@Riot dev team, differentiate Heal and Barrier

SpeedOfDarkness·4/23/2019, 8:32:33 AM·1 votes·1,569 views

Literally no one on the planet is going to read this, but I might get lucky and have 1 view, so here goes: I can't help but notice both summoner spells are in the game, and though Barrier has a different niche use (against Grievous Wounds-type effects, for example), no matter how you balance it, it will always feel like a worse heal. Just to keep this short and simple, instead of having it be stronger than heal in difficult-to-appreciate ways (such as lower cd, better at full health, better vs single target damage, raw numbers, etc), it would be interesting if Barrier, while active, caused (the first?) enemy projectile(s) to dissipate on contact with the champion using Barrier while it's active (similar to Braum's shield). Whatever's more balanced. That is all.

9 Comments

reba0424/23/2019, 12:03:18 PM1 votes

Just give barrier a slightly higher cooldown and make it just the same as Backtrack from ARAM.

Mr Voidling4/23/2019, 4:53:58 PM1 votes

Barrier is better than heal imo, as a primary mid-laner, bigger number and shorter cooldown by 1 entire minute. Only thing that makes heal comparable is the movement boost that it also provides(and secondary heal IF you are bot-side) to let you escape or catch up to enemies. Then you can add in the Grievous Wounds interaction difference. In a 30 minute game you can use Barrier like 9 times, whereas Heal would only be able to be used like 6 times. 1 minute CD is a lot.

iiGazeii4/23/2019, 7:24:31 PM1 votes

Barrier is better in a solo lane since it's on a shorter cooldown (a whole minute shorter) and gives you more protection against burst than Heal.

Heal is better for a duo lane since it heals both you and a nearby ally.