[Champion Concept] Izuno, Leader of the Palace Pack
Place of Origins: Ionia. Primary: Fighter. Secondary: . Additional Roles: Player Choice.
Statistics: Attack Power: 5. Defense Power: 6. Ability Power: 2. Difficulty: 5.
Health: 480(+31) Health Regen.: 2.1(+0.38) Manna: 377(+30) Mana Regen.: 2.0(+0.37) Attack Range: 150(Melee) Attack Damage: 46(+3.1) Armor: 15(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342
Friends:
Finds her interesting & sometimes pokes fun (as a friendly cheap shot)
Respect his diligence & resolve.
Enemies:
None (at least not in this point in time)
**Appearance: ** Izuno is a 5’1ft tall middle-age Ionian Woman with a mid-built body, has short brown hair & 3 braids on the left side of her head, both her eyes are maple brown. Izuno wears a full-sleeved shirt that stops right above her bellybutton, she also wears a pair of semi-bagged pants with a large sash cover her right thigh & a pair of gloves. She always carries around a metal flute that has a small case strapped to her waist. At Izuno’s side are 3 of the many guard dogs from the palace that fight alongside her: Don the Bulldog, Yuna the Shikoku & Fi the Collie
Summoner Spells:
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If you want to play aggressively.
Item Builds:
Starting Items:
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Essential Items:
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Offensive Items:
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Defensive Items:
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[Izuno’s Guiding Tips & Tricks] Overall Izuno’s damage output is fairly minimal since it relies on her landing her loyal guard dogs to deal the most amount of damage; however that doesn’t mean that she can’t deal sufficient damage but Izuno greatest trait is her Ability to heavily restrain the enemy forces with strong Crowed Control & wide area DPS to peel the enemy for her allies to make the final kill. When it comes to Lanning Izuno will have to depend on her canines to aide her in most of her fights, and how she best utilizes her little furry friends will be the determining factor in most of her Duels & Skirmishes.
[Izuno’s Passive, Basic Abilities & Ultimate Ability] Innate Passive: Palace Guard Dogs. Izuno uses her specialized flute to command her pack of guard dogs to fight by her side & for her. Whenever Izuno uses a Basic Ability the corresponding dog attributed to that Ability will become equipped to her, while she has a dog equip that dog will declare all of her Basic Attacks while also granting Izuno a special Passive. Once Izuno has just equipped a dog she will be unable to switch to a new dog for 5 seconds. Now while Izuno has a dog equipped the Dog will keep an eye out for enemy Champions, & will Reveal any Stealth Champions or ones who are in the Brush. When Izuno has been out of combat for 10 seconds she dismiss her currently equipped dog then gains 15% increased Movement Speed & 30% increased Health Regeneration.
Q-Ability: Don's Rush. Range: 400. Cool Down: 16/15/14/13/12. Cost: 90. Physical Damage: 40/60/80/100/120(+40% bonus AD). Passive: If Izuno has her Bulldog equipped every 3rd Basic Attack that the Bulldog makes will deal 3% of the targets Max Health as bonus Physical Damage while also granting her a 40pts of bonus Armor. **Activation: ** After Izuno has chosen a broad path with this Ability then upon its activation Izuno will blow her flute to command her large Bulldog to charge in the targeted direction, when the Bulldog comes in contact with an enemy the Bulldog will deal Physical Damage & Knock Up all Champions it comes in contact with.
W-Ability: Yuna's Grapple. Range: 400. Cool Down: 19/17/15/13/11. Cost: 60/70/80/90/100. Damage: 25/45/65/85/105(+60% bonus AD). Passive: If Izuno has her Shikoku equipped she gains 15% increased Attack Speed as well as gaining a 10% Life Steal. **Activation: ** After Izuno has chosen a narrow path with this Ability then upon its activation Izuno will blow her flute to command her Shikoku to dash in the targeted direction, while dashing the first enemy Champion that the Shikoku comes in contact with will be Stunned for 1.5 seconds while biting the pinned target dealing Physical Damage every 0.5 seconds.
E-Ability: Fi's Guard. Range: 400. Cool Down: 14/13/12/11/10. Cost: 50/60/70/80/90. Physical Damage: 50/70/90/110/130(+40% bonus AD). **Passive: ** If Izuno has her Collie equipped she gains Immunity to Unit Collision as well as having 10% Damage Reflection against enemy Champions, Large & Epic Monsters. **Activation: ** After Izuno has chosen either herself or an allied Champion within this Abilities Casting Range then upon this Abilities activation she will blow her flute to give her Collie a special command, after the initial activation Izuno’s Collie will act as Shield negating any damage from enemy Champions Basic Attack or Ability. If the Collie manages to negate any damage it will lunge at the attacker dealing Physical Damage & sticking to the target applying a 40% Movement Speed Slow for 2 seconds.
R-Ability: Howl of the Pack. Range: 450. Cool Down: 180/150/120. Cost: 120. Initial Physical Damage: 130/170/210(+50% bonus AD). Bonus per Dog: 40/60/80(+40% bonus AD) Activation: After Izuno has chosen a large 90-degree cone with this Ability then upon its activation Izuno will blow her flute so loudly that it sounds like a whole pack of dogs howling, after a 0.25 second wined-up Izuno will deal Physical Damage to all enemies within the cone will Suppressing all affected targets for 2 seconds however she is unable to move while Suppressing the enemy. For each of her Basic Abilities that is not on Cool Down this Ability will deal bonus damage per Ability not on Cool Down.