Buffing Aatrox's Ability Range over time (A GREAT REASON!)

Freedom Dividend·3/22/2018, 1:18:44 AM·1 votes·367 views

Aatrox is on the rework schedule but until then I think Aatrox could be more than playable but even viable with a couple changes to the range of his abilities. And this is for a really simple reason. Aatrox is great early game and falls off late game because everyone in the late game can move so much faster than they did at the start of the match. Yet none of his abilities scale up the range to allow Aatrox players to combat this immense upwards of movement throughout the match. Other changes help him be more effective in team fights.

Dark Flight (Q) Target Range changed from 650 to 400/600/800/1000/1200. Dark Flight at Rank 5 allows Aatrox to cast the ability again to throw the targets against the closest structure dealing 10% of their current health. Only applies if a structure is within 700 range.

Blood Price (W) - when enabled Passive: 5% bonus movement speed and tenacity when enabled.

Blood Thirst (W) - when enabled Passive: 2% of your health is restored every 10 seconds when enabled.

Blades of Torment (E) Cool down Increased from 12/11/10/9/8 to 14 at all ranks. Range increased from 1000 to 1000/1500/2000/2500/3000. Blades of Torment at Rank 5 can use a second cast of the ability, sending Blades of Torment in all 4 directions at half the range. This comes with a cost of 8% of his current health.

Massacre (R) Effect Radius changed from 550 to 500/600/700.

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