[Champion Concept] Osmond, the Balance Keeper
Changelog: -Passive: Basic attacks no longer grant 3 armor and mr. New: When near an enemy with greater attack damage or ability power grants 1 (+1 for every 30 AD difference) armor and 1 (+1 for every 45 AP difference) magic resistance. -Q: Removed Cost. Now deals 10/15/20/25/30 (+25% of enemy's attack damage) additional physical damage. Removed knock-back. New Passive: Grants 15% movement speed for 3 seconds toward enemies that have been crowd controlled. -W: Kills and assist now grant 60 (+2 per level) max health. Every next kill or assist grants 15% less health. Now steals 5% of movement speed. -E: Damage reduced to 10/15/20/25/30 from 10/30/50/70/90. +150% of damage to minions and monsters.
Changelog 2: -Q: Now deals area physical damage. Cooldown reduced to 12/11/10/9/8 seconds from 16/14/12/10/8. -W: Grants 40 (+1.5 per level) max health on kills. No longer steals armor, mr and move speed. Removed on hurt armor and mr. New: Reduces all nearby enemies' armor and magic resistance by 8% for 3.5/4/4.5/5/5.5 seconds. Reduces incoming damage by 5/6/7/8/9% for 4 seconds. -R: No longer looses passive on cooldown. The spikes retract after 2.5 seconds instead of 3. Retract damage increased to 120/260/400. No longer stuns.
Changelog 3: -Passive: First basic attack on the enemy slows it by 50% for 1.5 seconds. Cooldown set to 4 seconds of being out of combat. -Q: Cooldown reduced to 10/9/8/7/6 seconds. -W: Kills grant 50 max health instead of 40 (+1.5 per level). Range reduced to 600 from 950. Now grants 17/20/23/26/29 armor and 14/17/20/23/26 magic resist for 8 seconds and slows all nearby enemies by 15% for 4 seconds. -E: Deals 20/35/50/65/80 magic damage. Cost increased to 6% current health. Cooldown set to 20 at all ranks. -R: Now deals +90% armor and +90% magic resist.
Role: Tank Lane: Top
Description
Osmond wields a huge hammer with spikes. Has a armor out of Titanium.
Abilities
Passive [Weapon of the Mammoth] First basic attack slows the enemy by 50% for 1.5 second, and deals 4%/6%/8% (at levels 1/6/12) of Osmond's maximum health as physical damage. Cooldown: 4 seconds of being out of combat. When near an enemy with greater attack damage or ability power grants 1 (+1 for every 25 AD difference) armor and 1 (+1 for every 45 AP difference) magic resistance.
Q [Dismember] Passive: Grants 15% movement speed for 3 seconds toward enemies that have been crowd controlled. Active: Next basic attack will deal 10/15/20/25/30 (+50% AD) additional area physical damage. Will interrupt channels. Cooldown: 12/11/10/9/8 seconds
W [Dominance] Passive: Kills grant 50 max health. Active: Grants 17/20/23/26/29 armor and 14/17/20/23/26 magic resist for 8 seconds and slows all nearby enemies by 15% for 4 seconds. Cooldown: 24/21.5/19/16.5/14 seconds Range: 600
E [Gathering] Pulls all nearby enemies dealing 20/35/50/65/80 (+20% bonus AP) magic damage and stunning them for 0.5 seconds. Deals +150% additional damage to minions and monsters. Cooldown: 20 seconds Cost: 6% current health Radius: 600
R [Hammer of Justice] Passive: Grants 12/16/20 (+0.8% max health) armor and 8/12/16 (+0.6% max health) magic resist. Active: Strikes the ground making spikes come out that deal 50/100/150 (+100% armor) physical damage and slow enemies by 10/15/20% for 2 seconds. After 2.5 seconds, the spikes retract dealing 120/260/400 (+100% magic resistance) magic damage. Cooldown: 140/120/100 seconds Cost: 8% of current health Length: 950 Width: 375
Recommended Items
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