Kleon: The Centurion

Smartalex22·9/3/2018, 5:06:30 AM·1 votes·1,244 views

Champion Concept: Kleon – The Centurion

Character Concept: Space Marine.

Role: Bruiser Off-tank.

Resource: Resourceless.

Passive: Hex-Tech Armor.

“Kleon does not gain any defensive benefits from Armor of Magic Resist. Instead he gains a flat damage reduction that scales with level and bonus armor and magic resist. An icon on his character portrait informs players how much damage reduction he has, usually ending around 40-50% at full build.”

Q: Torch Strike

“Kleon lights an area on the ground on fire. Targets take initial damage scaling on AD and then continue to take minor damage as they stand in the burning area. The burning area dissipates after several seconds, likely 3-4 though it could be greater or lesser depending on balance. Cooldown on the ability should be up to 10-12 seconds.”

W: Hextech Shields.

“Kleon gains a moderate temporary shield for a few seconds, based off of maximum health. Cooldown is roughly 15-17 seconds.”

E: VTOL “Kleon charges his jet pack over three seconds. As he charges, the range of VTOL increases to a cap. Once E is released or after a second that it’s been capped, Kleon jumps directly to the spot. Cooldown should be roughly 30 seconds to start, dropping as the ability is leveled up.”

R: Hextech ‘Jackhammer’.

“Kleon stores up to three charges. When Hextech Jackhammer is activated, Kleon’s autoattacks are ranged and do bonus maximum health damage. While active, he gains a small bonus to attack speed that scales with level. His ranged attacks cannot crit. The refresh rate on the charges is ten seconds at the start but gradually drops to no cooldown by level 18 – he can just attack at range as he pleases at that time.”

Kleon is a ranged top laner meant to build as a bruiser – hitpoints, minor tankiness and AD are his favorite stats. The charges on his ranged auto-attacks are to prevent him from being too oppressive in lane while allowing him to pick off fleeing targets in the late game. His Q is to allow him zoning potential, while his E is to ensure that he can jump into the fray with his E ensuring that he survives the burst coming his way.

As I envision him, he is resourceless but he doesn’t have to be if that turns out to be overly powerful. Mainly it was to prevent him from getting any value out of items like Manamune or any blue build since he is meant to be a bruiser, not an ADC.

His passive is meant to give him a great deal of flexibility in his itemization choices. It also insulates him from Armor and Spell Penetration, making true damage dealers such as Vayne or anyone that builds an infinity edge great counter-pick potential. As for base stats, his damage and health should be relatively high while move-speed should be somewhat low. As for his Armor and Magic Resist, they should be 0. He's not getting any benefit from them anyway until he builds bonus Armor and Magic resist, so there's no point. (Very Rough) Lore: Kleon comes from the City of Piltover, his large family having immigrated from the slopes of Mount Targon. He has maintained the faith of his family while he grew up as an adult, mainly worshipping Pantheon, the Aspect of War as a supplicant who believes that War for the right cause can be a noble endeavor.

As one of the first members of Piltover’s Centurions, a military police force, he was stationed on a Reefback Ship that circles the Shadow Isles, constantly scanning for any threat that would emerge to threaten Piltover through its canal. One day, the Island noticed, sending several undead sea-beasts to attack the ship. Kleon was the only survivor, and was able to report back to Piltover what happened. While the Piltover Council deliberated on further measures to handle the Shadow Isles, Kleon was redeployed in Piltover itself, in case one of Zaun’s Chem Barons, or Urgot or Viktor, decided to attack the city of progress.

Personality: Tough, Disciplined, and Dedicated to both the City of Progress and his own Heritage, Kleon is an adamant protector of Piltover from threats of all kinds, especially those declared requiring a harder, more regimented and disciplined than the regular Warden’s were capable of bringing.

As such, he loaths Zaun. He considers it’s populous, breathing the Zaun gray and augmented with Chem Tech to be snakes ready to bite his beloved home the moment Piltover turns it’s back. He will not, cannot abide Zaunites of any kind entering his home unless they are willing to turn their back on Zaun forever. To him, the mind of the Zaunite is poisoned and diseased thanks to the Zaun Gray and cannot be truly trusted. The only exception are those that legally and lawfully come up to Piltover to permanently live.

But during his tour on the Reefback, he was able to take his leave on Ionia and found many good things about the people, their culture, and how they weave magic in everything they do. He thinks there are things that Piltover can take in to improve itself, but nothing necessarily drastic. In particular, he admires Irelia for the role she played in shoving Noxus off of her island home.

(Note: Kleon is of the WH40k school of space marines – warlike and fanatically devoted to their ideals. If you agree or disagree with his stance, either is fine. I’m not attempting to make a political statement with this character, only create a cohesive one.)

Comment, tell me what you think. I’ve deliberately left out the numbers since I don’t believe that I have nearly the amount of experience to come up with good numbers based on his concept without it being stupidly over powered.

Also, the lore is very rough – I’m not terribly familiar with the Lore of Piltover, save that their police force is called the ‘Wardens’ which is why the more hardline, military version of them is called the ‘Centurions’ instead of Piltover Military Police or something like that. It’s my first champion, so it’s probably garbage on many levels, but I hope you guys enjoyed reading about it nonetheless.

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