Assassin Champion Concept
So this an idea I had of another AD champion for the mid lane. Basically it would revolve around poking the enemy with small bursts of speed. Right now I didn't really think of ratios and basic stats (Will be adding on based on feedback or whatnot), but I just wanted to get the basic skillset out and hear your opinions on it.
Ruby the Boiling Point
Passive- Lucky Pouch
Cooldown- 180 seconds The next damaging basic attack or ability that hits Ruby will not deal damage and will heal Ruby for 100(+10 per level) hit points. She will also gain a 30% movement speed for 3 seconds while leaving behind a trail of dust that gives allies 20% movement speed while slowing enemies for 20% for 5 seconds
*Only damage will be blocked, all other cc or marks will be applied. For dot spells, Lucky Pouch will only block the first tick of damage.
Q- Dagger Strike
Ruby's next three basic attacks gain range. The first two attacks apply damage regularly, but the final attack will silence the target.
*Final strike poisoning the target removed
W- Remedy
Ruby tosses a flask at a target location. All allies inside the initial explosion will be healed while enemies will be damaged. After explosion, A slowing area will remain for 5 seconds that slows the movement speed of enemy units by 30%.
*A very small heal around 100 hp. Maybe an AP ratio about 10%. Will be used as charges that refill upon recall and will have a cooldown around 20~30 seconds per cast
E- Wring Assault
Ruby dashes toward the cursor a short distance. If Ruby collides with an enemy champion, she will drag the enemy behind her, extending the range of the dash. Enemies are then stunned for 1.5 seconds while Ruby gains a brief burst of speed that decays over 1 second
R- Evaporation
First cast: Ruby throws a dagger to a target location. The dagger damages and slows all enemies in its path. The second cast cannot be used within 2 seconds of the first.
Second cast: Within 12 seconds of the first cast, Ruby can evaporate and reform at a designated area around the initial dagger after a brief channel. A small line linking the cast location and destination. All enemies caught in the line are damaged and upon reappearance, the initial dagger will travel back to Ruby, again damaging and slowing all enemies in its path.
*2 second delay and brief channel added to deny instant guaranteed escape. Also can theoretically only be hit by 2 of the 3 damage dealing portions od the spell.