[Champion concept] Schmidt, the Cursed Hero
Once a honorable knight, his purpose is unknown, he seems to be seeking for more power.
Appearance: Medium - heavy armor, two swords - one small and one big, cape, elegant semi-long hair
Abilities:
**Passive: It burns! - Schmidt's attacks apply stack of burning scar onto enemies, max 6 stacks, each stack deals moderate damage over time to enemies and with 4 stacks some spells have special effects. Hybrid damage. ** Q: Possesed Sword - Throws the bigger sword onto enemies, boomerang style, leaving burning ground for 2 seconds. Deals moderate physical damage based on AD. Burning ground deals magic damage based on AP and slows enemies for 1 second (refreshes every 0,5 seconds if spent in fire - this is particularly just the reapplication of an effect caused by standing in area which causes the effect). Enemies with 4 stacks will take 50% more damage from burning ground.
**W: Fearful Warrior **- Passively gains attack speed, if activated basic attack will deal bonus splash damage with hybrid ratio, hitting enemy with 4 stacks of burning scar makes it flee for 1 second, this can occur only twice per activation.
**E: Ferocious Charge **- Charges to selected area, dealing magic damage based on AP, ignores any kind of collision (except for Azir's ultimate) this is Shmidt's only attack that wont apply burning scar as for it's powerfuld DoT. If enemies with 4 stacks are hit they will get slowed.
R: Mass Execution - Schmidt kneels and makes infernal explosions around him, attack consists of three explosions, first one - circle around him, second one donut around him (more range, dangerous for mid-ranged champions) and third one the biggest donut furthest of him - especially dangerous for ranged champions. Explosions are very fast so in order to dodge it is necessary to get to his body after seing the first explosion trying to run away from him by legs is suicide, enemies with max stacks of burning scar will take more damage. He takes 50% reduced damge while channeling this ability. This ability could be soon very easily predictable for players, so in exchange for its precitability it should deal insane damage, it should be a punishing ability for those doing mistakes, wasting escapes etc... Effect can be interrupted by crowd control, in this case its cooldown will decrease to 15 seconds. (this doesnt apply if two or more explosions happened)