[Champion Concept] Ora'Thul - Herald of the Void
http://fantasyinspiration.com/wp-content/uploads/2011/08/mages-11.jpg (Credit is due to Pyko; http://fantasyinspiration.com/artists/mmorpg-class-review-the-art-of-the-mage/)
Ora'Thul is a zone control support/mage champion that builds structures that remain on the map for long periods of time, creating pockets where him and his team have the advantage. If the enemies are not vigilant about toppling his structures, they will find the whole map slowly being taken over by the void, and will have nowhere left to run. Ora'Thul excels at teamfighting and defense, but lacks the tools to duel or siege properly, and must rely on his teammates to stay safe so he can continue constructing his empire.
Categories: Support, Mage
Auto-attack: Shoots a purple orb from his hand. Range: 400
Abilities Passive: Empire of the Void http://www.hiveworkshop.com/forums/resource_images/19/icons_18332_btn.jpg Ora'Thul will construct void towers on the map; if two or more towers are within 800 Range of each other, they will construct a void structure that has the following effects.
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Two Void Towers: The towers will create a link, when Ora'Thul or his allies move through that link, they gain 40% +(10%AP) movement speed that decays over 1 second. (Similar to
Acceleration Gate) -
Three Void Towers: The towers will create a triangular zone. In addition to gaining the movement speed bonus, Ora'Thul's basic attacks will also deal 40 + (10xLevel) + (60%AP) bonus magic damage while he is in that zone. (40(+60%AP) - 220(+60%AP))
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Four or more Void Towers: In addition to the previous effects, the zone in between the towers will become a Void Gateway, and will deal 20 + (5xLevel) + (20%AP) (20(+20%AP) - 110(+20%AP)) magic damage per second to any enemies in the zone.
Q: Destroy. http://www.hiveworkshop.com/forums/resource_images/7/icons_6237_btn.jpg All Void Towers within 1000/1500/2000/2500/Global range will fire a linear skillshot laser towards the cursor, dealing 50/65/80/95/110(+50%AP) damage to all targets hit. Enemies hit by multiple lasers take 50% damage from each laser beyond the first, and lasers will also deal 50% damage to minions and monsters, who do NOT take damage from additional lasers beyond the first. If Ora'Thul is within 800 units of a void tower, it will deal full damage to minions and monsters. Cooldown: 15 Range: 800 from each tower. Mana Cost: 80/75/70/65/60
W: Fabricate. http://www.hiveworkshop.com/forums/resource_images/17/icons_16522_btn.jpg After a 0.75 second delay, Ora'Thul creates a Void Tower at target location within 800 Range. This ability holds three Charges and is automatically learned at level 1. Void Towers expire after 5/10/15/20/- minutes have elapsed. At Rank 5 this ability unlocks, and Void Towers do not time out.
Void Tower Stats Health: 100/150/200/250/300(+10% of Ora'Thul's Maximum Health) Armor: 30/40/50/60/70 (+30% of Ora'Thul's Armor) Magic Resist: 30/35/40/45/50 (+20% of Ora'Thul's Magic Resist) Immunity to ground-targeted area of effect spells.
Cooldown: 12/11/9/8 Recharge time. Range: 200 Mana Cost: 40
E: Search. http://www.hiveworkshop.com/forums/resource_images/15/icons_14013_btn.jpg Ora'Thul activates all void towers on the map, sending a pulse from each of them that gives vision in a 400/450/500/550/600 unit radius for 4 seconds. Any enemies hit by the pulse will be slowed by 30/35/40/45/50% and revealed for 2 seconds. In addition, any enemy in a Void Gateway will be stunned instead of slowed. Cooldown: 15 Range: Global Mana Cost: 40
R: Beckon the Void http://www.hiveworkshop.com/forums/resource_images/15/icons_14102_btn.jpg Passive: Ora'Thul's basic attacks will mark targets. If a marked target dies in a Void Gateway, a Void Horror will emerge from the center of the Void Gateway and will move down the nearest lane. Void Horrors are shambling monsters made of black void energy, and attack minions and structures by biting them with their massive mouths.
Void Horror Stats Health: 800/1000/1200(+40% of Ora'Thul's Maximum Health) Armor: 60/80/100 Magic Resist: 0 Attack Damage: 60/80/100 (+80% of Ora'Thul' AP) Void Horrors deal full damage to their primary target, and 50% damage in a 125 radius AoE to all other targets. Range: 100 Attack Speed: 0.7
Active: Ora'Thul targets a Void Tower, then targets another Void tower. The two towers can be clicked on by allies and enemies alike to travel between them after a short delay that can be interrupted by damage. The passage is two-way, and fades after 8/10/12 seconds. Cooldown: 200 Range: Global Mana Cost: 100
Lore: It was a cold, misty night, so thick that you couldn't see much past your own feet. A farmboy scurries home, but feels something cold on his shoulder. He looks back to the see a dark shape, perhaps a man lurking in the mist. It quickly disappears without a trace. These are the kinds of stories told about the figure known as Ora'Thul, a mysterious man that appeared one day, and was quickly seen at many different locations across Valoran; much too quickly to have traveled there by normal means. He enters cities, always covered with thick robes and scarves; enough to hide his identity, yet not enough to hide his piercing eyes. He wanders wordlessly, observing the people and places, methodically walking up and down every street before leaving. When pursued, he always seems to slip away, vanishing into thin air. Ora'Thul was only ever able to be followed once, the chase led the pursuers into a dark and twisted part of the forest, where they emerged to find Ora'Thul amid a veritable city of sickly black spires. The ground shifted and cracked as void energy spilled out through the dirt. Ora'Thul turned to them and said only this.
We are coming, and there is nothing you can do.
Quotes
Champion Select "We... are coming."
Moving "Making ready." "Always... observing." "Optimal... location." "The Void... will arrive." "This world is already gone."
Attacking "You cannot stop us." "You... are nothing." "Be consumed." "Weak." "Save your strength."
Taunt -
"I am not a warrior... and yet you struggle."
"This is a shadow of what's to come."
Near
"Your protection means... nothing."
"You have no control over The Void."
Near
"You have seen..."
"Your visions will become reality."
Joke - "The Void does not laugh."
Dance - Fabricates a stereo, then begins bopping his head. (Similar to Aatrox.)