four excluding ultimate which is a separate count. Q and E are not the only way. I mentioned that the minions respond like Malzahar Malzahar minions. This means they will attack what is close or what Bertolt last attacked. I see him as a jungler because he will be able to jungle clear really fast by taking control of small jungle monsters. He will also be able to gank very well with a squad of minions and an easy to apply slow and good gap closer. I don't understand your mind control idea but if you would like to add to the lore that would be great. He is called the Chief of the wild for a reason. He is a leader of a pack. He uses his E, defect, pretty straight forward. He makes his enemies defect to his control. You can think of his personality to kit like Azir but instead of summoning his soldier, which he does do with his ult (wolves from his pack) he also calls upon the wild to serve him as well as making his enemies soldiers join his army.

Happy you brought these ideas out and please provide more insight on your last comment with my added information to consider.

OmniOmega1 votes

Rengar is not a king. If anything, he likely interacts with no one as he has no family and only cares about hunting things. Volibear is leader of his tribe, but his lore makes it pretty clear that his influence does not extend beyond the Freljord.

Chiefs typically lead by inspiring their own people. Bertolt forces control over enemies. The mechanic just doesn't match his identity as a chief which is why I suggested changing his identity to better match the mechanic.

Tragon331 votes

Ok, I understand Rengar isn't a king that is why I said I didn't know how to relate him yet. So far my ideas revolved around that he was part of Bertolt's pack once. If Volibear cant be related to him because of distance why is zilean his rival? If he is isolated how is he friends with sej and olaf? Volibears lore says that they are no longer isolated at the end. The Ursine are known as warriors again. The idea isn't so much control over enemies. The main Idea is influence over creatures and that is why the ability is called defect (change sides). Minions are magical constructs powered by magic and, maybe im reaching a little too far, they are not sentient which puts their consciousness more closely related to that of animals. "Cheif of the Wild" controls animals. Im trying to keep with the idea of building a pack.

OmniOmega1 votes

Zilean is his rival because Volibear is a really old champion. At the time Volibear was announced, a player named Zileas made a huge post about how he really hated the idea of an armored bear champion and Riot ran with it. Volibear is allied with Sejuani and Olaf because they are also in Freljord.

I understand you want to convey that he has influence over creatures, but as stated before, chiefs tend to lead by inspiring their own people. Mechanically it would make more sense for Bertolt to control and empower his own minions, but that creates many more problems as you'd need to find a way to work around the deny mechanic (a mechanic that used to exist in old Gangplank's kit but was removed for lacking counterplay). As the ability stands, he's forcing control over the enemy, which is less in line with a chief, and more in line with a more unsavory character who forces their influence over weaker subjects (hence my suggestion for changing Bertolt's identity to someone with mind control abilities, or a slaver).

Tragon331 votes

Ok you win. I have added a little lore to change his direction a little.

OmniOmega1 votes

I like the new direction a lot better. It speaks more about the character and adds more room for development. Nicely done.

Tragon331 votes

Thanks and thanks a lot more for the help.

Tessel81 votes

The idea is really awesome. I love the idea of building a little squad and rolling down the rift ready to mess someone's day up.

But aside from the lore based and attack based issues brought up by OMNIOMEGA previously, my main concern is the experience for Bertolt. If he is able to take control of minions and creatures, that would mean he wouldn't get the experience or gold from killing them. This is absolutely vital for jungling and still very important for laning. You would have to find someway of counteracting that. And simply giving the gold and experience upon casting W on a target isn't exactly a healthy game mechanic.

Another concern about this design, is that it feels like it might turn out how Yorick is. I understand that not all of Bertolt's abilities summon a minion, but with the playstyle hovering mainly around controlling creatures (or hoping they attack how you want them to if you don't have direct control over them like Malzahar), it feels like it could just feel like playing another Yorick.

Besides those flaws, however, I really, really, REALLY love the concept for the champion. Once you feel like the gameplay and design themes are good, you should put the stats and scalings onto the character design and ability descriptions.

Tragon331 votes

As far as his W: I mentioned that the experience is awarded to Bertolt when his controlled minion dies. I thought this would be ok but if you have an idea feel free to offer the insight. The gold I didn't think would be too big of a deal since, with cooldowns, it wouldn't happen that often and it's only a few minions (not too overpowered in my perspective.) Secondly, don't view him like Yorick. Think of it more to malzahar but centered on the minions aspect. His minions will attack who you attack and if you command them with Q they will lock onto that target until out of range (I will add this note in the description now). As far as stats and scaling: I'm a little hesitant to go into this since I'm not a professions designer for riot and I know if this idea is taken on by their team members my stats would be changed greatly anyway.

Tessel81 votes

This is just a quick idea that I had so it may not be perfect, but what if you receive full gold and experience from the creature/minion you control if it assists on a certain number of creature/minion kills. I.E. once you control the minion, if it does damage to, say, 3 other minions and you get the kill on them, you then receive the gold and experience for the one you controlled (Maybe even receive a little bonus experience and gold like 10% additional). I feel like that would be interesting and it would also force the player to pay attention to the minions they control in order to not fall behind because of it.

Tragon331 votes

This could be a good idea. I'm unsure though if it would tend to be more of a problem in the area that you first brought up though. Yes it makes you work for the gold and experience but it also makes it more likely that you lose out on experience. I have changed the wording on my ending note. Unsure if you understood it the way I ment it. Bertolt would get the gold and experience when the creature he gained control of dies under his control.

Ýones1 votes

How is he related to Volibear and Rengar? They have quite alot of distance from eatch other. His minion/monster mechanic sounds cool, is there any cap of how many minions/monsters you can have with you? If you could have an army of 5 million minions it would be... Stupid. About his character, he probably is some sort of a king of Komungu jungle who controls the animals living there, or has mind-control skills. I see you have a solid champion here, kinda like Yorick and Azir forged together but it doesn't matter. Could you check out my concept that I made yesterday and made it with time, effort and tears. :d http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/m0TR872F-champion-concept-ludwig-the-yordle-musician-long-post

Tragon331 votes

Like I said in the E description. There is a max of control over 4 minions/monsters under your E.

Ýones1 votes

{quoted}

Like I said in the E description. There is a max of control over 4 minions/monsters under your E.

Oh, didn't see.

joscer1 votes

Looks sweet but don't you think passively buffing amour magic resist and attack is a little broken?

Tragon331 votes

It wouldn't be that big of a buff. Thinking wukong but with number of minions. Also think this can drop off quick and can be nothing depending on if the enemy kills your minions.

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