Champion Concept--Zha'Gra, Bottom-feeder of the Void

TBakes·6/18/2016, 2:09:53 AM·1 votes·367 views

#Zha'Gra, Bottom-feeder of the Void

http://imgur.com/VeBKzxh

Zha'Gra is meant to fill the space of a Void-themed support champion. He will also fill a couple of other empty spaces in the LoL champion pool: a support champion with a phase-change ultimate and a new ability allowing Zha'Gra to be immovable. I would consider him to be a Vanguard-Diver Tank hybrid. His appearance draws inspiration from snails, algae eaters, and puffer fish. This champion will specialize in blocking damage, blocking choke-points, and disengaging enemies.

##Short Bio: The Void is filled with monstrous entities that are driven by an inner hunger to consume. Yet, even in this volatile ecosystem, there are scavengers who mindlessly feast on the scraps and leftovers. Zha'Gra is the most generalist of these beings. Whether it be toxic waste, dark matter, malnutritious materials, or indigestibles, Zha'Gra has internal systems in place to break these down to sustain himself. In doing this he leaves behind a trail of voidal residue on which no being of any dimension dares to tread. Many in the Void live in a predator-prey struggle, but very few have an appetite for Zha'Gra. When provoked his body and carapace will swell and his foot will suction to become an immovable, unchewable object.

##Abilities: Passive: Voidal Residue -- Zha'Gra leaves a constant trail of slime behind the champ which slows enemies

Q: Ejection of Spines -- releases pressure of spikes for AoE magic damage around Zha'Gra Hail of Spurs -- launches a volley of spikes from his shell which deals magic damage in target direction

W: Suction -- Zha'Gra roots himself, becoming immune to knock-ups and displacements Oral Adhesion -- sticks his mouth to an enemy, being pulled when the enemy moves

E: Carapice -- Zha'Gra hardens his exoskeleton for bonus Armor Mucus Excretion -- releases an ooze around Zha'Gra to reduce enemy Magic Resist

R: Toggle between Hoven and Taut Hoven -- provides Zha'Gra with bonus Health, but removes bonus Movement Speed Taut -- removes bonus Health, but provides bonus Movement Speed

##Playstyle: Zha'Gra is designed to switch between two playstyles: fighting/tanking and peeling/disengaging. When this champion is Hoven it allows him to absorb much more damage while guarding his teammates and blocking choke-points. When he switches to being Taut it allows him to Suction onto a mis-positoned enemy trying to escape, as well as enabling his own carries to escape by peeling. His passive and AoE abilities repel approaching enemies. While in lane, he can poke with Hail of Spurs, block enemy abilities while Hoven, and dissuade enemy ganks due to his Voidal Residue and Suction.

##A Note from TBakes: This is my first Champion Concept. It came to me in a dream actually and I figured I would share it here. Please provide feedback! I did not include actual numbers, but I imagine most of his abilities would truly do little to no damage. His utility and the player's decision-making of when to switch between phases should be the highlight of Zha'Gra in-game. Pulling off his combo (Oral Adhesion>Mucus Excretion>Hoven toggle>Carapice>Suction) should take time to perfect, but could lead to giving away free kills if mis-timed. Although I am proud of my drawing, I recognize it is not realistic when compared to the quality of design in this game. If anyone feels compelled to take a shot at drawing Zha'Gra, by all means go for it. Any ideas for changing abilities or anything described above will be considered. My fear is that he has too much utility and is unrealistic. I also fear his playstyle overlaps too much with Tahm Kench and Gnar. His model in-game might be too difficult to develop. His Hoven form should look larger, bloated, and thornier than his Taut form. Finally, his laning phase may be too weak for him to make it into the mid-late game where he should thrive.

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