Team Defense
So, what if we had a game mode where we had to kill certain targets in order to win.
Okay, so. What if your team was given a target, say Soraka. You goal would be to kill Soraka as fast as possible in order to get your next target (and point). However, the enemy team also has targets on your team.
The thing about this mode would be that no one would know who the target is on your team.
The likelihood of you becoming the target will be based on your K/D. If you are Godlike or above, then you are probably going to be the target.
Points work like this:
Target killed : 1 point High threat target killed: 3 points (Unstoppable or above) Survivor: -1 point to enemy team (if you survive your assassination) Savior: -2 points to the enemy team if an ally saves you from an assassination.
If a Survivor or Savior point is awarded, then the target is changed.
I think Crystal Scar would be a good place for this to happen.
Re-spawns would be greatly lowered.
Other kills that are not your targets do not increase your score.
After (x) time the game ends and the winner is decided. If their is a tie, the next kill will settle the score.