[Champion Concept] Terraqi, the Last Elderwood
At the base of the Freljord existed a magical grove, hidden by a dense forest that would seem to bend and warp the paths of those inside. At the heart of the ever shifting trees existed a race of tree spirits.
When the witch of the Black Ice arose to reclaim the Freljord, her ice creeped from the mountain and infested the forest, killing all life that dwelled within. All except for the queen of the Elderwood spirits. She took the heart of the life tree of the magical forest and placed it within herself.
Now, pulling her roots from the frozen earth beneath her, she climbs the mountain, using the warmth of the heart to protect herself and any innocence she may find, who have been touched by the Black Ice's influence. She seeks to end the witch and bring life back to the Freljord, and all around it.
http://cdn.fansided.com/wp-content/blogs.dir/333/files/2016/10/DarkSouls3_AshesAriandel_Enemy_Birchwoman_CMYK.jpg Looking for a better image of a flaming tree woman, but I think this gets the message across.
Melee Control/Tank
Passive - Shifting Roots: Whenever Terraqi casts a spell, she will perform a short channel after words, attempting to move while channeling will cause her to dash in a target direction. The distance is doubled while casting from a bush. Auto attacks can still be performed while channeling.
Q - Entangling Branches: Terraqi amplifies her next basic attack. After casting this ability, her dash distance is doubled, if she casts this ability from a bush, it is instead tripled. Her next attack will root and lift her attack target into the air for a second, and deal bonus magic damage, based on Terraqi's max health.
W - Heart's Warmth - Passive: While under the effects of a root, Terraqi will begin to burn, increasing her tenacity until she is released from the root, and emitting magic damage to all enemies around her for a few seconds. After triggering this passive, this passive is disabled for a minute.
Active: Terraqi shields a target ally, they gain a single instance of immunity to a rooting effect, and will cause them to deal magic damage to all enemies around them for several seconds.
E - Forest's Veil: Terraqi can place a sapling at her roots, extending the duration of her passive's channel. After dashing, she will place another sapling, then the two will become linked.
-
If Terraqi or an allied champion passes through the two sapling, they will become Camouflaged for a brief moment but emits a trail of leaves behind them, after which, the saplings are destroyed.
-
If an enemy champion or large jungle monster walks between the sapling, they are rooted and their vision is reduced too 0 for a second. If Terraqi is in range, this ability will allow Terraqi to blink the rooted enemy to a target location, around the sapling, after which, the saplings are destroyed.
R - Nature's Beating Heart: Terraqi will knock away all enemies around her a short distance, dealing magic damage and slowing them. This ability can be cast two additional times, but must be cast manually, with the beating of the Heart. While casting, Terraqi may not walk, but she may still use her passive to dash. With each successful cast, the size of the area, the damage, and the distance she can dash grows. The cooldown between the extra casts can not be reduced by cooldown reduction.
Allies:
Enemies:
