Champion kit #14, a Diver (mounts his horse)

FúrinKazan·1/20/2020, 11:59:28 PM·1 votes·650 views

TL;DR: 120 designs, daily posting til April, champion below


Hello you people, I'm FúrinKazan and, although a level 10 account, I'm actually close to 400 in the BR server. I recently tried to reach out to Riot about my projects for League of Legends, but unfortunately they only deal with graduated people.

Anyway, the projects I made for the game have no use anymore so I decided to publish them all. They are champion kits, counting up to 120 with unique abilities, defined classes, gameplay and numbers for those who like. The idea is to publish one champion per day until April. I also have some champion updades and they might show up sometimes.

I see a lot of good and creative kit concepts and reworks everywhere on the internet. However, if its gameplay is not coherent, it's not a champion. If numbers are not right, it won't work. Riot abandons a lot of cool fantasies because they end up failing at executon, so I bring you the abilities instead, for people to imagine a theme as they want. Here we go (leave a comment and take a look at my older posts!):

  • Keiji Maeda (names are merely for inspiration and representation). Designed to mount his horse with R.
  • Diver core traits: reliable mobility, reliable upfront damage, reliable durability, moderate sustain

Passive: Keiji's basic attacks deal additional damage based on a percentage of his target's missing Health. Also, his ferocity increases as he damages enemy champions, receiving 20% additional Attack Speed that scales up to 40%, based on the percentage of Maximum Health his target has missing.

-Additional damage: 2/3/4 (+ 1% Bonus AD)% of target's missing Health as Physical Damage (maximum of 40/80/120) at levels 1/9/17


1st Skill: Keiji readies to launch an attack with the opposite end os his weapon. Within the next few seconds, Keiji's next basic attack deals bonus damage, gains** 50** additional range and** stuns** its target for 0.75 second.

While this ability is on Cooldown, Keiji may reactivate it to spin his spear around himself, dealing damage to enemies (only once per Cooldown). For each enemy hit, Keiji heals himself for a certain amount (quadrupled for enemy champions).

-Additional damage: 20/45/70/95/120 (+ 30% AD) as Physical Damage -Spin damage: 30/55/80/105/130 (+ 120% Bonus AD) as Physical Damage -Healing: 7/9/11/13/15 (+ 3% AD) -CD: 8 seconds (begins when the attack is applied)


2nd Skill: Keiji advances forward in a line, his shoulder ahead of himself. If he collides with an enemy, Keiji carries it along the distance, pushing him back and dealing damage. If they collide with terrain, the enemy takes additional damage and, if it's an enemy champion, his Armor is reduced by 25% for 3 seconds.

While dashing, Keiji cannot pass through terrain.

-Damage: 80/120/160/200/240 (+ 80% Bonus AD) as Physical Damage -Additional damage: 8/11/14/17/20% of the enemy's Maximum Health as Physical Damage -CD: 14/13.5/13/12.5/12 seconds


3rd Skill: Keiji hits the ground with the opposite end of his spear, dealing damage and slowing nearby enemies. Can be cast while moving.

If at least one enemy champion is hit, Keiji gains additional resistances for 3 seconds. For every enemy champion hit after the first, Keiji gains 25% of the value as additional resistances.

-Damage: 60/95/130/165/200 (+ 60% Bonus AD) as Physical Damage -Slow: 30/35/40/45/50% that decays over 2 seconds -Additional resistances: 20/30/40/50/60 -CD: 10 seconds


Ultimate: Matsukaze: Keiji whistles to his horse Matsukaze (global sound), which appears within 5500 units around him, the closest possible to the fountain. Matsukaze then runs towards Keiji with extremely great speed (even faster if Keiji is in combat with enemy champions ) and is mounted by him upon meeting.

While mounted, Keiji receives additional Movement Speed and ignores unit collision and enemy slows while **displacements **are treated as a stun instead. When Keiji passes through enemy champions, he tramples over them, dealing damage. While doing so, however, Matsukaze is slowed by 60%, recovering its speed over the next 2 seconds (may affect more than one enemy champion at once, 3-second Cooldown per target). Additionally, his basic abilities are granted bonuses:

1st Skill: basic attack maximum range increased to 300. 2nd Skill: dash is shortened but the ability is largely widened, may carry over all enemies hit and apply its effects. 3rd Skill: Keiji uses Matsukaze to jump towards the targeted position (median-sized cast range), smashing the ground upon landing.

Lasts for up to 16 seconds.

-Bonus Movement Speed: 50/65/80% of Keiji's total Movement Speed -Damage: 100/140/180 (+ 60% Bonus AD) as Physical Damage -CD: 130/110/90 seconds (begins on use)


Melee, uses Mana

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