Hilda The Crystal Witch
an AP fighter if that's a thing!
i based her on (and stole the name off) the scythe wielding Hilda from stella glow
Passive: Spellstones
spellstones spawn every 3 minutes at 6 locations on the map (both tribushes, in front of buff camps in allied jungle, and in river in front of baron and dragon) every 3 minutes 3 spellstones will spawn in 3 random locations
spellstones act as wards, having equal health and vision range, but are visible to the enemy, destroying a spellstone grants 75 gold and restores 50 HP, allied champions can pick up and carry spellstones, up to 2 each (Hilda can carry 3) spellstones grant 7 (+1 per LVL) magic resist and ability power to their holders (each spellstone beyond the first grants only 25% bonus) spellstones held by Hilda are consumed for some of her abilities
if an allied champion holding spellstones comes near 1000 units of Hilda, Hilda will take spellstones from them until she has 3
aditionally, every 15 seconds Hilda generates a spellstone shard, 4 shards form a new spellstone
Q: Crystalize! range: 750 mana: 70/75/80/85/90 cooldown: 9/8.5/8/7.5/7
Hilda swipes her scythe to sent out a crystal projectile in a line, piercing minions and stopping on the first champion hit, dealing 70 / 110 / 150 / 190 / 230 (+ 60% AP) magical damage
Spellstone bonus: stuns the enemy for 2.5 seconds by encasing them in crystal, the stun ends if they are struck again, at the end of the stun the crystal explodes, dealing physical damage to the stunned champion equal to 75% of the magic damage Crystalize! deals
W: Crystal Scythe range: self buff mana: - cooldown:-
Hilda's basic attacks deal bonus magic damage equal to 5/10/15/20/25
Spellstone bonus: multiplies bonus damage based on the amount of spellstones held, does not consume spellstones
1 spellstone: 10/20/30/40/50 2 spellstones: 15/30/45/60/75 3 spellstones: 20/40/60/80/100
E: Scythe Hop range: 350 mana: 100 cooldown 14/13/12/11/10
Hilda strikes down at the target location using her scythe, dealing 60 / 110 / 160 / 210 / 260 (+ 50% AP) magic damage, she can then reactivate the ability for 1 second to pull herself to the location (can pass over walls) if Hilda pulls herself through enemies the take 60 / 110 / 160 / 210 / 260 (+ 30% AP) magic damage
Spellstone bonus: lower cooldown by 1.5 seconds for each spellstone held, does not consume spellstones
ultimate: Crystal Spears range: 1000 mana: 150 cooldown 60 seconds
always consumes a spellstone
Hilda fires a spear of crystal in the target direction, units hit take 150 / 300 / 450 (+ 70% AP) magic damage and are encased in crystal and stunned for 2.5 seconds, the crystal breaks if they are attacked, ending the stun and they take physical damage equal to 70% of Crystal Spears' damage